What's everyone's thoughts on the Cheetah match up? I know early on Foxy said she destroys Cheetah and in theory Starfire should be an impenetrable wall, but as I play it more vs good Cheetah's, b2 isn't a magical guaranteed anti air vs Cheetah. Idk if it's the slowness of the move in comparison to typical anti airs but it's so easy to misplace it depending on where Cheetah lunges from. I often get trades or Cheetah gets in after the active frames or before.
Cheetah does great vs zoners like Deadshot and Fate. Idk if "b2 bro", is a good enough reason for Starfire to do good here. I'm gonna play it a little more this weekend tho. Maybe focusing on attacking the hitbox of jump 3 instead of Cheetah herself is the answer to more success.
Starfire doesn't "destroy her", I've never been an advocate of that, but I do think if any character wins, it's Starfire.
It's not just about back 2 by any means. Her DP has insane reach and is great for sniping the usual hard to anti-air characters because of it reaching really far in front of and behind her. Yes she can mix up her lunges but because of DP's range, if she visually sees her flying across the screen, she can hit her out reliably.
Make no mistake, even characters with the most godlike of answers to Cheetah's lunge will from time to time not be able to anti-air her if the Cheetah player is doing their job, if that was the case the match up would probably be terrible.
Starfire just doing Starfire things can cause Cheetah's down 3 to whiff quite often as it already often whiffs on floaters anyway but standing 3 and forward 2 are pretty irritating since they evade Cheetah's sweep AND are better on range than pretty much any standing normal Cheetah has of comparable speed.
This coupled with Starfire's trait MB that punishes lunge since this mid cannot be low profiled by it and if you're in lunge stance, she gets a guaranteed punish, you can't back dash or block so you hold the damage.
Cheetah is also free on wake up (yes you can delay wake up, but I'm just saying Starfire is good at stuffing them) and Starfire has really obnoxious jump normals that are hard to anti-air.
The difference between Fate and Starfire is Fate gets low profiled all day and has meh in comparison air control. Her doing good against Fate doesn't mean she also possibly beats Starfire or what have you. A character can do good against most zoners, but doesn't mean they do well against all of them.
Now Cheetah can low profile her MB back 3 with sweep sometimes, but I haven't found a super consistent means of doing that and Cheetah has pretty good oki on her
Beetle is good against Cyborg, Fate, Starfire etc, but he isn't against Deadshot. It's about how a character impacts you playing your game and whether you can establish your normal meta or not consistently or if you have to play more on point and precise.
Long story's short: Cheetah doesn't get bodied, but there's no reason why Starfire shouldn't do good versus her. Good being a relative term of course but there's no reason it isn't at worst 5-5 for Starfire.