It does make sense. Cage and Kung Lao are top tier. They should have tools that they don't really need to complete (flip kick and spin). This forces cage and lao to actually think when the opponent is jumping at them. (Do I use flip kick? Uppercut? Shadow Kick to avoid crossover punches? D+1? B3?)sindels and Noob saibots uppercuts should BOTH be faster then cage and Kung lao.. thats where this game makes no sense to me what so ever..
OMFG!! i love your sig FYI lolololYeah it's kind of hard to zone in this game period, when your zoning is beat by teleports, armored moves, or damn, even other projectiles! lol I hope zoning becomes improved by the next mk.
This. Traditional zoners dont work in this game.Noob, Sindel, and Stryker are all in the same boat. Well, I guess Noob turned out the best overall but not by that much. Seems like they were all designed for keepaway/zoning primarily, and were given terrible normals/combos (whether it be startup frames, range, hit level, damge...) as a result. It's too bad that none of them have the best zoning game (although I think Sindel has the best of the 3). It's also harder to be a range/projectile based character when half the cast can teleport...
Yep sounds like jade and Stryker are being helped. But the buffs for quan and sindel won't be that great. BlehSo I guess what I'm hearing she isn't gonna get any type of buff like everyone else is :'(
I also agree. Too many teleport special moves. Too many anti-projectile special moves like Nightwolf's and Kenshi's reflect, Smoke's shake, and Jade's green glow. Too many full screen armor moves. How does NRS expect characters like Sindel to be successful in this game? I could put together five posts to explain how half-assed some of these zoning characters are. The engine has problems too. Stuff like full screen enhanced attacks with "super armor" should not exist. It is not present in Street Fighter for a reason, NRS. Boxer's EX dash punches can only absorb one hit. That is how armor attacks should function in MK as well. The game is fun, but it is very sloppy in certain aspects. Again, I could write pages on the subject.TrembleGoose said:This. Traditional zoners dont work in this game.
Exactly this!!!!!!!!!!!!!!!!I also agree. Too many teleport special moves. Too many anti-projectile special moves like Nightwolf's and Kenshi's reflect, Smoke's shake, and Jade's green glow. Too many full screen armor moves. How does NRS expect characters like Sindel to be successful in this game? I could put together five posts to explain how half-assed some of these zoning characters are. The engine has problems too. Stuff like full screen enhanced attacks with "super armor" should not exist. It is not present in Street Fighter for a reason, NRS. Boxer's EX dash punches can only absorb one hit. That is how armor attacks should function in MK as well. The game is fun, but it is very sloppy in certain aspects. Again, I could write pages on the subject.
That's so true.I also agree. Too many teleport special moves. Too many anti-projectile special moves like Nightwolf's and Kenshi's reflect, Smoke's shake, and Jade's green glow. Too many full screen armor moves. How does NRS expect characters like Sindel to be successful in this game? I could put together five posts to explain how half-assed some of these zoning characters are. The engine has problems too. Stuff like full screen enhanced attacks with "super armor" should not exist. It is not present in Street Fighter for a reason, NRS. Boxer's EX dash punches can only absorb one hit. That is how armor attacks should function in MK as well. The game is fun, but it is very sloppy in certain aspects. Again, I could write pages on the subject.
kitana was given safe rush down attacks to go with her zoning and a teleport.. ermacs zoning tools have huge hit boxes to go along with his teleport and fast fireball..Kitana and Ermac prove zoning/keep away works in MK9. Sindel is just shitty.
To further elaborate on that, If Sindel had an escape tactic like Square Boost, she would be much better at zoning herself. Furthermore, Kitana's D+1, xxCutting Fan is a great GTFO string, and the D+1 clocks in at 6f.kitana was given safe rush down attacks to go with her zoning and a teleport.. ermacs zoning tools have huge hit boxes to go along with his teleport and fast fireball..
The game definitely favors rush down strategies over zoning strategies, but above all it favors versatility. Top tier characters like Kung Lao, Kabal, and Reptile can rush down and zone. That is important because depending on the opponent they have access to tools to adapt to the match up and perform well. What are Stryker, Sindel, and Noob going to do against Raiden? They are one dimensional characters who can only play one way. To be fair to both sides of the gameplay spectrum, Baraka has opposite problems. He has solid offensive strategies, but he has problems getting close. You may as well pick Johnny Cage instead who has even more solid offensive strategies and who can get close a lot easier.Vulcan Hades said:That's so true.
It's funny man, so many matchups like Smoke, Jade, Noob, Kabal, Kenshi, Freddy etc. force me to play more aggressively as Stryker. Funny thing is, lately I've developed a rushdown playstyle with Stryker and I actually have more success with it than my old zoning/counter-zoning playstyle. It's kinda sad that you can't even main a zoner in this game and zone properly. You're forced to adapt to the aggressive nature of the game and play aggro even if your character was primarily designed to be a control character.
Even Sub-Zero has often more success when he starts rushing down people.
If anyone needs proof of this, then look at Kano and his development. Then in the future look at freddy when they nerf his glove toss.NRS dislikes strong zoning characters because the community starts whining when it sees fast fireballs.
Correct.Past said:If anyone needs proof of this, then look at Kano and his development. Then in the future look at freddy when they nerf his glove toss.
Honestly, it has nothing to do with chip damage. It has to do with everything that I have mentioned in my previous two posts.A F0xy Grampa said:MK is clearly not meant to be for zoners anyway, why else would normal moves do chip damage?