So reacting accordingly means throwing a preemptive d2 before the throw actually whiffs?The only thing I don't like about throws is that they can beat d1/2/3/4 seemingly at random.
The other day I caught on to somebody's throw game. In 3 separate instances I read the throw, I KNEW it was coming, and his throws straight up ate my d2 and d1. Like the game even counted the throw as a counter hit. That is just disgusting. I don't mind getting mixed through strike/throw, but reading a throw and reacting accordingly and STILL getting thrown? Fuuuuuck that, that's some shit tier game design.
Edit: this wasn't out of my opponent's plus frames either. Even if it was, the fact I'm neutral crouching before my input should mean the throw fails regardless
Well do attacks beat throws or not? And this hasn't just happened with d2's either, it's happened with any of the down normals. I don't think I'm being unreasonable when I say that throws should be limited to doing what they're designed to do: beat blocking.So reacting accordingly means throwing a preemptive d2 before the throw actually whiffs?
This would not change anything. You don't have enough time to react to a specific animation given the speed of the throw + tech window.IMO a decent change should be on the animation side. The 2 throws should have a slight difference in animation to react whether it's a front or back throw.
Throws have no invulnerability frames to attacks. They don't "beat" anything. You're attack is losing because the active frame of your opponents move occurred before the active frame of your move. You're getting kounter hit.The only thing I don't like about throws is that they can beat d1/2/3/4 seemingly at random.
It's to the point where people are saying even completely normal fighting game mechanics and bugs are a sign of the developer being terribad, etc.You literally whiffed a normal and got thrown because of the hurtbox you stuck out.
How do you define that?
I swear, the amateur NRS community is absolutely clueless.
That makes a lot of sense if you're talking about throws beating standing moves, but down normals by default begin from a neutral crouch position. Now it's no longer a matter of frames, it's the fact you're getting thrown while occupying a region that should not be affected by throws to begin with.Throws have no invulnerability frames to attacks. They don't "beat" anything. You're attack is losing because the active frame of your opponents move occurred before the active frame of your move. You're getting kounter hit.
Throws have so much recovery in this game you can punish them on neutral duck with Jade's 30 frame overhead as a neutral duck. You shouldn't have an issue with d2 punishing if you're not mashing
Throws beat pokes/crouching attacks just like mids beat pokes/crouching attacks. Pokes don't low profile throws. If you want to beat a throw wait for it to whiff then press your button, otherwise you'll get countered (not including your poke landing before the throw)That makes a lot of sense if you're talking about throws beating standing moves, but down normals by default begin from a neutral crouch position. Now it's no longer a matter of frames, it's the fact you're getting thrown while occupying a region that should not be affected by throws to begin with.
I wish I still had that clip of somebody grabbing me out of Shang's b3 lol. Poor man's almost with his back to fucking ground and my opponent is rewarded with 14% for grabbing the air above me lmao
Because your whole point was that average/intermediate Joe could do it so he should be able too also.I don't stream my games, but yes, I punish throws as well. Why?
If you can't punish a throw (with a d2 in this case, which is probably the easiest punish), you're not really playing the game yet. I'm posting clips from tournaments because that's what I'm watching on a regular basis, and therefore that's what I have clips saved from.Because your whole point was that average/intermediate Joe could do it so he should be able too also.
and then you posted a video of TOP players doing it.
This seems to be a common theme with you, in fact with the way you are on here about this game I’m actually surprised you don’t stream or have a YouTube channel.
If someone is having trouble with a technique in basketball and you make it seem simple and easy to do and then show them a clip of Michael Jordan doing it instead of you or someone of a similar skill level, how serious do you think they are going to take you?
Also I wasn’t attacking you nor mocking you, just looking for some understanding.
So if you could call your parrot over there off, that would be nice.
Lots of Love.
xOXo
Rodney.
if you play the tutorial, its clearly intentional that you can punish something like the extended limbs from a whiffed normal. thats totally fine with me, i actually like it. but standing in a spot and grabbing someones toetip? hell no.hahahah , I got hit by this last night playing KL Sticked out d4 to stop liu from pressure me non stop and got thrown lol Max range , I was like wtf how its possible .
what this guy said.wtf are people complaining about being grabbed OUT OF NEGATIVE FRAMES
when noob can launch you for a full combo for being ready to tech, and has the ability to take 31% unbreakable damage of your life just because he grabbed you out of the corner once.
like.. helloooooooooooo? Is this still day 1? Grabs are dangerous but not because you can't delete grabs by mashing d1 at -5.
in SF games you don't have to guess which direction they'll throw. You tech throws with another throws, despite being fast or not, but if you feel iffy about when someone is going to grab, you don't need to find out if it's a 1 or 2 tech though.Throws in Street Fighter 5 have five frames of start up and an 11 frame tech window. They hit mid and can lead to powerful okizeme in the corner. Just like in Mortal Kombat 11, the strike / throw meta is an integral aspect of the game and represents the most benign mix up of any NRS fighting game.
If you can't punish a throw (with a d2 in this case, which probably the easiest punish), you're not really playing the game yet. I'm posting clips from tournaments because that's what I'm watching on a regular basis, and therefore that's what I have clips saved from.
Throw punishes are standard fare for even mid-level players. It's not like I'm talking about flawless blocking a jump-in or 3-frame fuzzing someone's mixup. It wasn't even a microcrouch; he just held down, waited for the whiff, and pressed a button. This is basic MK11.
I don't watch lots of intermediate-level players on Twitch (I'm not sure why it would) but the same principles apply.
Fighting games aren't a single skill -- they're a set of skills. Getting good is all about continuing to bring up your weak areas until they're strong.
This is me playing shang , watch from 40sec and from 2 min . I can show you other videos of me flawless blocking and punishing gaps in geras string and others . I can show you me AA s1 on reaction to jumps . But i cant deal with throws ? Something is not right . I shouldnt be able to do these things if I cant deal with throws right ?