Icefyre
Shadows
I would like to see a source for these kinds of comments. Honestly, this sounds like a lot of conjecture that you're trying to throw around as fact.And FTR, NRS most likely had the lifespan of their games in mind, it's WB that most likely who didn't.
Juggs isn't complaining, just making a point, and a fair one. I don't see the need to throw around "still stuck in the mk9 and ij1 days".And you have just prove my point yet again, you and the rest of the complainer are still stuck in the MK9 and IJ1 days. The problem isn't with NRS or even WB here, it's you, no matter how you spin it. So like King Hippo said, yes it is a new age issue, if anything.
That's only if you look at it from the competitive aspect only, and even then it isn't entirely true. The cycle that NRS/WB has so far until now (as they've broke that cycle, mind you) didn't hurt the games, as that they kept improving their games with each new title, and while other companies like Capcom kept releasing every 6-10 years (I'm talking about actual sequels, not iterations like with SF4) only to keep shit on their communities with very little content and relying on the E-Sports money that they built from years past to keep carry them, NRS/WB have continued to improve in all aspects both for casuals, hardcore players and competitive once. And while NRS/WB might have not get the 100K views as EVO, they did get more sales which could only help more casuals and hardcore players to become competitive players while also increasing their spot on the E-Sports map without shoving it down people's throats (MKX is still the best selling fighting game of the decade by far with 5 Millions units across all platforms), and now, MVCI, a game that is less then a year old and have been released not 2, not 3, not 4, but 6 years after MVC3, isn't even gonna make it to the main lineup of EVO, but IJ2 is there.
You've kind of made his point here with this long paragraph. You're not forced to play the new games, sure, but the sure is a lot of incentive to do so when you include things like patches, tournaments, pot bonuses, etc. The community plays a part too, don't get me wrong, but the simple fact that a new game is getting released so soon after the previous one is in of itself incentive to play the new one. Imagine for a second that Injustice wasn't a thing, and MKX was only coming out now. NRS community would have been playing mk9 up until now, because it would have still been the current game. Instead, people are naturally drawn to the "new and improved" version of MK when it gets released. Why continue to play mk9 when mkx comes out? Human nature wants to play the new one, for various reasons. If it gets released so soon after the previous one, why keep playing the old one? The two year cycle for a new game does play a part. If it were a 4 year cycle, the games would "last longer", so on and so forth. The business model provides incentive to switch, and takes advantage of human nature. Hence "conditioning".
I haven't played MCVI, but from what I've seen, isn't that game supposed to be pretty bad? It's not going to make it into a main lineup if nobody likes the game. That doesn't really help your point, as the issue there isn't with how long it took to release the game.