Trauma_and_Pain
Filthy Casual
1:45 2nd vid
Grodd dashed forward while low profiling Supergirl's eye beam.
Grodd dashed forward while low profiling Supergirl's eye beam.
Based on screens like these: I genuinely think there will wind up being at least one configuration that everyone can enjoy for their main....at least aesthetically. My biggest fear though is that you'll wind up having to use an armor piece you can't stand looking at because it gives you +5 meter building.....but nobody panic yet. Lets see how NRS explains it.Here are some less gross Superman costumes.
Still not perfect, but I'll take anything over what was shown in the very first gameplay trailer.
Anyone else think he looks like Ray Liota?
Some people have been critical of that and calling them lazy but i think its a good thing. It rewards people who have been loyal to the series. A lot of other games do this like tekken, Virtua Fighter, and Soul Calibur to an extent. Also I think if they focus less on balancing new moves, and just tweaking the old ones we'll get a better balanced game as they'll have more time to focus on other things.Either I'm going crazy, or it looks like every returning character has the same moves from the first game
Like you are reading my mindReturning moves are a godsend. Whenever NRS starts over with a brand new formula that is when we get a shit show of balance at release because they dont know how everything works together yet. NRS is going to actually understand how at least half the characters play now, they dont have to guess. The vanilla game might end up being as balanced as a typical last patch NRS game and we might actually be able to play the game out for a while with no patches. It also means more time and resources for new characters. This is incredible, its a win-win scenerio
doesn't look too bad imo, and remember how Cassie looked when they first showed her in MKX? Give it timeIs it me, or do the graphics look like a huge step backward in quality from MKX? Frankly, it looks exactly like Injustice 1... Maybe the video is just low quality.
OMG I didnt even notice that at first. THANK GOD. One thing I hated about the clash system was being pushed full screen from each other. It rewarded zoners too heavily. Getting in on sinestro, zod, and raven was already a pain, then they would just burn clash to push me back.Ohh...that's a subtle thing with potentially big implications. Too early to tell at this stage obviously, but rushdown characters getting a closer clash distance versus zoning characters would be really interesting.
Looks great to me, especially colors. Looking at the character models and faces, animations, it looks at least as good as MKX to me, or better.Is it me, or do the graphics look like a huge step backward in quality from MKX? Frankly, it looks exactly like Injustice 1... Maybe the video is just low quality.
I didn't say it was just Tekken, I said a game LIKE Tekken. I acknowledge that other fighting games do this.It's not just Tekken, though. This is something a majority of fighting games do, actually. NRS is just known for going a different route than literally every other fighting games. But if you have a background in other fighting games, this is pretty standard.
I mean you're assuming Martian's teleport would be punishable on release. As I said at one point, if they didn't do it before why would they now? The number of things needing fixed won't matter if they actually fix them.We've learned a ton about Injustice over the years. All that knowledge can be applied to a years worth of prerelease adjustments, and then anything post release. If we get to discuss it after, it's on the backbone of many things already discussed in 2015 and 2014 and 2013. On Legacy, they should have already listened, so say MMH would have a punishable teleport on release date. We've already progressed years worth of discussion as opposed to talking about a "new fish summoning 10F normal of Aquaman" Day 1 because everything has been revamped and we're trying to fix so many things.
Raiden wasn't broken, there were only a few characters who couldn't poke out of F12 into F12. Getting out was a guess but it didn't mean Raiden was broke, just very strong, so no I don't think I need to revisit anytinhg.Bro, you just said Raiden wasn't "broken in any capacity" lol. I think you should revisit that statement.
You say MKX is more balanced than before. I agree. Mainly due to extended support is the game more and more balanced with time. Legacy gaming is pretty much a deeper version of extended support into the next game, which helps with overall balance. I can't even think of a game that has gotten worse with balance when continuing off of previous games.
Well 1. "game breaking mid" is an overstatement, it was just a very strong offensive tool, and 2. I wouldn't say lack of legacy is the reason he came out with a mid as strong as that as much as testers not seeing how strong that was before release.Can't say in fact, but I'm pretty confident that if MKX was legacy game from MK9 he wouldn't have released with a game breaking mid.
You're assuming they'll have properly balanced their tools this time around though. It just seems contradictory for you to criticise their balancing decisions but also then suddenly decide they can balance tools properly. Assume Injustice 2 was like Super Injustice 1, with Super Injustice 1 being something like the 1.06 Injustice patch. Could you honestly tell me they'd fix Martian's teleport? They didn't do it in the actual 1.06 Injustice patch, in fact they actually buffed his teleport at one point or another. I can see where you'd be coming from if Namco were balancing it that we might not see this issues but NRS aren't Namco when it comes to balance I'm afraid.From exactly that, having learned from the last game. I've been critical of some of the decisions before, but there is just noooooo way they can release Inj2 with the exact same MMH teleport, the same Batgirl antics, the same Trident Rush on block, the same Zod trait, the same MMH uber damage OTG's, the same Green Arrow uselessness, the same Cyborg trait, etc. There's no way possible these guys aren't changing the way these tools operate, or changing them altogether, to go with the core character. So I might not be in love with their balancing, but at least it already starts out with some positives from the last game to build on, rather than Superman with a new F32 to replace the old F23 lol.
I think there's value to going with an incremental improvement, and building on a foundation, but I think a lot of people are missing a critical element to this decision, and that is appealing to a larger audience. I didn't play Injustice, not once. Yet, I would like to play I2 (Enjoyed MKX, and have played MK since MK1). I know for someone like me, I'm discouraged at the thought of an entire community of people being so far ahead of me. With a new system, new movesets, etc., everyone learns together and no one really has a massive leg up. Why do I want to jump into a game with essentially a 5 year latestart? I think going with the legacy format severely limits casuals or people like myself trying to get involved with the community, while it may simultaneously be more appealing to players of the first game.How would they listen to the community if the game was redone from scratch though? Games like SF4 were muchhh more balanced in the final version than the vanilla version. Because they weren't revamping, they were playing over a long period of time and then adjusting with each new game for better balance. I'll give you a better example. MK9 to MKX. Regardless of the opinion on either game.
-In MKX, it was released with things like RaidenLolMidStarter, KungJinWinsLol, FtierKitana, etc etc. Highly broken stuff either too strong or too weak. Throughout patches they try to fix and adjust soooo many characters, compensating for sooo many variations, which is very likely an impossible balance job to where we're left with a "kinda balanced to a certain extent but not really" game Game was redone from the ground up while also adding 3 variations.
-Now on the flip side of the coin, imagine if MKX was a semi updated MK9. There would have been no RaidenLolMid in the first place, because they would have taken the MK9 version, adjusted him better to the current game, and then moved on to the next with no variations over complicating things. Or Balanced Kenshi, who has changes that would've worked in MK9 but makes him crap in MKX because the game/chars are so different from what was MK9. All the time not spent on redoing every single character could've went to guys like Kung Jin, who then don't come out as insane on release, Takeda, who doesn't come out getting hit with infinites, Etc. Then all the time not spent patching that stuff after release could be spent on patching the rest of the stuff. 2-3 games later balance is near perfect.
Back to Tekken. Known for its godlike balance. But in the entire series, the most imbalanced Tekken game was Tekken 4, the game where they decided to "revamp" it and do it completely different. When they went back to the legacy formula it regained its balance.
As you already know, I've been superrrr outspoken on NRS balance decisions in the past. Some they get right, some they get wrong, some make no sense. But using the last game as a template will help them balance it better than ever. The easiest way to look at it is "if NRS has to balance a game for a year, is it easier to do it with an existing model adjusted after years of release, or a brand new from scratch model?"
At the very least change the properties of them, same with his trait.Dear god.... I hope cyborg has his strings adjusted because they were utter trash in the first game....
Also his dash cancels were either -2 or -1 outside of 3 SDC which is + but had no range and very slow.... Don't get me started on his high command grab... HIGHAt the very least change the properties of them, same with his trait.
Dude Superman was GODLIKEThe only negative I have with Injustice going the legacy route, a lot of the Injustice cast was pretty straight forward and boring to play.
Like Batman and Aquaman need some tweaks to diversify their gameplay, but Superman? They need to heavily rework that mother fucker.
He needs a whole new set of normals and a few new specials.
That dude was just so bland to play in that game.
No one is complaining about them having the same specials or similar moves we expected that but it's literally all the same normals and same combos, like for batman nothing has changed at all, if it's a base move set that changes with gear that's cool but if these reused animations that are exactly the same as IGAU are all people will be understandably pissed. No mortal kombat game has ever done this. EVER.Who is complaining about moves returning?