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Question The Buffs Bane Needs?

LEGI0N47

I like to play bad characters
I was talking to a friend who doesn't main Bane but, after listening to my suggestions, offered an idea: instead of speeding up his normals, Bane could get some parrys that chain into a Ring Toss with directional determination. That way he has a way to hang with characters that have 8 frame startups.

I don't know about this, but I thought it was at least an idea worth mentioning.
I've thought of this, but am undecided on it.

Though I can't lie it would be cool if he could catch a fist in his hand and crumple them to a knee for a very small window. seems legit his hands are almost the size of many char's heads lol. Maybe a cool line or two added along with it on occasion.
 

D_Matt_Ma

Sheeva isn't Goro's wife. Goro is her husband.
Now that I think about it, would be too much ask for his super to be a FASTER unblockable ATTACK? That way you couldn't jump it on reaction if I do it point blank? Maybe property changes with Venom on the Super itself?
 

Doombawkz

Trust me, I'm a doctor
Now that I think about it, would be too much ask for his super to be a FASTER unblockable ATTACK? That way you couldn't jump it on reaction if I do it point blank? Maybe property changes with Venom on the Super itself?
I'd love it if we could hold up to make it anti-air similar to how Ring-toss works. He does a little flying leap at them and drags them to the ground, then super animation. It'd also be nice if we could get rid of the no-damage ghost hit in the first little bit of it, it may give it a touch more damage as far as scaling is concerned.
 
Though I can't lie it would be cool if he could catch a fist in his hand and crumple them to a knee for a very small window. seems legit his hands are almost the size of many char's heads lol. Maybe a cool line or two added along with it on occasion.
"Tu no sabe nada de la fuerza!" *boot to the chest*

Well a fella can dream, can't he?
 

big_aug

Kombatant
Another reason why I keep pushing for Anti Air throw to deal MORE damage than the body press command throw, forcing Bane players to choose between the damage of the AA or the positioning of BP. I still don't think a charge cancel is the way to go. Making it positive on block is still my preferred Buff.
Can anyone even punish charge on block anyway? I don't think so. I've never had it happen online. It wouldn't really change anything regardless.

The problem with charge is that you see it coming a mile away. You walk back until the right moment and then you jump and full combo.
 

Onilordasmodeus

My GT: UncappedWheel82
I kind of think that all Bane needs is a bull-charge cancel, whether it be into nothing or specials. It would give him an in on zoners, and give him some actual mid/long range mix ups.
 

PND_Ketchup

"More deadly than the dawn"
You guys need to come back to reality. I think he's built totally around Venom and his normals don't even matter. Seriously, when Venom is up, the game changes.

He shouldn't suffer so badly, but giving him all this stuff on top of changing Venom and he will be stupid good.
So Superman getting the effects of level 3 venom and armor breaking penalties with no debuff afterwards is fine, but bane having the same deal is OP?
 

big_aug

Kombatant
So Superman getting the effects of level 3 venom and armor breaking penalties with no debuff afterwards is fine, but bane having the same deal is OP?
Does superman have the ability to have armor on every special for 18 seconds? On top of the damage and armor breaking of lvl 3.
 

big_aug

Kombatant
I just think you aren't considering how powerful venom will be with no drawbacks. It will be arguably the best trait in the game. Adding a whole lot more on top of that is ridiculous. A charge cancel, changes to venom, and maybe some very minor tweaks is completely reasonable.
 

PND_Ketchup

"More deadly than the dawn"
I just think you aren't considering how powerful venom will be with no drawbacks. It will be arguably the best trait in the game. Adding a whole lot more on top of that is ridiculous. A charge cancel, changes to venom, and maybe some very minor tweaks is completely reasonable.
It would be just as powerful as every other buff trait.
 

PND_Mustard

"More stealthful than the night"
Elder God
I just think you aren't considering how powerful venom will be with no drawbacks. It will be arguably the best trait in the game. Adding a whole lot more on top of that is ridiculous. A charge cancel, changes to venom, and maybe some very minor tweaks is completely reasonable.
better arguably the best than arguably the worst.
 
Reactions: RYX

big_aug

Kombatant
Are you guys thinking about it the same way? There would be no reason not to progress to lvl 3 every time. You could potentially combo out of most of the cooldown. It would be without the risks we have now AND you'd be doing solid damage as well.
 

RYX

BIG PUSHER
Are you guys thinking about it the same way? There would be no reason not to progress to lvl 3 every time. You could potentially combo out of most of the cooldown. It would be without the risks we have now AND you'd be doing solid damage as well.
Then make it one level of fuck everybody for 10 seconds.
 
D

Deleted member 5032

Guest
I just think you aren't considering how powerful venom will be with no drawbacks. It will be arguably the best trait in the game. Adding a whole lot more on top of that is ridiculous. A charge cancel, changes to venom, and maybe some very minor tweaks is completely reasonable.
The more I think about it, the more I realize how stupid it is that Venom makes Bane take more damage. It basically gives his trait to his opponent during cooldown. Imagine if Aquaman couldn't combo his opponent while his trait was on cooldown, or if Flash moved super slowly, or if Deathstroke's opponent's attacks became unblockable. I was hit with Ares's super while on level 3 cooldown and it did 55% damage to me, which is actually more than Bane's super does with a level 3 boost. Does that make any sense?

I can understand how difficult it must be to balance, because no one wants to see a character who can just dish out 60% combos with no drawback (well, maybe besides Superman for some reason...), but maybe they could give the various levels of the trait more effects than pure damage bonuses. Armor-breaking, additional juggle potential, damage reduction, access to new normals and/or specials; all of these would be acceptable effects of additional levels of venom.

One last thought: Because of the nature of the Venom mechanic (the fact that you can just mash out up to level 3 at any time), if there was no downside then there would be no point in not going level 3, except as a way to extend the active time (i.e. go level 1, wait, go level 2, wait, go level 3). Because of that, if we want no detrimental effects, it would have to work like Grundy's, Catwoman's or Joker's traits, where you have to build up additional levels of Venom instead of just mashing it out.
 

big_aug

Kombatant
Yes, I think it's much more complicated than anyone wants to admit. That's why I don't think lowering his damage and move speed is unreasonable. The increased damage he takes is plain stupid though. He can't have no negatives on it at all unless it is fundamentally changed, especially if you give him other buffs as well.
 

chief713

Vertebral Subluxationist
I'll reiterate again how I think they should handle it.

One level of venom. Damage buff of lvl 2, duration (maybe a second or 2 longer) and cooldown time of lvl 1, armor properties from lvl 3. No debuffs.
 

RYX

BIG PUSHER
I'll reiterate again how I think they should handle it.

One level of venom. Damage buff of lvl 2, duration (maybe a second or 2 longer) and cooldown time of lvl 1, armor properties from lvl 3.
I can get behind this. Needs more duration though.

Really this shouldn't have been so complex. :/
 

jfunkey

Noob
They really need to buff the speed of Bane's Super, I was playing a match and saw a Black Adam wiff a normal so i super on reaction and he was still able to jump away from it.
 

D_Matt_Ma

Sheeva isn't Goro's wife. Goro is her husband.
Can anyone even punish charge on block anyway? I don't think so. I've never had it happen online. It wouldn't really change anything regardless.

The problem with charge is that you see it coming a mile away. You walk back until the right moment and then you jump and full combo.
Which is why they should also make it faster. This move should be the, "I think you're going to backdash and I'm going to do this move because it will kill you if you backdash." If you stand still, I throw you. if you jump, I hit you. There is no, anti backdash move for Bane, and in a game where everyone has a projectile, that's a BIG DEAL.
 

RYX

BIG PUSHER
They really need to buff the speed of Bane's Super, I was playing a match and saw a Black Adam wiff a normal so i super on reaction and he was still able to jump away from it.
I use Super on knockdowns and combos. I would love a 2 frame super though :p

Fucked Chongo twice with a super in two games and killed him both times. ;_;
 

big_aug

Kombatant
Which is why they should also make it faster. This move should be the, "I think you're going to backdash and I'm going to do this move because it will kill you if you backdash." If you stand still, I throw you. if you jump, I hit you. There is no, anti backdash move for Bane, and in a game where everyone has a projectile, that's a BIG DEAL.

So now there's no anti-backdash move for Bane after everyone said all you have to do is command grab? This forum is so full of shit lol

It'll be interesting to see what NRS changes if they ever decide to go that route.