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DF2+R2
Yeah, I recommend anyone who thinks they're sticking with her long term to make one.A dedicated cheetah BnB thread wouldn't hurt.....
Yeah, I recommend anyone who thinks they're sticking with her long term to make one.A dedicated cheetah BnB thread wouldn't hurt.....
I'm waiting to play real people to have a real though, so far I've only labbed her and all that and she doesn't seem very promising but aas I said, I wanna wait before I judge her.So what's everyone's current thoughts on Cheetah?
you got me with long term l0lYeah, I recommend anyone who thinks they're sticking with her long term to make one.
i would think so as it at least gives you a grab but b2 mb doesn't give you max damage (like around 37%). Its between that and f23 throw which is +36 on hit good for starting throw mixup and whatnotIs b2 mb grab put best punisher?
No. I usually do jump 1 but there might be better options.Can Cheetah land a b3 after air mb pounce?
yes unless you bounce cancel for about 470 damage.Is b2 mb grab put best punisher?
These aren't optimal for her. The damage is only marginally better, but you hand a ton of space over to the opponent unless you mb her db2, but that's really expensive.Well well...After watching other people do d2 into trait mid combo I decided to modify the previous command grab starters I posted.
Below are 1 bar, high and low command grabs. NO GEAR - default Cheetah vs default Superman. Easy to do...
High: Dbf1 (MB), B3, dash, D2 Trait, 112, Db2
Low: Db1 (MB), B3, dash, D2 Trait, 112, Db2
She is easy to just walk away from, and I dig the street fighter jump/dash analogy. Her options outside of sweep distance are limited, and she is meter/trait/read dependent for any sizable chunk of damage. I haven't explored much with MB roll but that may end up being a necessary tool for her.yes unless you bounce cancel for about 470 damage.
For those asking about Cheetah. She is super weird. You can take life bars like they are going out of fashion; or never get a touch to even chip out.
There is a huge skill cap for this character, I wouldn't expect to see too much too soon from her.
I can see her being super strong in the right hands. She is only brain-dead to a point on offence, with no strong advancing normals/strings you have to dash in like street fighter or jump if you want to bully your opponent.
You can join the r/Injustice discord which has channels for all the characters. https://discord.gg/KVZAJjIs there a discord for cheetah if so can I have invite
That's literally "Fighting Games 101", how is that bad? If you're not constantly reading and conditioning your opponent then you're playing fighting games wrong.It fells like she has to constantly read the opponent and condition them tho which isn't that good in the long run.
No they took that mechanic out across the board and replaced it with combos that end in a throw. Along with high command grabbing on wakeup after hard knockdowns.Does anyone know if her overhead grab can connect on people in block stun?
I'm at work but whats the hit advantage of primal rage Db2?. I'm assuming it's in the 20s because I'm able to do a Lunge and recover in time to block. I do know it has a 1 frame startup. But I don't waste a bar on the MB version of primal rage unless I'm in the corner because hit advantage was only like 4 or 5 iirc.These aren't optimal for her. The damage is only marginally better, but you hand a ton of space over to the opponent unless you mb her db2, but that's really expensive.
Pretty much this.I'm at work but whats the hit advantage of primal rage Db2?. I'm assuming it's in the 20s because I'm able to do a Lunge and recover in time to block. I do know it has a 1 frame startup. But I don't waste a bar on the MB version of primal rage unless I'm in the corner because hit advantage was only like 4 or 5 iirc.
Mb roll will probably be used strictly for punishes at certain ranges on projectiles/specials with long recovery.She is easy to just walk away from, and I dig the street fighter jump/dash analogy. Her options outside of sweep distance are limited, and she is meter/trait/read dependent for any sizable chunk of damage. I haven't explored much with MB roll but that may end up being a necessary tool for her.
Still labbing and exploring and having fun in the meantime.
That was worded poorly by me I mean in the case of using her throws in offense its a guess on top of a guess and without trait or bounce cancel she gets less damage getting a raw hit then a raw throw. In contrast generally it doesn't matter if a character is command throw heavy or not they get a hit they don't miss out on much damage. Cheetah to get the most out of her damage you wanna hit throws consistently which means conditioning your opponent to block on top of deciding if they are blocking high\low in comparison to other characters.You can join the r/Injustice discord which has channels for all the characters. https://discord.gg/KVZAJj
That's literally "Fighting Games 101", how is that bad? If you're not constantly reading and conditioning your opponent then you're playing fighting games wrong.
Her pounce stance (bf3) ducks under mid fireballs like fate's and you can use that to get in and her mobility is great. 1 good pounce and she is in their face so yea. I don't necessarily think she has a problem with Zoners at all if she is played smart its more so her normals in neutral you have to worry out. I loved Shazam also so i'd say go for it since they play similar.I'm in the market for a secondary that handles zoners better than Harley. Cheetah's got a lot of mobility and a divekick, and I heard she plays like Shazam, who I loved. Do her tools allow her to handle fate, ds, and firestorm reasonably well?