If I'm not mistaken MK9 Kano started low, got buffed then sent back to shit tier.lol, serious question- has nrs ever buffed a character then nerfed them later?
Joke's on you because that's not Bone Shaper ha.Bone Shaper Shinnok sucks because of his bone hands. Looks so awkward.
He beat Reo on stream. I didn't catch it though.I heard Cowboy was using Necro and did great. Did anyone see or was it off stream? I didn't see it. Hope to see it later.
Yea that's what I missed. So salty. I heard he beat REO with Necromancer. I hope there's archive to watch.He beat Reo on stream. I didn't catch it though.
Ok so I'll try shinnok and shaolin KJ. Any specific variation of shinnok? How do they each playShinnok.
I would recommend you go into our Shinnok thread and look at the last couple of pages and how they changed him and how we like him, but I definitely say Bone Shaper is a great one to start with, is easier than Impostor as Impostor does take more time to learn but is almost, maybe even just as good as Bone Shaper. His fireball zones ridiculously well in BS.Ok so I'll try shinnok and shaolin KJ. Any specific variation of shinnok? How do they each play
Ok bone shaper it is. Thanks.I would recommend you go into our Shinnok thread and look at the last couple of pages and how they changed him and how we like him, but I definitely say Bone Shaper is a great one to start with, is easier than Impostor as Impostor does take more time to learn but is almost, maybe even just as good as Bone Shaper. His fireball zones ridiculously well in BS.
Where do you have necromancer Shinnok at? And can you explain your mournful Kitana placement? Not disagreeing with your list just curiousPost CEO update.
1. Pyromancer Tanya
2. Bone Shaper Shinnok
3. Summoner Quan Chi
4. Mournful Kitana
5. Flame Fist Liu Kang
No Kenshi? I still think he's incredibly viable with good space control. I'd certainly rate him above mournful and flame fist.Post CEO update.
1. Pyromancer Tanya
2. Bone Shaper Shinnok
3. Summoner Quan Chi
4. Mournful Kitana
5. Flame Fist Liu Kang
I am sure you saw Cowboy fight Honey Bee. Necromancer has poor horizontal control. You can still easily run through flick and get a full combo punish. In my opinion, Necromancer is Shinnok's worst variation.Where do you have necromancer Shinnok at? And can you explain your mournful Kitana placement? Not disagreeing with your list just curious
I am not yet convinced. Ducked tele-flurries have horrendous recovery frames while overhead slashes are kind of slow.No Kenshi? I still think he's incredibly viable with good space control. I'd certainly rate him above mournful and flame fist.
Even in kenjutsu he has decent zoning tools and a 50/50.
f1 eats up alotta peoples buttons, string can now be kept safe. D1~jade kick has great pushback on block and if it hits yer golden.I am sure you saw Cowboy fight Honey Bee. Necromancer has poor horizontal control. You can still easily run through flick and get a full combo punish. In my opinion, Necromancer is Shinnok's worst variation.
I am still experimenting with Mournful Kitana, but she seems to have what is necessary of a viable zoning character in this game.
- controllable, mid-hitting projectile with very good recovery
- safest aerial projectile in the game
- various armor EX special moves for defense
- immense block frame advantage on EX glaive and an overhead for offense
I am just not sure how good Kitana's footsies are in this game.
I am not yet convinced. Ducked tele-flurries have horrendous recovery frames while overhead slashes are kind of slow.
He is most likely better than Jacqui and Kano, though.
Very good points, I think I got caught up in the Necromancer buffs and didn't actually see him in practice. Unfortunately I missed Cowboy vs Honeybee which sucked because I was hype for that match lol. As for Kitana those were also great points but I feel her projectile being so weak compared to the other zoners you mentioned should put her below Liu Kang at least, 5% is quite weak although the frame advantage on ex is amazing and perhaps makes up for that? Idk she wouldn't really wanna trade fireballs with anyone else in your list and that's a negative IMOI am sure you saw Cowboy fight Honey Bee. Necromancer has poor horizontal control. You can still easily run through flick and get a full combo punish. In my opinion, Necromancer is Shinnok's worst variation.
I am still experimenting with Mournful Kitana, but she seems to have what is necessary of a viable zoning character in this game.
- controllable, mid-hitting projectile with very good recovery
- safest aerial projectile in the game
- various armor EX special moves for defense
- immense block frame advantage on EX glaive and an overhead for offense
I am just not sure how good Kitana's footsies are in this game.
I am not yet convinced. Ducked tele-flurries have horrendous recovery frames while overhead slashes are kind of slow.
He is most likely better than Jacqui and Kano, though.
When Bone Grab stops whiffing against D'Vorah, Sonya, Jacqui and Tanya's run...then we'll see.Where do you have necromancer Shinnok at? And can you explain your mournful Kitana placement? Not disagreeing with your list just curious
You think he needs to snag everybody? Just asking before I share my thoughts. I think it definitely should. They gotta at least be forced to block... Just my two cents. I mean I would like Summoned Fiend to connect on males off of 312 as well but oh well. Still he's pretty playable now for sure.When Bone Grab stops whiffing against D'Vorah, Sonya, Jacqui and Tanya's run...then we'll see.
Yeah he definately needs to snag every running character...still got a ways to go for this variation IMO.You think he needs to snag everybody? Just asking before I share my thoughts. I think it definitely should. They gotta at least be forced to block... Just my two cents. I mean I would like Summoned Fiend to connect on males off of 312 as well but oh well. Still he's pretty playable now for sure.
Not sure but what interested me is his cannon seemed to fire instantly after a air shot. Like Harley's air gun to straight gun in IGAU.his ex straight gun does 13%I'm gonna be giving that variation an extended look. Does he have a good AA in Hish-qu-ten?
Do you consider Jax with a zoning and spacing mindset viable as well? I looked at him from a zoning perspective with wrestler and pumped up and I think it can work. Shoot projectiles until your opponent comes in, then apply your pressure options. Knock them back then go back to zoning. Even tho energy wave is a high, +7 anywhere is still valuable imo.Post CEO update.
1. Pyromancer Tanya
2. Bone Shaper Shinnok
3. Summoner Quan Chi
4. Mournful Kitana
5. Flame Fist Liu Kang