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The Power Nth -- Hawkgirl General Discussion Thread

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TrulyAmiracle

Loud and Klear~
Ummm.. Havent fully caught up yet, but heavenly stomp was never a hard knockdown iirc, there was a very early video of some tech off of it to make the opponent roll towards you (meaning rolling was always possible).
Idk what brought this on but i guess i'll read on when i get back home
 

regulas

Your Emporer
Okay...I'm too tired right now and too riled at the moment to make the thread...after I get my Starbucks in the morning I will make a thread and tag the NRS fella's and list what we want and why. I want all of your guys input on what I should mention. The speed of B3, the consistency of connecting B3 after 123, and now this "no longer" HKD, will be my key talking points.
Boodendorf Tiger Wong DanCock Eternal Blaze Espio EmInEnTShAdOw regulas Chime in here....I am rallying our troops!

Other then adjustments (notably to B3, and making Mace Toss a true mid), what I would most like to see is some way to deal with aerial attacks so that character's cannot just shutdown her trait. Air dash, or more extreme (Air) Wing Evade seem like the simplest for them to put in.
 

Boodendorf

Bird woman!
Ummm.. Havent fully caught up yet, but heavenly stomp was never a hard knockdown iirc, there was a very early video of some tech off of it to make the opponent roll towards you (meaning rolling was always possible).
Idk what brought this on but i guess i'll read on when i get back home
It wasn't a hard knockdown on grounded or airborne (non juggled) opponent, but it had hard knockdown properties on a juggled opponent. So yes it had a weird HKD property.
 

EMPRESS_SunFire

Regina George of discord
Yes! It was a hard knockdown, i am 100% sure! I also tested it with a friend online like a month ago, and it was a hkd!
 

RunwayMafia

Shoot them. Shoot them all.
Creating the post now..I actually filmed everything that we were discussing so they can see it for themselves in the OP.
 

Boodendorf

Bird woman!
And thus I thought of another buff that would help Hawkgirl and basically give her a really useful tool:
Implementing a new string: F2b3
Except it's not a new string, it's basically the same animation, hitboxes and framedata of her 12b3 but without 1.
F2 would then be a 16f advancing normal mid with low damage but that's +2 on block (taken from the TYM wiki's framedata) and that leads to we2, which mean a nice bnb. (Someone tell me if it comboes into mt mb, because in that case it'll give hg 40%+ off a poke for 1 meter and that's not we want here. If it comboes then they'll have to reduce f2's hit adv slightly.)
Except that hitconfirming would not be possible because we're using b3 ender here, which leads to nothing midscreen and mediocre combos in the corner. There's also a gap between f2 and b3.

On the other hand, it gives Hawkgirl a safe move with reach that can lead into a bnb and can be used as a long range poke that you'll be able to confirm like a cr.mk xx hadoken when cancelling into we3/mc for approximatively 12~14% without meter.

Thoughts? I believe this would be great every matchup and would make Hawkgirl a better character without making her supes f23 retarded.
 

EMPRESS_SunFire

Regina George of discord
And thus I thought of another buff that would help Hawkgirl and basically give her a really useful tool:
Implementing a new string: F2b3
Except it's not a new string, it's basically the same animation, hitboxes and framedata of her 12b3 but without 1.
F2 would then be a 16f advancing normal mid with low damage but that's +2 on block (taken from the TYM wiki's framedata) and that leads to we2, which mean a nice bnb. (Someone tell me if it comboes into mt mb, because in that case it'll give hg 40%+ off a poke for 1 meter and that's not we want here. If it comboes then they'll have to reduce f2's hit adv slightly.)
Except that hitconfirming would not be possible because we're using b3 ender here, which leads to nothing midscreen and mediocre combos in the corner. There's also a gap between f2 and b3.

On the other hand, it gives Hawkgirl a safe move with reach that can lead into a bnb and can be used as a long range poke that you'll be able to confirm like a cr.mk xx hadoken when cancelling into we3/mc for approximatively 12~14% without meter.

Thoughts? I believe this would be great every matchup and would make Hawkgirl a better character without making her supes f23 retarded.
This is a good idea! But i guess i wouldn't connect into MB MT :c but also a very good idea, i like it
 

EMPRESS_SunFire

Regina George of discord
That's the point, it shouldn't if it happens. Because even if it's not hit confirmable, it means 40+% midscreen off a really good move and 50+ in the corner, would be TOO good.
Exactly! AND we wouldn't need to be in our opponent's face to perform her MT ~ Up shoulder combos <3
 

EMPRESS_SunFire

Regina George of discord
We gotta stop this guy jon berg. He keeps saying it's easy to land B3 after 1,2,3 on the petition thread wtf... This is definitely not going to help us since NRS people will watch that.. God what's wrong with him
 

RunwayMafia

Shoot them. Shoot them all.
Hi guys, new to the HawkGirl forum, and after playing with her i've finally found my main! Injustice will be my first FG taken seriously, and Shayera will be by my side!
And, if I posted on the wrong place, i'm sorry.
Welcome! You have come to the right place!
 

regulas

Your Emporer
So what are peoples thoughts on MMH so far? Although he shuts down flight, he lacks a straight shooting projectile so cannot shut us down as badly as some other characters, and from what I can tell a lot of his cheap stuff is very punishable (like both his teleports are easy for us to punish).
 
So what are peoples thoughts on MMH so far? Although he shuts down flight, he lacks a straight shooting projectile so cannot shut us down as badly as some other characters, and from what I can tell a lot of his cheap stuff is very punishable (like both his teleports are easy for us to punish).

i feel like without meter, he cant do much, especially zoning. but as the match carries on, it becomes a nightmare once he creates space. a meterburn orb on the screen just shuts your movement options down a lot, and then he is sitting on mb alien pillar or whatever it's called. that move is brutal, homes in on you, hits you no matter where you are vertically on the screen, leads to full combo punish (not sure how much it does or doesn't scale the damage).

I try to stay in his face and dont let him breathe, but if i get pushed out i just try to be patient and hopefully let them burn meter away on me blocking
 

Icy Black Deep

Still training...
I feel like I've only played crappy online MMHs, but they're not a big problem.
I don't care if he shuts down flight; flight is pretty bad anyways. He's not shutting down mace charge and that means I'm money. Keep on him, keep moving, win.
 

Espio

Kokomo
So what are peoples thoughts on MMH so far? Although he shuts down flight, he lacks a straight shooting projectile so cannot shut us down as badly as some other characters, and from what I can tell a lot of his cheap stuff is very punishable (like both his teleports are easy for us to punish).

Not too bad at all, I seem to be doing pretty well versus the competent Martian Manhunters I've fought so far. Trait being limited isn't surprisingly too big of a deal imo and a lot of his launchers are unsafe either frame wise or because of a large gap that allows us to full combo punish.

He has a long range down 1 like Hawkgirl's, which makes for interesting poking battles.

MMH's trait isn't too bad, you can space him out and anti-air effectively with uppercut too. Uppercut seems to check air dashes too pretty good thanks to the really odd/good hitbox.

I dunno so far it doesn't seem too overwhelming, I actually find this match enjoyable...so far haha. I'd like more experience, but I like it so far.
 
Not too bad at all, I seem to be doing pretty well versus the competent Martian Manhunters I've fought so far. Trait being limited isn't surprisingly too big of a deal imo and a lot of his launchers are unsafe either frame wise or because of a large gap that allows us to full combo punish.

He has a long range down 1 like Hawkgirl's, which makes for interesting poking battles.

MMH's trait isn't too bad, you can space him out and anti-air effectively with uppercut too. Uppercut seems to check air dashes too pretty good thanks to the really odd/good hitbox.

I dunno so far it doesn't seem too overwhelming, I actually find this match enjoyable...so far haha. I'd like more experience, but I like it so far.
btw, since I don't believe its been mentioned yet, you can bust all of this guy's wakeup attacks on HKD via 3~WE/MC tech. GIMME BACK MY JD3 HKD!!!! lol.
 

Konqrr

MK11 Kabal = MK9 Kitana
RunwayMafia I was testing setups after a combo ending with air d3 and found that even if it is part of a combo, it can be techrolled. They can't tech until later than usual, but they can tech ;_;
 

Tiger Wong

Kombatant
Oh and just a really lame thing...... and possibly a depressing one......

John Stewart and Hawkgirl have no cool Chash Quotes. In fact..... John actually refers to her as "Lady". Like they don't even know each other!

Is that how it is John? After the good times you had in JLU, you gonna act like you don't even know a girl?

Well fuck you too bitch. Nice ring. I HAVE A MACE!!
 

LEGI0N47

I like to play bad characters
I've been practicing my Hawkgirl lately and I'm loving the char. Question for you all with her. Have you ever found any of her combo's more challenging on smaller characters?
 
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