xWildx
What a day. What a lovely day.
How are you guys feeling about how Mileena has evolved as of late? With me, I'm beginning to feel that jiP,U+4/B+3 is almost useless against anyone who knows the matchup (getting full combo punished after a blocked jiP isn't very fun). I've been doing a lot more jip, 234 with her, then going into d3, 34, etc. 34 isn't exactly quick, but it beats lows and catches people off guard while allowing her to keep her pressure (or space herself) on hit and gain distance with the pushback on block.
I've also been scared of using Bite to end combos lately. It leaves Mileena and her opponent at neutral... and then what? Sure, she could block or be at a good distance to try for a D+4, but given how the game has progressed and the amount of armor characters have (Sonya could get full combo if you attempt to D+4, Kenshi sends you full screen or combos you, etc.), I've been using more uppercuts and Sais to end combos more than anything else. I also mixup the teleport to end combos, and if I have the meter to take a risk, maybe an enhanced Ball Roll afterwards, but that's all the crazier I get with her enders.
I just feel like you have to play Mileena three times more safe than you used to, and that was already a challenge in the first place. I find myself playing her a little more Kitana-esque, focusing on getting life lead and running away, annoying someone with D+4 when I get close to a corner, and using jiKxxAirSai (which IMO rivals Kitana's jiKxxAirFan) to catch people who are abusing low pokes to get in off guard.
How are you fellow Mileena mains adapting to the ever-evolving meta-game of MK9?
I've also been scared of using Bite to end combos lately. It leaves Mileena and her opponent at neutral... and then what? Sure, she could block or be at a good distance to try for a D+4, but given how the game has progressed and the amount of armor characters have (Sonya could get full combo if you attempt to D+4, Kenshi sends you full screen or combos you, etc.), I've been using more uppercuts and Sais to end combos more than anything else. I also mixup the teleport to end combos, and if I have the meter to take a risk, maybe an enhanced Ball Roll afterwards, but that's all the crazier I get with her enders.
I just feel like you have to play Mileena three times more safe than you used to, and that was already a challenge in the first place. I find myself playing her a little more Kitana-esque, focusing on getting life lead and running away, annoying someone with D+4 when I get close to a corner, and using jiKxxAirSai (which IMO rivals Kitana's jiKxxAirFan) to catch people who are abusing low pokes to get in off guard.
How are you fellow Mileena mains adapting to the ever-evolving meta-game of MK9?