just_2swift
MK1 is the best MK period.
I'm not pissed at all. It's just my character in the first installment had very bad normals strings etc.
Ray Liotta??? I wouldn't mind that at allHere are some less gross Superman costumes.
Still not perfect, but I'll take anything over what was shown in the very first gameplay trailer.
Anyone else think he looks like Ray Liota?
how can you not possibly see this as a good thing. It basically means day 1 you can pick up the game and don't have to sit through a year of learning hmm ok batman loses this match up. It also means that they can seriously improve the roster. now they can focus on adding 20 more characters to the game and just tweak the ones from the previous games. This also improves the competitive scene as we don't have to wait 2 years into the game to finally start seeing a good meta on how to play. I'm happy because I can go right back to lex or batman and instantly know how to play, similar to games like tekken or soul caliber where you can basically pick up the same character you played in the previous game and do very well.No one is complaining about them having the same specials or similar moves we expected that but it's literally all the same normals and same combos, like for batman nothing has changed at all, if it's a base move set that changes with gear that's cool but if these reused animations that are exactly the same as IGAU are all people will be understandably pissed. No mortal kombat game has ever done this. EVER.
Injustice 1 was pretty balanced. Before you lose it on me, let me explain.You're assuming they'll have properly balanced their tools this time around though. It just seems contradictory for you to criticise their balancing decisions but also then suddenly decide they can balance tools properly. Assume Injustice 2 was like Super Injustice 1, with Super Injustice 1 being something like the 1.06 Injustice patch. Could you honestly tell me they'd fix Martian's teleport? They didn't do it in the actual 1.06 Injustice patch, in fact they actually buffed his teleport at one point or another. I can see where you'd be coming from if Namco were balancing it that we might not see this issues but NRS aren't Namco when it comes to balance I'm afraid.
It's a good thing there will be plenty of characters to choose from.I mean that's easy for you to say coming from a game like Tekken where they do that every game, it's just that with Injustice the moves/gameplan of some characters were so boring that people might not want that back. Never mind that NRS' signature is changing things up drastically every game.
Yeah I think Injustice was generally fine in terms of balance actually besides its obvious terrible matchups (Zod/Lex, Martian/Cyborg, Grundy/Hawkgirl, etc).Injustice 1 was pretty balanced. Before you lose it on me, let me explain.
The matchups were certainly bad. I don't think anyone would disagree that Catwoman vs Aqua, Hawkgirl vs. Sinestro, Doomsday vs. Raven, etc. weren't very bad, but that is the price we pay for diversity. If you're good enough, you can overcome those matchups, which is what we saw numerous times. Catwoman, Hawkgirl, Shazam, etc. were written off as bad, and they might have been lacking, but there were character specialists who pushed through the bad and made away with big wins. Two of the very people who did that, 16 Bit and PPJ, are guys currently working AT Netherrealm on Injustice. I don't think there's any doubt we are in very capable hands here.
The list goes on: Digit with Shazam, 7L with Arrow, Ducky with Raven, Tyrant would do well with Grundy, and the list goes on and on. If those guys could do well with those characters, what's to say someone couldn't do better with the plethora of characters above that? I'm not saying every character was aces, but I really don't think it was an MK9 level mess either.
Make no mistake, I definitely thought the top tiers were really good and characters like Aquaman and Batgirl were probably a little too 1-D, but overall I thought it was a home run. As DS, I never felt like there was a matchup I couldn't win or overcome, and he was probably outside of top ten. I guarantee there was an even larger pool that could do that then people even realize.
Yeah the new characters will be interesting to play around with, I'm already liking Grodd's telekinetic you're-hitting-yourself moves. Maybe it's just because I'm someone that likes to mess around with everyone that it's a little disappointing there might be less new stuff for me to find/look into.It's a good thing there will be plenty of characters to choose from.
I fully support the legacy route.
Spoken like someone who never made the bad life choice of maining Joker.Injustice 1 was pretty balanced. Before you lose it on me, let me explain.
The matchups were certainly bad. I don't think anyone would disagree that Catwoman vs Aqua, Hawkgirl vs. Sinestro, Doomsday vs. Raven, etc. weren't very bad, but that is the price we pay for diversity. If you're good enough, you can overcome those matchups, which is what we saw numerous times. Catwoman, Hawkgirl, Shazam, etc. were written off as bad, and they might have been lacking, but there were character specialists who pushed through the bad and made away with big wins. Two of the very people who did that, 16 Bit and PPJ, are guys currently working AT Netherrealm on Injustice. I don't think there's any doubt we are in very capable hands here.
The list goes on: Digit with Shazam, 7L with Arrow, Ducky with Raven, Tyrant would do well with Grundy, and the list goes on and on. If those guys could do well with those characters, what's to say someone couldn't do better with the plethora of characters above that? I'm not saying every character was aces, but I really don't think it was an MK9 level mess either.
Make no mistake, I definitely thought the top tiers were really good and characters like Aquaman and Batgirl were probably a little too 1-D, but overall I thought it was a home run. As DS, I never felt like there was a matchup I couldn't win or overcome, and he was probably outside of top ten. I guarantee there was an even larger pool that could do that then people even realize.
OMG wtf was his trait lol. I seriously can't rememberAt the very least change the properties of them, same with his trait.
It's been said that the cast will be much bigger, who's to say there will be less to "find/look into?"Yeah I think Injustice was generally fine in terms of balance actually besides its obvious terrible matchups (Zod/Lex, Martian/Cyborg, Grundy/Hawkgirl, etc).
Yeah the new characters will be interesting to play around with, I'm already liking Grodd's telekinetic you're-hitting-yourself moves. Maybe it's just because I'm someone that likes to mess around with everyone that it's a little disappointing there might be less new stuff for me to find/look into.
I'm still wary, I want to make sure it's 100% confirmed movesets are staying the same though before furthering this kind of discussion just based on assumption you know?
OMG wtf was his trait lol. I seriously can't remember
You will probably say you dont care because they were shit games, and they were, but MKD and MKA both had things taken directly from MKDA. And not just a few things, but most of every character's normals and specials. They were the only MK games with this kind of legacy.No one is complaining about them having the same specials or similar moves we expected that but it's literally all the same normals and same combos, like for batman nothing has changed at all, if it's a base move set that changes with gear that's cool but if these reused animations that are exactly the same as IGAU are all people will be understandably pissed. No mortal kombat game has ever done this. EVER.
Yeah I think Injustice was generally fine in terms of balance actually besides its obvious terrible matchups (Zod/Lex, Martian/Cyborg, Grundy/Hawkgirl, etc).
Yeah the new characters will be interesting to play around with, I'm already liking Grodd's telekinetic you're-hitting-yourself moves. Maybe it's just because I'm someone that likes to mess around with everyone that it's a little disappointing there might be less new stuff for me to find/look into.
I'm still wary, I want to make sure it's 100% confirmed movesets are staying the same though before furthering this kind of discussion just based on assumption you know?
Because it's made by NRS....Why would you think the direct sequel to a top selling/critically acclaimed game would be completely different?