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The Slips and Hippo Show E4: The One About CEO and Twitter Toxicity

CrimsonShadow

Administrator and Community Engineer
Administrator
I also think this also reinforces the fact that “one more patch” is never actually the answer to the community’s woes. At some point, like Melee, we just have to decide to support our stuff and run with it.

The Melee community isn’t particularly concerned with how fun it is to play against Fox lasers and whatnot — they just want heroes, storylines and gameplay at the highest level.

I think we could do a better job of playing up storylines outside of the games. It’s part of what makes following a competitive community interesting.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
I also think this also reinforces the fact that “one more patch” is never actually the answer to the community’s woes. At some point, like Melee, we just have to decide to support our stuff and run with it.

The Melee community isn’t particularly concerned with how fun it is to play against Fox lasers and whatnot — they just want heroes, storylines and gameplay at the highest level.

I think we could do a better job of playing up storylines outside of the games. It’s part of what makes following a competitive community interesting.
It’s a little different though. The new NRS games aren’t really built to last for years and years. I’ve already made this point several times though. It’s hard to support a game you’re not passionate about. Once NRS decides to purposely make a game designed to last (which will only ever happen once they stop making new games), that’s when I believe we will support a game for years to come. There’s a bunch of factors in play that I’ve mentioned before, the community supporting the game is definitely a big factor, but I’m more interested in why the community does/doesn’t support the game than the act itself.
 

Roy Arkon

I will leave my seal on you!
It’s a little different though. The new NRS games aren’t really built to last for years and years. I’ve already made this point several times though. It’s hard to support a game you’re not passionate about. Once NRS decides to purposely make a game designed to last (which will only ever happen once they stop making new games), that’s when I believe we will support a game for years to come. There’s a bunch of factors in play that I’ve mentioned before, the community supporting the game is definitely a big factor, but I’m more interested in why the community does/doesn’t support the game than the act itself.
Aside from the fact that once again, WB is the one who give the final word regarding how long NRS can support their games no matter how much NRS or the community want (in fact I believe that the only reason that the PC players finally got MKXL in it's full update in addition to one more patch across all platforms is because Ed Boon had to go for several negotiations with WB in order to convice them to let them release the final patch plus let Qloc to work on the PC port for the XL update), the Melee community never even had to consider patches and support, because the game never got any support or even seperated iterations (in the same vain as SF games) beyond the one and only release they got for it all the way back in 2001. Yes support and patches should ocurr in today's era of gaming, but the devs alone can only go so far, and that's the point where the players have to do their part, and if they don't then the results are pretty obvious.

And if you rely too much on the dev support alone to consider the game as "not dead", that to me is in an indicator of either being stuck in the past at the days of MK9 and IJ1, or just using this as a cover up story to get certain characters that you want them to add to the game, or at worst, remove any responsiblity from you as part of the community, as to why the game "is dead", and then when combined with the same behavior from a bunch of people in the community, it becomes "a fact".

And that's not even considering the true, actual fact that are ton of players who still play MKX, both offline and online, and MKX has already been in 3 majors this year and it's gonna get a 4th one at the end of the month. NRS/WB did everytthing they could to support both MKX and IJ2, and the fans of both games show their passion for it as well. It's not that NRS or the players are not passionate about the games, or that the games "are not builed to last for years and years", because they do. It's just that some other fans need to stop with the excuses, which at the end of the day, even if it's a more calmed version of it, just more internet toxicity.
 

KingHippo

Alternative-Fact Checker
It’s a little different though. The new NRS games aren’t really built to last for years and years. I’ve already made this point several times though. It’s hard to support a game you’re not passionate about. Once NRS decides to purposely make a game designed to last (which will only ever happen once they stop making new games), that’s when I believe we will support a game for years to come. There’s a bunch of factors in play that I’ve mentioned before, the community supporting the game is definitely a big factor, but I’m more interested in why the community does/doesn’t support the game than the act itself.
"Built to last" is a weird notion to me because I think it implies that the game is designed with like a two year life period and then it's gone. Certainly as far as big vg business that's a smart philosophy, but with fighters that's rarely the case. Games that came out and have never been touched again, like Melee, are actually quite common. The problem, to me is that NRS is a AAA game studio that happens to primarily make fighters, Ala modern Capcom, then smaller companies like SNK and Arcsys who really focus on the fighters. As such their business sense is totally different with how frequent the games are made, but I don't think it sacrifices depth.

That's sort of where the recent "No depth" argument has its flawed roots.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
It’s a little different though. The new NRS games aren’t really built to last for years and years. I’ve already made this point several times though. It’s hard to support a game you’re not passionate about. Once NRS decides to purposely make a game designed to last (which will only ever happen once they stop making new games), that’s when I believe we will support a game for years to come. There’s a bunch of factors in play that I’ve mentioned before, the community supporting the game is definitely a big factor, but I’m more interested in why the community does/doesn’t support the game than the act itself.
The reason I don't buy this excuse is that Melee wasn't even built to be a competitive fighting game. It just worked and they ran with it.
 
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Juggs

Lose without excuses
Lead Moderator
Premium Supporter
"Built to last" is a weird notion to me because I think it implies that the game is designed with like a two year life period and then it's gone. Certainly as far as big vg business that's a smart philosophy, but with fighters that's rarely the case. Games that came out and have never been touched again, like Melee, are actually quite common. The problem, to me is that NRS is a AAA game studio that happens to primarily make fighters, Ala modern Capcom, then smaller companies like SNK and Arcsys who really focus on the fighters. As such their business sense is totally different with how frequent the games are made, but I don't think it sacrifices depth.

That's sort of where the recent "No depth" argument has its flawed roots.
Honestly I think NRS games are possibly built with the short life cycle in mind. It sounds like a conspiracy theory but honestly as you said, it would make sense based on their business model.

But what I meant is that the competitive community heavily relies on the dev support. With patches and pot bonuses. We shouldn’t, but that’s how we have been conditioned. So when that stops, we stop. Of course if everyone supported the game it would stay alive, but because of the conditioning I don’t see that ever happening tbh. Unless the new game is just super godlike or something, which kinda ties into “built to last” perspective.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Honestly I think NRS games are possibly built with the short life cycle in mind. It sounds like a conspiracy theory but honestly as you said, it would make sense based on their business model.

But what I meant is that the competitive community heavily relies on the dev support. With patches and pot bonuses. We shouldn’t, but that’s how we have been conditioned. So when that stops, we stop. Of course if everyone supported the game it would stay alive, but because of the conditioning I don’t see that ever happening tbh. Unless the new game is just super godlike or something, which kinda ties into “built to last” perspective.
I still don't understand saying Melee was built to last. It wasn't. It was just a party game like all the others, and they've been two new Smash games since. The community just decided that they liked it for competitive play and kept supporting it after everything else came out.

Sakurai doesn't intentionally build competitive fighting games, it was just a stroke of luck that Melee ended up having a bunch of unintended mechanics that higher-level players could latch onto and keep developing.
 
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KingHippo

Alternative-Fact Checker
Honestly I think NRS games are possibly built with the short life cycle in mind. It sounds like a conspiracy theory but honestly as you said, it would make sense based on their business model.
Well I would certainly find I'd have to adjust my statement, if that was the implication. I don't even think that is possible; Sailor Moon S is rising as a competitive game in 2018, and that's the definition of soulless cash-in with no thought given to engine depth.

Unless the new game is just super godlike or something, which kinda ties into “built to last” perspective.
This would require yet another cycle to break: no one likes games until they aren't playing them actively anymore. If that could stop, then we'd probably be a lot better off.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
I still don't understand saying Melee was built to last. It wasn't. It was just a party game like all the others, and they've been two new Smash games since. The community just decided that they liked it for competitive play and kept supporting it after everything else came out.

Sakurai doesn't intentionally build competitive fighting games, it was just a stroke of luck that Melee ended up having a bunch of unintended mechanics that higher-level players could latch onto and keep developing.
I never said it was, Crimson.
 

Roy Arkon

I will leave my seal on you!
Honestly I think NRS games are possibly built with the short life cycle in mind. It sounds like a conspiracy theory but honestly as you said, it would make sense based on their business model.

But what I meant is that the competitive community heavily relies on the dev support. With patches and pot bonuses. We shouldn’t, but that’s how we have been conditioned. So when that stops, we stop. Of course if everyone supported the game it would stay alive, but because of the conditioning I don’t see that ever happening tbh. Unless the new game is just super godlike or something, which kinda ties into “built to last” perspective.
All you're doing here is to prove my point eariler. If the competitve players must at all cost rely on patches and pot bonuses just because " that is how we have been conditioned" (and please speak for yourself, I'm absolutely not part of that same "we" that has to rely on support and patches to keepl play the games, and I'm not the only one vwho isn't), that means that you, just like the rest of those "we", are still stuck in the MK9 and IJ1 days. Except for the fact that NRS/WB have done everything on their part already to make sure it won't occur, from giving a 2nd char update for MKX with the XL update, to yet another big patch in October of that year, to keep supporting IJ2 on almost monthly basis for the first 10 months of the game, to finally breaking the 2 year cycle of releasing games by not announcing anything at the moment. They've already made their part, in every way possible including patches and support, now here comes the community's part to support the games beyond the very last patch for them until the sequals come out, that means keep supporting MKX until MK11 comes out and keep supporting IJ2 until IJ3 comes out, just like all of the other games like Melee, MVC2 and 3rd Strike got supported by both their companies and communities despite not having patches or updates for them for decades until their sequels came, and also up to this day in the case of Melee.

But then again, a ton of players still support MKX by the players and IJ2 will get supported by those players who love that game as well, it's just you and rest of... well, you know the rest.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
All you're doing here is to prove my point eariler. If the competitve players must at all cost rely on patches and pot bonuses just because " that is how we have been conditioned" (and please speak for yourself, I'm absolutely not part of that same "we" that has to rely on support and patches to keepl play the games, and I'm not the only one vwho isn't), that means that you, just like the rest of those "we", are still stuck in the MK9 and IJ1 days. Except for the fact that NRS/WB have done everything on their part already to make sure it won't occur, from giving a 2nd char update for MKX with the XL update, to yet another big patch in October of that year, to keep supporting IJ2 on almost monthly basis for the first 10 months of the game, to finally breaking the 2 year cycle of releasing games by not announcing anything at the moment. They've already made their part, in every way possible including patches and support, now here comes the community's part to support the games beyond the very last patch for them until the sequals come out, that means keep supporting MKX until MK11 comes out and keep supporting IJ2 until IJ3 comes out, just like all of the other games like Melee, MVC2 and 3rd Strike got supported by both their companies and communities despite not having patches or updates for them for decades until their sequels came, and also up to this day in the case of Melee.

But then again, a ton of players still support MKX by the players and IJ2 will get supported by those players who love that game as well, it's just you and rest of... well, you know the rest.
Being conditioned is a result of factors out of your control. You don’t choose to be conditioned especially if you don’t even know it’s happening.

If they had the games lifespan in mind, there would still be patches dropping for MK9, INJ and MKX. They could have easily spread the patches out, but that’s not a good business model for NRS, based on their own cycle that they even admitted to having.

I already said, multiple times, that if everyone would just support the game obviously the games would last. That is an obvious point that no one could logically argue against. I’m more focused on why players stop supporting the game. If the games were masterpieces, whether it’s accidental or not, people would inevitably still support the games. But having a handful of people play it doesn’t encourage pro players who compete for a living to play. Why put all your time and effort into keeping a game alive when you know a new one is going to come out, that has all the hype around it, far more players playing, dev support via patches AND pot bonuses/huge events, and overall just more inventive to drop the previous game?

That’s my point, the entire business model of NRS forces people to play the new game.
 

Cursa

Counterpoke with armoured DB2 at all times.
Being conditioned is a result of factors out of your control. You don’t choose to be conditioned especially if you don’t even know it’s happening.

If they had the games lifespan in mind, there would still be patches dropping for MK9, INJ and MKX. They could have easily spread the patches out, but that’s not a good business model for NRS, based on their own cycle that they even admitted to having.

I already said, multiple times, that if everyone would just support the game obviously the games would last. That is an obvious point that no one could logically argue against. I’m more focused on why players stop supporting the game. If the games were masterpieces, whether it’s accidental or not, people would inevitably still support the games. But having a handful of people play it doesn’t encourage pro players who compete for a living to play. Why put all your time and effort into keeping a game alive when you know a new one is going to come out, that has all the hype around it, far more players playing, dev support via patches AND pot bonuses/huge events, and overall just more inventive to drop the previous game?

That’s my point, the entire business model of NRS forces people to play the new game.
NRS hit us with that new game oki that is +2 years on hit, Injustice/MK mixup into more +2 years of oki
 

M2Dave

Zoning Master
I see that nobody challenges blatant anti-zoning zealotry in this community any longer.

I think that things like the discipline of learning to get in on zoning and whatnot are still important. But when you have characters like INJ1 Zod or MMH that can so easily push you back, or majorly punish you from afar for the simplest mistake, while still being just as dangerous up-close, imo it messes with the risk/reward that getting in on oppressive zoning is supposed to represent.
No character in Injustice 2 is half as good as Martian Manhunter and Zod were. Zod is the reason aerial fireballs have received significant recovery frames in Mortal Kombat X and Injustice 2, and rightfully so. In addition, to continue with your Street Fighter example, Guile and Menat are formidable up close. Atom and Starfire are not the only top tier zoning characters who are competent up close. Guile has a 50/50 mix up with throw and upside down kick while Menat has a plethora of mix ups with V-Trigger. Historically speaking, zoning characters with nonexistent offensive options tend to be as good as the current versions of Deadshot and Nash in their respective games. If you want a game with limited to no zoning, go play Dragon Ball Fighter Z.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I never said it was, Crimson.
Help me understand this then, I guess:

The Melee community isn’t particularly concerned with how fun it is to play against Fox lasers and whatnot — they just want heroes, storylines and gameplay at the highest level.
It’s a little different though. The new NRS games aren’t really built to last for years and years. I’ve already made this point several times though.
 

Roy Arkon

I will leave my seal on you!
Being conditioned is a result of factors out of your control. You don’t choose to be conditioned especially if you don’t even know it’s happening.

If they had the games lifespan in mind, there would still be patches dropping for MK9, INJ and MKX. They could have easily spread the patches out, but that’s not a good business model for NRS, based on their own cycle that they even admitted to having.

I already said, multiple times, that if everyone would just support the game obviously the games would last. That is an obvious point that no one could logically argue against. I’m more focused on why players stop supporting the game. If the games were masterpieces, whether it’s accidental or not, people would inevitably still support the games. But having a handful of people play it doesn’t encourage pro players who compete for a living to play. Why put all your time and effort into keeping a game alive when you know a new one is going to come out, that has all the hype around it, far more players playing, dev support via patches AND pot bonuses/huge events, and overall just more inventive to drop the previous game?

That’s my point, the entire business model of NRS forces people to play the new game.
Nothing forces you to play the new game, there are a ton of players who play only one of the games because they prefer only one of the franchises and they barely touch the other one if at all. I still see casuals, hardcore players and even pros, who still play MKX and they've barely touched IJ2 or maybe sporadicly at best, and that's not a handful at all. Of course that most of the pros are gonna go to the new game due to the pot bonuses, but like I said, there are more then enough pros who still play MKX, the previous game, because they prefer MK over IJ, and for them, they get their true main game every 4 years, not every 2 years, and they don't care that MKX doesn't get patches anymore because they don't rely on that in that same level and they don't put the buisness model of WB that they have chose in conjunction with NRS if not for NRS as a factor for them, they don't care, they keep play MKX because they love the game, and they go to tournies for it not just for the pot bonuses but for the love of the game too. That buisness model was built for the causals and the hardcore players only, and it's not meat for the competitive players to rely on that much. I'm not saying that those pros who do go for the new games due to the pot bonuses don't like the older one, that would be just wrong, but those who do keep going for the older game do it for both of those reasons.

And FTR, NRS most likely had the lifespan of their games in mind, it's WB that most likely who didn't. Now that MK11 is not even announced yet, they both show that they do care about the lifespan now, if you wanna keep going by that logic.

And yes, you are right, everyone should keep supporting the games, that means that both the devs, the publishers and the players, includiung YOU, should support the games for them to last. Not to rely on their buisness model as much, otherwise it is just an excuse to wash your hands of any responsibility on why the games don't last.
 

Jynks

some heroes are born, some made, some wondrous
My biggest problem with the 2 Year turn around at NRS is that it is so predictable.. in a way the "2 year life cycle" for MK and IJ is because there is not much need for players to think long term. We all know a new game will popup soon, and many people just stop and start waiting for that rather than playing what they have.

When you look at long running games, like MvC and SF4 and stuff... you see a tendency for the meta to really form and mold into a true representation of the roster. In MK and IJ, I always feel that the game is not even truly explored when people start moving on.

A great example is Enchantress or recently Revet's and now Bio's Cheetah. When the games just "exists" and people stop ranting about patches and buffs and nurffs and just start to actually just sit down and play and get into it, all sorts of dirt and play styles come out that are simply not there at the beginning of the games life. "Weak" characters that have unique play styles become more powerful as the game life continues.

The thing is we will never see some legend turn up to Evo or ComboBreaker with some crazy Cannary taking heads left and right, as the game life is not long enough for some dude to go.. ok.. lets try this one now.. oh wow.. I can dig this.. and get super good with her. Games like Smash has this happen all the time. Remember when Hulk took Evo in MvC? It was hype.

What I am getting at here, is that imo, the true "meta" of NRS games is never found. In 2 years we are JUST hitting the point where people are comfortable enough to really start experimenting and then it dies.

I'm not saying I do not want more NRS games.. bring on MK11, and I secretly hope there is a 3rd game project on the horizon for NRS. Still at the same time, I feel that the NRS cycle hurts their games in the long run, as no one ever really thinks this is a game that has longevity. We will never get 100K viewers for a EVO stream like SF, not as we play a "worse" game.. but it is simply not around long enough to gain that kind of following.

Still while NRS release is party to blame, you only need to look at Smash to see how a dedicated community can do when it just gets down to actually playing and fully exploring the meta.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
I think that's just a new age problem to begin with. Do you see a bunch of people playing SFIV or Marvel 3 or Tekken Tag 2?
Yeah that’s true, but I think a lot of games these days aren’t built to have lasting quality like they used to be. That said, I also think the conditioning plays a huge role. If NRS for instance only patched the new game a couple of times, and it was only to fix broken glitches and stuff, and that was a known pattern, I feel the games would last longer. If they didn’t put out pot bonuses then stop doing them, I feel the games would last longer. It’s weird, it’s like all these things are great, but it seems to end up hurting the longevity of the game when they stop. We get spoiled with these things, then when they no longer exist, it feels pointless to keep that game alive especially when we know a new one is on the horizon. A new game that we know will have dev support via patches and $$$$$$.

Just my opinion though, idk I could be dead wrong but I don’t think I am. Like, if the new game dropped and they really pushed the idea that it’s the last NRS game or something, I think the game would last significantly longer especially if it’s a quality game. I think we are too spoiled basically.

Nothing forces you to play the new game...
Yeah, except literally everything I mentioned that does.

Help me understand this then, I guess:
Idk man, I didn’t say specifically that melee was purposely made to be a competitive tournament game that would last for nearly 20 years. I definitely implied it but I didn’t say it. So HA! :p
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I see that nobody challenges blatant anti-zoning zealotry in this community any longer.



No character in Injustice 2 is half as good as Martian Manhunter and Zod were. Zod is the reason aerial fireballs have received significant recovery frames in Mortal Kombat X and Injustice 2, and rightfully so. In addition, to continue with your Street Fighter example, Guile and Menat are formidable up close. Atom and Starfire are not the only top tier zoning characters who are competent up close. Guile has a 50/50 mix up with throw and upside down kick while Menat has a plethora of mix ups with V-Trigger. Historically speaking, zoning characters with nonexistent offensive options tend to be as good as the current versions of Deadshot and Nash in their respective games. If you want a game with limited to no zoning, go play Dragon Ball Fighter Z.
Guile has slower projectiles though, and is in a game where projectiles trade, giving players some other options against him. His projectiles also don't carry the kind of extreme knockback that MB zoning options in our games typically do.

You're right that the games are overall more balanced than they have been. Just pointing out that this particular archetype (strong zoner with an easy option to send people back to full screen and plenty of options up close) has been a recurring theme in 3/4 games:
Kenshi
Kabal
Zod
MMH
Vanilla DeathStroke
Pre-nerf Deadshot
Starfire
Fate
etc.

There are examples of characters that have a good balance of zoning and footsie tools: ex. Sinestro in Injustice 1. He had a strong footsie-range option, but his zoning (in most MUs) wasn't quite as oppressive as pure zoners usually are -- so he ended up balanced as a hybrid.

I think that this is typically hard to get right in our games because 1) We don't typically have the defensive options that are present in games like SF or even anime (trades, advancing guard/air blocking, projectile invulnerable advancing moves, etc). And 2) Because of the preponderance of hitscan tools, full-screen tracking zoning options, projectiles that are mixups or become a mixup on meter burn, near full screen knockback, multi-hit projectiles that break armor or interrupt movement rhythms, etc.

Imo if you're going to give a character zoning that's that strong, then they should probably be at disadvantage once you finally make your way in.
 
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Cursa

Counterpoke with armoured DB2 at all times.
\
Imo if you're going to give a character zoning that's that strong, then they should be at disadvantage once you finally make your way in.
Thank you so much. The main reason Fate and SF are as good as they are imo is because of how good their buttons are once you get into their range. Starfire F2 is pretty good as a normal, then her BF2 and hair flip are great as up close specials. Fate F2 and B2 are both bonkers as far as normals, along with his DB2 as a really good combo ender, safe-ish blockstring ender, and generally just a good get-off-me tool.

Then you throw in the zoning and that's when it becomes a bit too much in a lot of MU's
 

KingHippo

Alternative-Fact Checker
Yeah that’s true, but I think a lot of games these days aren’t built to have lasting quality like they used to be
I think this is just the crux of my fundamental misunderstanding. Video games aren't washing machines; they are, with exceptions, prisoners of time and place. A game like ST having legs isn't a sign of its fortitude as a video game (lord knows it's a mess) but rather the resilience and fortitude of the people that played it to mine that shitty game for all its worth. Just like with Melee.

Quality is obviously subjective, but to me, depth can be mined from any fighter; there's just too many variables futzing around to not have it. So I'm just not sure I understand "built to last."

I do agree with the spoiled bit
 

Roy Arkon

I will leave my seal on you!
Yeah, except literally everything I mentioned that does.
Except that none of this is, you said it yourself, you're only conditioned to that, right?

If NRS for instance only patched the new game a couple of times, and it was only to fix broken glitches and stuff, and that was a known pattern, I feel the games would last longer.
Out of everything you said, that is the only part that could be true, and even then it's still the communities fault that this happened, as the community have cried way too much because each individual had his/her own agenda for them to have the game being done their way so they kept crying way too much, and since it was a thing since MK9 that NRS have listened to the community, the portion of the ones who complained, have already been, once again, conditioned to keep doing so. @KingHippo and @Slips said them themselves during the podcast. Why do you thinkthat NRS didn't patch IJ2 as much as they did with their other games? Because of that very reason.

it’s like all these things are great, but it seems to end up hurting the longevity of the game when they stop. We get spoiled with these things, then when they no longer exist, it feels pointless to keep that game alive especially when we know a new one is on the horizon. A new game that we know will have dev support via patches and $$$$$$.
And you have just prove my point yet again, you and the rest of the complainer are still stuck in the MK9 and IJ1 days. The problem isn't with NRS or even WB here, it's you, no matter how you spin it. So like King Hippo said, yes it is a new age issue, if anything.

My biggest problem with the 2 Year turn around at NRS is that it is so predictable.. in a way the "2 year life cycle" for MK and IJ is because there is not much need for players to think long term. We all know a new game will popup soon, and many people just stop and start waiting for that rather than playing what they have.

When you look at long running games, like MvC and SF4 and stuff... you see a tendency for the meta to really form and mold into a true representation of the roster. In MK and IJ, I always feel that the game is not even truly explored when people start moving on.

A great example is Enchantress or recently Revet's and now Bio's Cheetah. When the games just "exists" and people stop ranting about patches and buffs and nurffs and just start to actually just sit down and play and get into it, all sorts of dirt and play styles come out that are simply not there at the beginning of the games life. "Weak" characters that have unique play styles become more powerful as the game life continues.

The thing is we will never see some legend turn up to Evo or ComboBreaker with some crazy Cannary taking heads left and right, as the game life is not long enough for some dude to go.. ok.. lets try this one now.. oh wow.. I can dig this.. and get super good with her. Games like Smash has this happen all the time. Remember when Hulk took Evo in MvC? It was hype.

What I am getting at here, is that imo, the true "meta" of NRS games is never found. In 2 years we are JUST hitting the point where people are comfortable enough to really start experimenting and then it dies.

I'm not saying I do not want more NRS games.. bring on MK11, and I secretly hope there is a 3rd game project on the horizon for NRS. Still at the same time, I feel that the NRS cycle hurts their games in the long run, as no one ever really thinks this is a game that has longevity. We will never get 100K viewers for a EVO stream like SF, not as we play a "worse" game.. but it is simply not around long enough to gain that kind of following.

Still while NRS release is party to blame, you only need to look at Smash to see how a dedicated community can do when it just gets down to actually playing and fully exploring the meta.
That's only if you look at it from the competitive aspect only, and even then it isn't entirely true. The cycle that NRS/WB has so far until now (as they've broke that cycle, mind you) didn't hurt the games, as that they kept improving their games with each new title, and while other companies like Capcom kept releasing every 6-10 years (I'm talking about actual sequels, not iterations like with SF4) only to keep shit on their communities with very little content and relying on the E-Sports money that they built from years past to keep carry them, NRS/WB have continued to improve in all aspects both for casuals, hardcore players and competitive once. And while NRS/WB might have not get the 100K views as EVO, they did get more sales which could only help more casuals and hardcore players to become competitive players while also increasing their spot on the E-Sports map without shoving it down people's throats (MKX is still the best selling fighting game of the decade by far with 5 Millions units across all platforms), and now, MVCI, a game that is less then a year old and have been released not 2, not 3, not 4, but 6 years after MVC3, isn't even gonna make it to the main lineup of EVO, but IJ2 is there.

And if we wanna go by that logic, now that the cycle has been broken things should only get better, but considering that NRS/WB have been improved, even without that, it is very positive that we are gonna get that as well, as like the old say goes, "never say never".

You're right of course about the dedicated community part, that is true. NRS, like I said, have already shown their dedication to their games, it's just that WB probably hasn't done it as much and even them have kinda showed it too, it's just that the some portions of the community haven't show it as much as they should, because once again, they "have been conditioned to act as such".
 

Cursa

Counterpoke with armoured DB2 at all times.
Finding it hard to support a game like IJ2 where no one bothers to post in the forums, obviously not much game changing tech to be found but there's still tons of little intricacies in every MU that still need to be found that not a lot of people are taking advantage of
 

Jynks

some heroes are born, some made, some wondrous
Finding it hard to support a game like IJ2 where no one bothers to post in the forums, obviously not much game changing tech to be found but there's still tons of little intricacies in every MU that still need to be found that not a lot of people are taking advantage of
That is not really IJ2's fault... we are just old. Every forum I hang out on is having a massive drop in use. In fact some large sites have completely removed the forums. While old fogies like us use them.. the fact is kids don't. They have all moved to other forms of virtual communities. Discord... twitter... youtube.. and more.

Like during every major you see all the pros chatting on twitter.. that would be on this site in the old days.
 

Cursa

Counterpoke with armoured DB2 at all times.
That is not really IJ2's fault... we are just old. Every forum I hang out on is having a massive drop in use. In fact some large sites have completely removed the forums. While old fogies like us use them.. the fact is kids don't. They have all moved to other forms of virtual communities. Discord... twitter... youtube.. and more.

Like during every major you see all the pros chatting on twitter.. that would be on this site in the old days.
Oh yea not saying it's IJ2's fault entirely, like I get the game isn't everyone's cup of tea and I am getting kinda bored of just getting counterpick meme'd as Bane pretty often now (Switching off him a lot more as a result) but I was just mentioning it's really hard to bring in new shit to characters when no one else, at least on TYM, does the same.

That said I'll add stuff when I can. I think Jesus once said stubbornness was a virtue so it must be true