Agreed. I'm not interested in anything that starts with Ji2.a lot of naginata combos are floating around starting with 5 jumpins (ji2 d2-f2 ji2 d2-f2 ji2) and it is funny but also i don't think all that practical.
That's not how links work....mashing the living shit of j1...
That's how you do a combo thread my man!Hey guys, will update my first post later tonight with a more extensive list. Please post damage and notations
If your ji is superfluous, please don't include it for damage purposes. I'm looking to put in practical combos.
Lol no shit but it's not working when I hit it after the teleport, I've gotten to work 4/50 tries maybe so I know it's possible. Just crazy tight window.That's not how links work.
Who are you doing it on?Lol no shit but it's not working when I hit it after the teleport, I've gotten to work 4/50 tries maybe so I know it's possible. Just crazy tight window.
Trying it on Subs, so it's character specific? maaan DN isn't about practical combos from the looks of it..Who are you doing it on?
I can do it 100% of the time on Kotal Kahn. But I've never gotten it on Sonya or Kenshi for example.
^ Yep, exactly. I just noticed the same thing.Okay, here's what I've figured out about the 112 xx Tele j1 link. Depending on the opponent's hurtbox, it seems like you need very specific spacing/timing to hit the link. For a while, I thought it just didn't work on Sub-Zero, and when i try to do it raw, I can never hit it. HOWEVER, if you can figure out certain setups, you may be able to do it much more consistently. Against Sub-Zero, if I combo into an EX df1, crossup j1, 112 xx tele, I can hit the link almost every time. I'm assuming that this setup puts me at a favorable distance to land the link on Sub-Zero's hurtbox and I'll have to try it with other characters. Against Ferra//Torr, for instance, since his hurtbox is so tall (and more importantly, wide at the top) I can land 112 xx tele j1 almost every time no problem from any distance.
If you're using Naginata then you can link the d2 pogo instead of the ji1 after the teleport. It's a lot easier, and there are some combos with it in this thread. People need to stop wasting their time with these impractical jump in combos.Trying it on Subs, so it's character specific? maaan DN isn't about practical combos from the looks of it..