There are three categories I have sorted individual behaviors:
Teabag Category, Aversion Category and Rage Category:
Teabag Category:
Player A wins and Player B loses an unfair match up, Player A teabags until timer runs out.
Player A wins and Player B loses a fair match up, Player A teabags but ends with fatality.
Player A teabags during combos Player B is missing or trying to set up.
Player A is performing a combo which ends with a HKD and teabags Player B as they are down.
Player A is zoning and teabags as Player B is unable to move forward (either by inexperience, fear of njp or anti-air)
Player A is advancing forward and teabagging as they get closer to Player B
Player A has life lead and is running the clock while teabagging
Aversion Category:
Player A wins and Player B blames the lag
Player A wins and Player B blames the buttons on controller
Player A wins and Player B blames the Match Up
Player A wins and Player B blames the standard of respecting frame data
Player A wins and Player B blames the tech he/she/it was using
Player A wins and Player B blames the tech of Player A to be unfair
Player A wins and Player B blames playing casual FPS
Player A wins and Player B blames the current state of the character
Player A wins and Player B blames family interrupting
Player A wins and Player B blames getting puh while Player A is not
Rage Category:
Player A wins and Player B quits at the victory screen
Player A is about to get the win but Player B quits.
Player A picks an unfair match up for Player B and quits at character select
Player A is winning and Player B calls Player A a plethora of vulgar.
Player A wins and Player B informs Player A is not good
Player A wins and Player B informs Player A, "have you gone offline?"
Player A wins and Player B informs Player A to contract a venereal disease
Player A wins and Player B informs Player A to off themselves with a weapon.
Player A wins and Player B throws controller and Player A hears the disconnected audio
Time Budget Chart:
Teabag 34%
Aversion 25%
Rage 31%