We're not talking about high execution, just UNNECESSARY execution.
Strings and moves that shouldnt be as hard as they are, just for the sake of being harder.
NRS includes stuff like cancels to cater to those that feel rewarded for performing them, but the rest of us who want to do a simple string have to do these dumb directions for literally no reason. Its like someone at NRS didnt like how normal the move lists looked so they thought adding random directions to them would make them feel cooler.
This thread triggers me so hard.
(Not singling u out btw)
I really don't think it's totally about feeling cool or anything particularly vain. It's about being feeling a part of what you are doing, supplying a learning curve that rewards over time, and giving players an experience that doesn't get boring after 10 hours.
People play fighting games for hundreds of hours and a game needs to be capable of keeping players stimulated for that ridiculous amount of time. People really are only stimulated while they are challenged, or learning.
There may not be a huge, technical reason why SZ's B33 D4 couldn't be B334, but I think there are human reasons to do it. It's something to explore, it's more engaging because it feels more like the move should feel creating some connection to the action, it makes building the muscle memory slightly more awkward but more satisfying to execute in the long run because it's more than just button button button, and when I get to the point where I'm as comfortable doing it with the extra stuff than without, I have reached a point I can step on to something more complicated instead of having to make a jump to things like command moves. In that respect it also exists to help provide a learning curve instead of a learning staircase.
There is a definite, frustrating reality to having to balance the need to allow for all skills, and deliberately making it so the game doesn't know what you want when it could shouldn't be a goal, but I do think an extra directional input for a chain combo has enough value to justify their existence. I get that it may not be something someone wants to deal with that is only going to be playing for 10-30 hours, but you need stuff to keep you going after 500 hours. It may seem kind a trivial and unnecessary, but it does feel like a much fuller experience when you are sinking major time into this stuff.