1. d1 xx d b 2 meter burn is decent. It combos into 300+ dmg midscreen and is plus +6 on block if they don't interrupt(the first part of d b 2 whiffs on crouch blocking opponents).
2. b232 xx d b 2 meter burn is good in the corner. On hit you get good damage and on block again your +6.
Unforuntely db2 whiffs off most strings midscreen but I think its still a decent move that most swamp things players don't use outside of wake-ups.
Also:
It seems really hard to get df1u out. I've been in training mode and half the time I just get his horizontal vine grab despite my inputs showing I did it right. I think you just have to hit the up super fast. Its really annoying. I've been in training mode practicing for the past hour and I can only get it out maybe 1/4 times.
And stand 1 as an anti-air seems really meh. Idk if I'm not timing it right but it seems like it hard to anti-air with. Seems like we are better off just using d2.
I've noticed a good mid screen whiff punish is f23 xx db2 MB then another f23 xx vine grab/log.
This is my first NRS game coming from a SF background...I'm having a tons of issues with meaties or punishing it seems.
People seem to love to mash on wake up and I get stuffed, any tips on the timing? Or just something I need to work on? Also when I attempt to punish other people strings -- Swamps moves just seem to slow on startup a lot of the time.
What's your go to punish string? I keep trying s1 but it's a high so I feel like it's ducked a lot, then I feel b2 is too slow and I eat a fast normal.
Also as a S1 anti air I've been having ton of issues with it too, but his D2 is just really bad as well, I get hit out of it all the time.
I love Swamp...but the struggle is real man.