Ugh... started testing Skarlet punishes, and it turns out her teleport is completely safe to Roll depending on which stance Mileena's in. And her normals are so god-awfully slow she has NOTHING to punish with that's faster than Roll... (which of course gets you killed if it's blocked).
I always thought roll should be faster by a couple frames if they wanted her to have normals slower than 13 frames... but no.
so "salty".
That's the thing that most people who complain about mileena fail to realize. But when you try to play her, you quickly realize that her normals are absurdly slow and almost everything she does can be punished badly. A blocked roll gives you enough time to stand up, go get a beer, come back, read a guide, figure out which way you want to punish her, then do it.
Anyway..
KL - blocked or wiffed spin, Roll, U4, B14, Dash 112 neckbite.
Raiden - if you time it right, you can catch his teleport with the same punish because of the increased recovery frames. To help you time this better, instead of using D4 on him, input it as FD4. If he teleports, your input becomes BD4 and oops lol you punished him with a combo for teleporting. What sucks is that if you input it within the first (i think its 13 - 17 frames of the full teleport animation, you won't roll.
Any instant air spam - roll, u4, b14, dash 112, neckbite. or, telekick, air sai, roll, b14, dash 112 neckbite. These work well for kitana if she's too close to spam ias.
Reptile - not sure if blocked elbow dash is punihable by roll, so I usually just throw him.
Sub zero - blocked slide - U4, U4, B14, Dash 112, roll, B14, neckbite.
Nightwolf - D4
Kitana - punish iaf with either of the two above, or if you're getting pressured with F4 1 / F4 DF2, you can let go of block and duck the df2 which makes her wiff, punishable by pretty much anything. I use b3 Ex roll or 42 telekick air sai, roll, b14 neckbite. This one sucks though because F41 will hit you if you duck or let go of block. basically keep her away bcause you can actually out range her and punish her for trying to do it back. 42 is better because kitana's D1 is stupid.
Shang - He has shit for wakeups. try to stay in his face and use your mixups.
kabal - punish iaf and blocked nomad dash with rolling.
Pretty much.. um, yea, her normals are slow, but you are capable of following up any hit with a combo.