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This Is A Hunt I've Longed For: Cheetah General Discussion

Samsara

Resident Cynic
I'm having trouble doing that string that ends in the grab that causes Cheetah to flip over them and slam them to the ground if you press F, F or D, D. But I cannot for the life of me find the timing for F, F or D, D. I have to be doing something completely wrong or misunderstanding the input. Any help would be greatly appreciated.
You have to do it incredibly fast, almost like one single input. Don't overthink it.
 
Haven't tried any combos off a pop up mainly cause of the scaling. But off a high command grab got 395 damage on default Supes.

Dbf1(MB), B3, J3, walk forward, 112, db1.

Here you can choose to burn another bar as it ends with the low command grab, into a string of your choice that does NOT have lows.

Edit: 2nd bar getting about 450 damage. Requires a walk forward 22, Db1
 
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Off a low command grab, getting 409 damage (again on default Supes) using 1 bar:

Db1 (MB), B3, J3, walk forward, 112, Dbf1

This again leaves you with the option of burning a 2nd bar as it ends with the high command grab.

Edit: 2nd bar getting 471 damage. Requires a walk forward 3 into Db1
 
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Pistola de plata

Speak of the devil and he shall appear
Damn, Cheetah is so fun to play. I haven't had much experience with a rushdown grappler before but she is PUUUURFECT.

If you are getting zoned out hard, the furthest reaching combo I've noticed using her blood lunge was Bf3, J3>Db2 MB, J1, 112, Dbf1. Since you can't really tick throw off of jump in this is the next best thing IMO.
 
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EMPRESS_SunFire

Regina George of discord
I realized that she can get more damage if she does D2~Command jump in her combos but it's kinda hard and it just gives her a bit more damage AND in some cases it's only worth it if you wanna spend a second bar... It's only great after EX pounce, ex: EX pounce walk forward D2~command jump~J3 112~any command grab.
 

Zionix

AKA Ponkster
I realized that she can get more damage if she does D2~Command jump in her combos but it's kinda hard and it just gives her a bit more damage AND in some cases it's only worth it if you wanna spend a second bar... It's only great after EX pounce, ex: EX pounce walk forward D2~command jump~J3 112~any command grab.
Just B3 after MB pounce does a lot more than the d2 stuff 439 damage for 1 bar off a command grab is NUTS. I can get 528 with trait active. Hook MB, B3, J3, walk forward, 112 db2

Trait combos look good but have hard scaling (probably intentional).

I am experimenting with lunge cancels at the moment she definitely has dirt. F23, B11,B2, F2 all can be lunge cancelled and either leaped out and whiff punish with her dive kick. Or you can back dash and escape some advancing stuff clean (deadshot knee) and whiff punish.

There is even a cross-up timing where you do a normal/string into lunge short distance then dive for an overhead cross-up.
 
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EMPRESS_SunFire

Regina George of discord
Just B3 after MB pounce does a lot more than the d2 stuff 439 damage for 1 bar off a command grab is NUTS. I can get 528 with trait active. Hook MB, B3, J3, walk forward, 112 db2

Trait combos look good but have hard scaling (probably intentional).

I am experimenting with lunge cancels at the moment she definitely has dirt.
Oh by pounce I meant her air DB2 haha, i didn't know how to call that.
 

Zionix

AKA Ponkster
She has a mix-up in the corner. After J3 223 in the corner you can attack same side with a meaty or neutral jump and it will cross-up. The interesting thing is that if you jump, it will reverse wake-ups and put them back into the corner and usually leaves them open for a full punish during recovery.

Be interesting to see if its possible to get a higher damage reset in with similar a situation.

edit: for 1 bar you can jp3 air pounce Jp2 223 (383 damage) into the same mix-up.
 
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EMPRESS_SunFire

Regina George of discord
It sure does! I think the b3 d2 lunge is better off her dive kick mb but I haven't tested too much yet.

In the corner after db2 you can get 2 d1s into hook or another db2
Ground db2? I tried to combo after it and it never worked for me.
 
I just got my Cybernetic but kicked by JTCircus. If your in here buddy, that Cheetah was amazing. Definitely going to lab that character
 

Pterodactyl

Plus on block.
Man fighting a GL really made her weakness to a simple good walk-back speed apparent.

Her reach is prettt stubby on the ground.
 

FoughtDragon01

Ask me about my Mileena agenda.
Any tips on improving my neutral game? I'm fine once I get in and leap helps get in on zoners, but once my opponent starts taking advantage of my lack of range, sweep and jump distance begins feeling really awkward for me.

(Johnny's f3 might've spoiled me a bit. )
 

Error

DF2+R2
I realized that she can get more damage if she does D2~Command jump in her combos but it's kinda hard and it just gives her a bit more damage AND in some cases it's only worth it if you wanna spend a second bar... It's only great after EX pounce, ex: EX pounce walk forward D2~command jump~J3 112~any command grab.
Drop the d2 and instead just do mb dive low grab mb b3 j3 112 ender