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Question The Buffs Bane Needs?

D

Deleted member 5032

Guest
karaokelove He has longer reach on normals like 1, 2 and f.2/down and d.1 than most the cast lol.

Venom is also very useful as ender. Sets up for easy c.grab.

I agree with what you said though.
Aquaman, Superman, Green Lantern, and Deathstroke, all characters with awesome ranged games, have longer and faster normals than anything Bane has, that lead to more damage than Bane can dish out in most cases. His f2d might have slightly more reach than Deathstroke's swords, but Deathstroke's swords are 15 frames, as opposed to the 20+ frames of f2d, and they lead to around 30%; not sure what f2d can lead to.

I'll admit I'm new to Bane, and I'll certainly defer to your judgement on the matter, RYX, but even if it turns out Bane's normals do have a slight range advantage over those characters, it's still far too small considering Bane has no ranged options and has such slow normals.
 

PND_Mustard

"More stealthful than the night"
Elder God
Punishes...

Why would you not use normals for combos though lol, I don't get this argument. I'm also starting to like f.2 as a footsies tool though. Range is cray. If only it were faster :(
f2 might just be one of the worst normals in the game
 
D

Deleted member 5032

Guest
Punishes...

Why would you not use normals for combos though lol, I don't get this argument. I'm also starting to like f.2 as a footsies tool though. Range is cray. If only it were faster :(
Isn't it super punishable on block, even from max range? Like, super punishable?
 

haketh

Champion
Stopping Venom running out during any cinematic or round change, it's dumb closing out a round can fuck you over for the next.

Probably the only one but I don't wanna see too many buffs to his ability to get in, the character does need weaknesses.
 

Alcarion

Gym rat
Have to agree with what PND_mustard said and Karaokelove better normals no penalty for using venom and cancelable running charge would make him so BAWS!!

But i'm not holding my breath for any of that we'll get a third patch once that Batgirl drops hopefully they'll fix something Bane related right now i'm using my secondary instead.
 

RYX

BIG PUSHER
Stopping Venom running out during any cinematic or round change, it's dumb closing out a round can fuck you over for the next.

Probably the only one but I don't wanna see too many buffs to his ability to get in, the character does need weaknesses.
Not having projectiles or fast reliable normals is pretty big in this game.

I can understand a limit on his getting in ability but his CQC needs some fixes.
 

chief713

Vertebral Subluxationist
Curious if anybody thinks Bane should have faster normals across the board(lows, f.2(down), etc)

If not Venom might have an effect to make it faster?
I don't think he needs faster normals. Standing 1 just needs to hit mid and have a slightly larger hitbox and he'll be fine as far as normals, I think.
 
Reactions: RYX

Error

DF2+R2
Small gripe with him added to Mustard's buffs, his MB command grab scales too hard in combos, JD3, B23 123xxCommand Grab does 37% with MB Command Grab it does 39% :eek:
 

LEGI0N47

I like to play bad characters
When are you using normals outside of combos? Other than D1 or a B1 into something? I try to use normals and get smacked in the face most of the time.
IMO this should answer your concern that he would be too Beast if he had a charge cancel and the Venom changes we want. Most of his normals leave more to be desired. So outside of venom specials, none of which we can combo off of BTW which I think is crap, I don't see the problem with making him more viable in the way we've discussed against the awesomo Gods of the game.

karaokelove great post, true story except some of his normals do reach far as RYX said.

Agree the AA grab is ass for me as well and seems to have poor priority.

As far as Venum Uppercut I use it to end combo's becuase it puts you in great position to stuff wakeups with a methon of your chosing. It works off of B23,123, venom upercut everytime.
 

iMLGzus

Venom Addict/Space Pope
So, I ran a set against a Superman player tonight. Final result was probably something like 15-1? We had a good laugh when he would just sit on super when he had a life lead. Anything I did led to him - on reaction - supering the shit out of me. When I did get in, I was able to take rounds relatively easy, but closing games became a chore when he was able to stock meter. After playing this match (and one match with RYX that led to me feeling real NaCl-ty), I thought another buff Bane could use could be better armor on his super. I'm talking like level 3 venom super has highest priority in the game. Can't be hit out. Only dodged. I'm not sure how much it would help out in all his matchups but being able to punish with super reliably is something I'd like to have as an option. Especially since Bane isn't as reliant on meter as the rest of the cast. Just my two cents as a starving Bane player. #willtierwhoreforfood
 
Reactions: RYX

D_Matt_Ma

Sheeva isn't Goro's wife. Goro is her husband.
IMO this should answer your concern that he would be too Beast if he had a charge cancel and the Venom changes we want. Most of his normals leave more to be desired. So outside of venom specials, none of which we can combo off of BTW which I think is crap, I don't see the problem with making him more viable in the way we've discussed against the awesomo Gods of the game.

karaokelove great post, true story except some of his normals do reach far as RYX said.

Agree the AA grab is ass for me as well and seems to have poor priority.

As far as Venum Uppercut I use it to end combo's becuase it puts you in great position to stuff wakeups with a methon of your chosing. It works off of B23,123, venom upercut everytime.
Another reason why I keep pushing for Anti Air throw to deal MORE damage than the body press command throw, forcing Bane players to choose between the damage of the AA or the positioning of BP. I still don't think a charge cancel is the way to go. Making it positive on block is still my preferred Buff.
 

chief713

Vertebral Subluxationist
So, I ran a set against a Superman player tonight. Final result was probably something like 15-1? We had a good laugh when he would just sit on super when he had a life lead. Anything I did led to him - on reaction - supering the shit out of me. When I did get in, I was able to take rounds relatively easy, but closing games became a chore when he was able to stock meter. After playing this match (and one match with RYX that led to me feeling real NaCl-ty), I thought another buff Bane could use could be better armor on his super. I'm talking like level 3 venom super has highest priority in the game. Can't be hit out. Only dodged. I'm not sure how much it would help out in all his matchups but being able to punish with super reliably is something I'd like to have as an option. Especially since Bane isn't as reliant on meter as the rest of the cast. Just my two cents as a starving Bane player. #willtierwhoreforfood
Fuck that, it needs range and armor, too. Batman's super has like a 2 character length arc hitbox. That shit hit me when I was behind him on the damn ground. And Bane can't even punish most supers on BLOCK with his own..
 

D_Matt_Ma

Sheeva isn't Goro's wife. Goro is her husband.
Fuck that, it needs range and armor, too. Batman's super has like a 2 character length arc hitbox. That shit hit me when I was behind him on the damn ground. And Bane can't even punish most supers on BLOCK with his own..
This is why the grapplers are low tier in this game. In other fighters, you can't jump super throws, because they start on frame 0 or cannot be jumped. Without that grapple that cannot be escaped, the zoning/speed becomes too much for Bane because there is no threat of punishment. Tager can backdash into super for over half life. Zangief can fake an attack and do a super/ultra and if you were attacking or blocking, that's half life. But when Bane does any of his grapples, you jump it. So what if he can combo into his super? All the other characters in the game can do that too, which means Bane is just an inferior version of every other character.

A true Grappler must have a throw that hits frame 0. Since we know that NRS isn't going to do that because the Injustice engine doesn't work that way, you have to balance him in ways that aren't intuitive to balancing grapplers. Okay, end rant. I'm just worried that we aren't approaching these balance suggestions correctly. Bane really isn't a grappler. He's a slow big guy who just happens to have a command throw.
 

chief713

Vertebral Subluxationist
This is why the grapplers are low tier in this game. In other fighters, you can't jump super throws, because they start on frame 0 or cannot be jumped. Without that grapple that cannot be escaped, the zoning/speed becomes too much for Bane because there is no threat of punishment. Tager can backdash into super for over half life. Zangief can fake an attack and do a super/ultra and if you were attacking or blocking, that's half life. But when Bane does any of his grapples, you jump it. So what if he can combo into his super? All the other characters in the game can do that too, which means Bane is just an inferior version of every other character.

A true Grappler must have a throw that hits frame 0. Since we know that NRS isn't going to do that because the Injustice engine doesn't work that way, you have to balance him in ways that aren't intuitive to balancing grapplers.
Man, if Supes can have a 2 frame full screen overhead super, I think Bane can have a 2 frame grab super that reaches as high as Ring Toss.
 
I was talking to a friend who doesn't main Bane but, after listening to my suggestions, offered an idea: instead of speeding up his normals, Bane could get some parrys that chain into a Ring Toss with directional determination. That way he has a way to hang with characters that have 8 frame startups.

I don't know about this, but I thought it was at least an idea worth mentioning.