Qwark28
Joker waiting room
No, they don't if you're doing a move with startup frames when a throw is already active.Well do attacks beat throws or not? And this hasn't just happened with d2's either, it's happened with any of the down normals. I don't think I'm being unreasonable when I say that throws should be limited to doing what they're designed to do: beat blocking.
Edit: and to avoid playing the stupid word games TYM is fond of, of course I'm not saying you should ONLY be thrown if you're blocking. But your high throw shouldn't basically pick me up off the ground when I'm kicking your legs or smth
What you're saying is that you want throws to not be mids and there's several arguments against, the biggest being that all those -4 pokes you all love so much would literally be uninterruptible when done back to back by most of the cast unless you downpoke yourself. And if you devolve the game into a scrubfest like that, gg.
The problem with a lot of your arguments ( all of you who have a problem with the throw system ) is that none of you seem to understand basic fighting game design, or have diverse fg backgrounds. You guys are trying to complain about 1 thing and end up being wrong about 3 other concepts at the same time. Throws beating normals in what game? Try every single one. Except, ironically, MK, where if you trade your opp gets knocked out of the throw.
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