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What features/balance changes/5th char would you like to see in USF4?

Neclord

Kombatant
Anyways, back to the topic at hand. Which new character do you feel has the potential to become a top tier?
Hmm. Hard to guess at this point, because SFxT is a completely different game.

But out of the new ones I would say Rolento.
 

RWDY Nori

MK is kinda dope
Very hard to say w/new chars cause we have such a small sample. I'm confident Sakura will truly be considered top tier now cause of the nerfs to Fei/Akuma. I don't think Cammy got strong enough nerfs to knock her off of number 1
 

Neclord

Kombatant
I also think that Poison won't be low tier in this game like in SFxT. Her zoning tools are pretty good, she will do fine in USF4 I think.
 

ragnar0kz28

Warrior
Do you know why UMvC3 and SF4 are so hype? The "lucky" comeback factor. People want to play games where they have a chance to come back and win when they are down. It's up to you to be good enough to watch out for it and stop it
But its anoying that something that u get for free, (not by meter building) does that high damage and some lucker can actually beat someone that played the round better.
 

RWDY Nori

MK is kinda dope
But its anoying that something that u get for free, (not by meter building) does that high damage and some lucker can actually beat someone that played the round better.
In SSF4AE top 16, you didn't see anybody get "lucky" w/random ultras. At high level, that doesn't factor in and no matter what people say, it's exciting to watch and you're dumb for getting hit w/it. The game forces you, as most games do now, to clamp up and be careful when somebody has super/ultra. The smart players will find ways to bait it out.
 

Sasarix

"Heaven Will Fall!"
In SSF4AE top 16, you didn't see anybody get "lucky" w/random ultras. At high level, that doesn't factor in and no matter what people say, it's exciting to watch and you're dumb for getting hit w/it. The game forces you, as most games do now, to clamp up and be careful when somebody has super/ultra. The smart players will find ways to bait it out.
I treat the Ultras like your dealing with a wounded animal
 

elegie

Noob
Do you know why UMvC3 and SF4 are so hype? The "lucky" comeback factor. People want to play games where they have a chance to come back and win when they are down. It's up to you to be good enough to watch out for it and stop it
People who call it luck have no idea what they are talking about. They are the easiest attacks in the game to see coming and punish if they are just thrown out there. If you get hit by an ultra you just got outplayed, luck has nothing to do with it. It is just an option you have to respect when your opponent has it.

Anyway, Karin is the character I would have really liked to see included in the roster. I'm not that enthusiastic about the ones they revealed so far. (Well, Rolento is alright)
 

Gurpwnder

Saikyo Student
People who call it luck have no idea what they are talking about. They are the easiest attacks in the game to see coming and punish if they are just thrown out there. If you get hit by an ultra you just got outplayed, luck has nothing to do with it. It is just an option you have to respect when your opponent has it.

Anyway, Karin is the character I would have really liked to see included in the roster. I'm not that enthusiastic about the ones they revealed so far. (Well, Rolento is alright)

I'm going to guess Go Hibiki, unless his cameo in Dan's supers from Pocket Fighter invalidates him from the condition of ever showing up in a fighting game.
 

HGTV Soapboxfan

"Always a Pleasure"
For people saying that ultras aren't scrubby and that you have to be more careful and respect them, that's the scrubby part. Why should you gain more options just because I'm beating you? Why should I have to adjust, instead of you?
 

Gurpwnder

Saikyo Student
For people saying that ultras aren't scrubby and that you have to be more careful and respect them, that's the scrubby part. Why should you gain more options just because I'm beating you? Why should I have to adjust, instead of you?

If you're really doing a good job of beating the other player, you'll have like 90% life when they have 50 or less%. If they hit you with an ultra, you likely will have an ultra of your own, you gain meter from taking the damage and they no longer have their ultra. You're still in a better position than them.
 

RWDY Nori

MK is kinda dope
For people saying that ultras aren't scrubby and that you have to be more careful and respect them, that's the scrubby part. Why should you gain more options just because I'm beating you? Why should I have to adjust, instead of you?
That part was explained multiple times. Games today that thrive have a comeback factor. It's what sells and keeps games going. If you make a game super hard (like Virtua Fighter) you risk losing many players. You must cater to newer players as well, and by the time you see top 32 at Evo, do you even see random ultras anymore? Of course not, so if it doesn't factor into high level play, it shouldn't matter
 

Jelan

Aquaman is dead lel
I don't if we have patch notes about changes to characters, but here are my wishes:
-Ken:
Comboable sweep
Better hitbox on crHP (maybe make it 4 frames for easier force stand combos into tatsu)
HK tatsu 0 and LK tatsu not -2 on hit
Better forward-backward movement and better backdash (so it won't get caught by DPs after tatsu on hit)
dream change: U1 full animation after SRK FADC x3

-Cody:
Make frickin' Zonk into DP motion, that holding down stuff sucks, that alone would make him be a better character. :(

Also, the 5th character is Scorpion. Calling it now :3
 

HGTV Soapboxfan

"Always a Pleasure"
If you're really doing a good job of beating the other player, you'll have like 90% life when they have 50 or less%. If they hit you with an ultra, you likely will have an ultra of your own, you gain meter from taking the damage and they no longer have their ultra. You're still in a better position than them.
But they are still in a better position than they would be without it
 

HGTV Soapboxfan

"Always a Pleasure"
That part was explained multiple times. Games today that thrive have a comeback factor. It's what sells and keeps games going. If you make a game super hard (like Virtua Fighter) you risk losing many players. You must cater to newer players as well, and by the time you see top 32 at Evo, do you even see random ultras anymore? Of course not, so if it doesn't factor into high level play, it shouldn't matter
It totally does factor into high level play! If I have to worry about it, then it factors in. For me personally... I don't care about hype. Yeah it's good and fun, but the actual competition takes precedence over that. I would rather a small community of true competitors than a large one that cares more about hype than actual skill. Sadly, it looks like others don't agree with me.
 

RWDY Nori

MK is kinda dope
HGTV Soapboxfan High level play is watching out for more than 1 thing. If you are stomping somebody's lights out, the match is pretty much over and it shouldn't be. Now you can mindlessly rush down or chip or whatever, what skill is that exactly? That's like saying work hard 85% of the time and be rewarded.

Tekken, you have walls and rage as comeback factors.
Soul Calibur/Virtua Fighter, you have ring outs to worry about at all times
SF3 has had supers since 3S and it was one of the most popular games of all time

I'm not sure how old you are, but I remember in the arcades, I loved SF2 champion edition, but if I had bison, even as a kid, I knew I won. There was no comeback factor and you watched yourself get chipped to death. A comeback super would have been something good to watch out for
 

Gurpwnder

Saikyo Student
I don't if we have patch notes about changes to characters, but here are my wishes:
-Ken:
Comboable sweep
Better hitbox on crHP (maybe make it 4 frames for easier force stand combos into tatsu)
HK tatsu 0 and LK tatsu not -2 on hit
Better forward-backward movement and better backdash (so it won't get caught by DPs after tatsu on hit)
dream change: U1 full animation after SRK FADC x3

-Cody:
Make frickin' Zonk into DP motion, that holding down stuff sucks, that alone would make him be a better character. :(

Also, the 5th character is Scorpion. Calling it now :3

You got a lot of those, actually. Comboable sweep, damage increase on non-cinematic U1 and quicker walkspeed - possible more.
 

Gurpwnder

Saikyo Student
It totally does factor into high level play! If I have to worry about it, then it factors in. For me personally... I don't care about hype. Yeah it's good and fun, but the actual competition takes precedence over that. I would rather a small community of true competitors than a large one that cares more about hype than actual skill. Sadly, it looks like others don't agree with me.

What is it about Ultras that are scrubby, or 'not about skill', as you would put it?

VS Ryu, you have to watch out for shoryus when he has 2 bars, so you have to just bait it out, then he can't ultra you outside of a focus crumple or anti-air LP shoryu.

As much as you may dislike it, a game that is interesting to watch will have a better following. Better following = more sales for Capcom. It's in their best interest to create a game that has a large following.

They've already put in a few measures against overpowering Ultras. An ultra that is combo'd into will never do 100% of its original damage; after a focus crumple, an ultra will only do 70%. They've also toned down Ultra damage from vanilla to super, and in USF4, they've noticed that Rufus' Ultra netted him too much damage, so they're nerfing the damage slightly. Actions have also been taken against Abel's ultras, Bison's U2, etc. through the series.

*Edit*

Also, they have a system in place to help the attacker. Stun.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
The whole get hit by FADC ultra every time phase is long gone. Also, damage has been reduced a lot since vanilla.

My Yang wishes are all there. Only thing I could want more is s.HP getting better damage distribution so S.HP combos are more damaging.
 

HGTV Soapboxfan

"Always a Pleasure"
HGTV Soapboxfan High level play is watching out for more than 1 thing. If you are stomping somebody's lights out, the match is pretty much over and it shouldn't be. Now you can mindlessly rush down or chip or whatever, what skill is that exactly? That's like saying work hard 85% of the time and be rewarded.

Tekken, you have walls and rage as comeback factors.
Soul Calibur/Virtua Fighter, you have ring outs to worry about at all times
SF3 has had supers since 3S and it was one of the most popular games of all time

I'm not sure how old you are, but I remember in the arcades, I loved SF2 champion edition, but if I had bison, even as a kid, I knew I won. There was no comeback factor and you watched yourself get chipped to death. A comeback super would have been something good to watch out for
I hate all of those mechanics except super. Because you build that by initiating offense also. And don't you think you should be rewarded for being in the lead? If I get a 70 percent health lead, I shouldn't have to work as hard, because I already have done most of work, and at that point It's up to you to beat me.