some oki stuff with mb roll and db2:
after db2,2 midscreen if you mb roll and opponent tried to wakeup not wanting to take your pressure you are behind them on the 1st wakeup window so u can make a character with a wakeup who also has special moves with reverse inputs (example fate wakeup db2 but he also has a df2 health orb) get the wrong special on easily blow it up for full combo, if opponent tried to backdash in this situation he would just forward dash into you.
if they have no reverse inputs special they just get nothing obviously
also after d2,3 in corner if you mb roll you can are infront and invincible when the wakeup window is, this is really handy to punish annoying to punish/stuff wakeup moves like darkseids mb knee, however you can be punished doing this in recovery frames if opponent doesnt wakeup
after db2,2 midscreen if you mb roll and opponent tried to wakeup not wanting to take your pressure you are behind them on the 1st wakeup window so u can make a character with a wakeup who also has special moves with reverse inputs (example fate wakeup db2 but he also has a df2 health orb) get the wrong special on easily blow it up for full combo, if opponent tried to backdash in this situation he would just forward dash into you.
if they have no reverse inputs special they just get nothing obviously
also after d2,3 in corner if you mb roll you can are infront and invincible when the wakeup window is, this is really handy to punish annoying to punish/stuff wakeup moves like darkseids mb knee, however you can be punished doing this in recovery frames if opponent doesnt wakeup