Yo. I am really upset right now. You can't tell me this ain't bullshit. I've been trying to end as many combos as I can to either push to the corner, or end in air D3. Sweep and air D3 set up almost my ENTIRE wakeup game because of the hard knockdown. Without that shit.... well wth man? Cyborg and Superman get to roll away almost for free and there's no other way to set up the 3~WE tech except in the corner.
Why ON EARTH would HG need a nerf? What did she do other than be mid-tier?
Ok...time to cut the shit and we become a loud community. We need to address this issue and tag the NRS guys on this site AS WELL as our requested buffs. We need to decide what we want to mention to them...because they do listen.
1.) I want B3 to be sped up...it doesn't seem natural to be so slow and it rarely connects after 123...
2.) Do we want to ask for the Air Flight block move?
3.) I want her Mace Charge to be 0 on block....ESPECIALLY if they took this HKD away from us on purpose.
I will make a thread in the morning as soon as we decide, as a community, for what to request/demand.
Word up. I wanna make requests, but I'm real upset right now, so they may end up sounding like demands.
Fixes:
- make b2 a true mid (people duck it all the time)
- make ground mace toss a true mid (Pretty much the entire cast can duck it. If you can duck it, IT AIN'T A MID)
Buffs:
- speed up B3 (this is a pathetic excuse for a B3 and her B3 MB blows it's practically unusable because it's so friggin slow. 27-29 frames would be fine)
- cut down the frames on whiff of ground mace toss (it's gotta be -100 on whiff right now. It needs to be more reasonable. If I whiff a MTu it's not nearly as bad. Make the whiff recovery of MT the same as MTu)
- get rid of that ridiculous whiff animation on air mace toss mb on whiff (when the mb whiffs, HG does this ridiculous pop up animation where she floats in the air for about 20+ frames. It's weird, unnecessary, and it blows)
- make WE3 two hits vs grounded opponents (armor breaker vs grounded opponents, but it doesn't scale in combos)
- change WE1 into something useful (because I'm pretty sure it's the least used special move in the game. There is no motivation to even try to use this thing)
- Allow blocking of only projectiles while in Flight
or
- Allow MB Flight to absorb a single hit in Flight and still be able to move/strike/Fly. Let the meter burn cost 2 bars.
- give WE2 more range
- Give us back the hard knockdown off of Divekick.