Kooron Nation
More Ass and Tits for MK11
Flash's bf1 seems pretty invincible, honestly don't think anyone has stuffed mine ever, and I've got at least 150 games with him onlineNo I mean in the entire game. For anyone.
Flash's bf1 seems pretty invincible, honestly don't think anyone has stuffed mine ever, and I've got at least 150 games with him onlineNo I mean in the entire game. For anyone.
I assume we're talking about the meter burn version then. Could have just been me, but if I ever tried to use the normal version it got stuffed just about every time.???? After its buff it was his best anti air and led to 40%.
Nope. They behave exactly the same. The hit box is huge. You're probably using it too late.I assume we're talking about the meter burn version then. Could have just been me, but if I ever tried to use the normal version it got stuffed just about every time.
you have to be careful because the grab is not quick enough in most matchups, if the person knows what they are doing they will be able to poke you out of all grabs.
eh made a quick thing, it has all banes stuff too(its a guide for newbies I made) but its all the block throw setups for swampy. skip to about the middle.
If you can reaction jab him out of d1 cancel into comand grab, congrats on your best in world reaction time. Not too worried about that.you have to be careful because the grab is not quick enough in most matchups, if the person knows what they are doing they will be able to poke you out of all grabs.
D1 is already -6 on block and the cancel advantage still leaves a huge gap.
All tick grabs suffer from the fact that if you land the string you can't combo with the grab(even d2 at times)... leaving you at a rediculous amount of negative frames (comapred to bane who can at least cover his track with another armored attack).
Its not a reaction though, a d1 will come your way anyway, whats to fear? getting hit by a 5% tree log? (which you can still get hit out of)If you can reaction jab him out of d1 cancel into comand grab, congrats on your best in world reaction time. Not too worried about that.
I think he's implying that once people know the MU they will mash 6f button on all blocked d1's, which still seems unlikely( at a non professional level) but isn't insane to expect. At least that's what I'm guessing.If you can reaction jab him out of d1 cancel into comand grab, congrats on your best in world reaction time. Not too worried about that.
I think you're a lot more predictable if you never jump with Swampy, or anyone else. He does have crossups with JI1, even if they aren't the best. And there's some footsie play around the opponent guessing between his long-range threats, advancing normals, and a jump-in. JI2 has great range.And does anyone feel like NRS designed Swamp Thing to be almost a purely grounded character? Outside of combos, I feel like he just doesn't get as much of out his jumping attacks as a lot of the rest of the cast and I'd just as rather not jump and use f223 for reliable pressure.
Yeah. I believe every single character has at least one invincible wakeup. But most don't have very much invincibility. You have to time it just right and regardless there are still things that can beat most of them out. I haven't even tested but iirc Swampy's is BF3. Definitely need to confirm that though.Are there really any invincible wake-ups? Because from me testing my set-up I can't find a single one :/
I was testing this today and like you said, meaty d2~df2 always connects. Midscreen it works after df2,2 , db2, d2 ,b2323 and b223. Sadly it does not seem to work after f23~db1.after df2,2 if u dash up d2~df2 will always connect on hit midscreen
d1 already 7 frames manI thought of a few things I'd like to see added/changed to help swamp thing. I'd love to get everyone's opinion on whether or not this if this is asking for too much.
-Trait is now special cancelable.
-DB1 in trait now spreads Abigail's Garden along with it. (If this seems like to much. Making it cost 1 bar of meter to do so could possibly help balance it.)
-DB3 meterburned now on hit holds the opponent in place to continue combo.
-D1 is now 7 frames.
Again, these are just a few things I thought of that could be interesting improvements to swamp thing. These buffs don't seem broken to me tbh. But I'd love to here everyone's opinion even if you disagree.
height dependent on where supes does his lasersSwampthing can full combo punish supermans air laser from 70% of screen or closer.
Block, clone, f23, clone, 11 vine.
So yeah, that's something.
Wow, I honestly thought his D1 was 8 frames. Weird.d1 already 7 frames man
dunno about mb db3 giving a combo, even if it held them there longer on a trade or swampy is immune to projectiles after the clone grabs you he'd be set
with all the trait stuff u mentioned, special cancelable trait be cool but id prefer if the garden healed swampy when u stood in it, give the trait more utility
height dependent on where supes does his lasers
Yeah, 70% screen or closer. That's where its dependent so that's why I said it.height dependent on where supes does his lasers
no, not distance, height, as in how high the superman does his lasers from groundYeah, 70% screen or closer. That's where its dependent so that's why I said it.