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Combo List - Tanya Tanya Combo Thread

Pan1cMode

AUS FGC represent!
I will update this post with combos as they are discovered to save searching through the thread.

Notation

ATTACKS
1 – front punch (fp): square on PS4, X on Xbone
2 – back punch (bp): triangle on PS4, Y on Xbone
3 – front kick (fk): X on PS3, A on Xbone
4 – back kick (bk): Circle on PS4, B on Xbone

DIRECTIONS
u - UP
d - DOWN
b – BACK (away from opponent)
f - FORWARD (towards opponent)

JUMPS
j - jump
ji – jump in (Jump towards opponent)
nj - neutral jump (Jump directly up)
njp – neutral jump punch (neutral jump + 1/2)

OTHERS
~ - cancel
xx – cancel
(ex) – indicates EX version of a special
(MB) - indicates a MB version of a special/move
RUN – indicates a run (ff+block)
THRW - indicates a throw (L1 on PS4, Left Bumper on Xbone)
, - end of string/normal/special
> - end of string/normal/special
+ - indicates button pressed at same time

Color Key:
Green=Kobo Jutsu
Red=Pyromancer
Blue=Dragon Naginata


MIDSCREEN

KOBO JUTSU

METERLESS

(overhead) f3(charged), RUN~f2~df2~df1~df2 (25%)

(10 frame launcher) 2u3, RUN~34~db4 (25%)


METER

(8 frame punish) 112~df2~df1~df2(ex), ji3~df3, njp, 34~db4 (35%)

(13 frame advancing mid) f2~df2~df1~df2(ex), ji3~df3, njp, 34~db4 (35%)

(9 frame mid, overhead) b12+4~df2~df1~df2(ex), ji3~df3, njp, 34~db4 (37%)

(low) b31~df2~df1~df2(ex), ji3~df3, njp, 34~db4 (34%)

(overhead) f3(charged), RUN~f2~df3(ex), j3, df3, njp, 4~db4 (36%)

(wakeup) bf4(ex), RUN~11, RUN~34~db4 (26%)
(wakeup, 2 bars) df2(ex)~df1~df2(ex), ji3, df3, njp, RUN~34~db4 (33%)



PYROMANCER

METERLESS

(overhead) f3(charged), RUN~f2~db4 (23%)

(10 frame launcher) 2u3, RUN~34~db4 (25%)

MALE ONLY, MUST INITIATE WITH TANYA IN CLOSED STANCE
(8 frame punish) 112~df3, j1, 2u3, RUN~34~db4 (28%)
(8 frame punish) 112~df3, j1, 2u3, RUN~11, f2~df2 (25%) [dust setup]


METER

(8 frame punish) 112~df3(ex), j3, df3, njp, 34~db4 (31%)
(8 frame punish) 112~df3(ex), j3~df3, njp, ji2, RUN~f2~df2 (29%) [dust setup]

(13 frame advancing mid) f2~df3(ex), j3, df3, njp, 34~db4 (31%)
(13 frame advancing mid) f2~df3(ex), j3, df3, njp, ji2, RUN~f2~df2 (29%) [dust setup]

(low) b31~df3(ex), j3, df3, njp, 34~db4 (30%)
(low) b31~df3(ex), j3, df3, njp, ji2, RUN~f2~df2 (28%) [dust setup]

(overhead) f3(charged), RUN~f2~df3(ex), j3, df3, njp, f2~db4 (36%)
(overhead) f3(charged), RUN~f2~df3(ex), j3, df3, njp, f2~df2 (34%) [dust setup]

(wakeup) bf4(ex), RUN~11, RUN~34~db4 (26%)



MALE ONLY, MUST INITIATE WITH TANYA IN CLOSED STANCE

(8 frame punish) 112~df3, j1, 4~df3(ex), j3, df3, njp, 34~db4 (33%)
(8 frame punish) 112~df3, j1, 4~df3(ex), j3, df3, njp, ji1, f2~df2 (32%) [dust setup]



DRAGON NAGINATA

METERLESS

(8 frame punish) (easier) 112~df3, d2~f2, d2~f2, ji2, 2u4, RUN~34~db4 (35%)
(8 frame punish) 112~df3, d2~f2, j1, f2~df3, d2~f2, j1, 2u3, RUN~b31, b32~db4 (38%)

(13 frame advancing mid) (easier)f2~df3, d2~f2, d2~f2, ji2, 2u4, RUN~34~db4 (35%)
(13 frame advancing mid) f2~df3, d2~f2, j1, f2~df3, d2~f2, j1, 2u3, RUN~b31, b32~db4 (38%)

(overhead) f3, RUN~f2~db4 (23%)

(low) b32~df3~dd, 112~db4 (22%)

(against Goro/Ferra)
(8 frame punish) 112~df3, d2~f2, d2~2, njp, ji2, RUN~34~db4 (32%)
(13 frame advancing mid) f2~df3, d2~f2, d2~2, njp, ji2, RUN~34~db4 (32%)

METER

(low) b31~df3(ex), ji3, df3, njp, 34~db4 (32%)
(low) b32~df3~dd, 112~df3(ex), j3, df3, njp, 4~db4 (32%)

(overhead) f3(charged), RUN~f2~df3(ex), j3, df3, njp, 4~db4 (37%)

(8 frame punish) (easier)112~df3, d2~f2, d2~f2, ji2, 4~df3(ex), j3, df3, njp, 34~db4 (41%)
(8 frame punish) 112~df3, d2~f2, d2~f2, ji2, 2u3, RUN~4~df3(ex), j3, df3, njp, 34~db4 (42%)

(13 frame advancing mid) (easier) f2~df3, d2~f2, d2~f2, ji2, 4~df3(ex), j3, df3, njp, 34~db4 (41%)
(13 frame advancing mid) f2~df3, d2~f2, d2~f2, ji2, 2u3, RUN~4~df3(ex), j3, df3, njp, 34~db4 (42%)

(wakeup) bf4(ex), RUN~11, RUN~34~db4 (26%)
(wakeup) df3(ex), j3, df3, njp, 34~db4 (29%)



CORNER


KOBO JUTSU

METERLESS

(overhead) f3(charged), 4, d1, 11, 112~df2~df1~df2 (34%)

(10 frame launcher) 2u3, njp, 4, 34~df2~df1~df2 (32%)


METER

(9 frame mid, overhead) b12+4~df2~df1~df2(ex), 4, 4, d1, 112~df2~df1~df2 (42%)

(8 frame punish) 112~df2~df1~df2(ex), 4, 4, d1, 112~df2~df1~df2 (40%)

(low) b31~df2~df1~df2(ex), 4, 4, d1, 112~df2~df1~df2 (39%)

(13 frame advancing mid) f2~df2~df1~df2(ex), 4, 4, d1, 112~df2~df1~df2 (40%)



PYROMANCER

METERLESS
(10 frame launcher) 2u3, njp, 4 34~df2 (28%) [dust setup]
(10 frame launcher) 2u3, njp, 4, 34~db4 (31%)

(overhead) f3(charged), 4, d1, 11, 112~db4 (33%)
(overhead) f3(charged), 4, d1, 11, 112~df2 (29%) [dust setup]


METER
(8 frame punish) 112~df3(ex), j3, df3, njp, 4, 34~db4 (34%)
(8 frame punish) 112~df3(ex), j3, df3, njp, 4, d1,112~df2 (32%) [dust setup]

(low) b31~df3(ex), j3, df3, njp, 4, 34~db4 (33%)
(low) b31~df3(ex), j3, df3, njp, 4, d1,112~df2 (30%) [dust setup]

(13 frame advancing mid) f2~df3(ex), j3, df3, njp, 4, 34~db4 (34%)
(13 frame advancing mid) f2~df3(ex), j3, df3, njp, 4, d1,112~df2 (31%) [dust setup]

(10 frame launcher) 2u3, 4~df2(ex), 11, 112~df1 (37%)

(overhead) f3(charged), 24~df2(ex), 112~df1 (39%)




DRAGON NAGINATA


METERLESS
(low) b32~df3~dd, 11, 11, b32~db4 (25%)

(overhead) f3(charged), 11, 11, 34~bf2 (30%)


(8 frame punish) 112~df3, d2~f2, j1, 24~df3, d2~f2, j1, 2u3, njp, 4, 12, 34~bf2 (41%)
(8 frame punish) 112~df3, d2~f2, j1, 24~df3, d2~f2, j1, 2u3, njp, 4, 34~db4 (40%) [better oki]

(10 frame punish) 24~df3, d2~f2, j1, 24~df3, d2~f2, j1, 2u3, njp, 4, 12, 34~bf2 (42%)
(10 frame punish) 24~df3, d2~f2, j1, 24~df3, d2~f2, j1, 2u3, njp, 4, 34~db4 (41%) [better oki]

(13 frame advancing mid) f2~df3, d2~f2, j1, 24~df3, d2~f2, j1, 2u3, njp, 4, 12, 34~bf2 (41%)
(13 frame advancing mid) f2~df3, d2~f2, j2, f2~df3, d2~f2, j2, 2u3, njp, 4, 34~db4 (40%) [better oki]

METER
xxxxxxx
 
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Orbit Aquary

Want a balloon?
Pyromancer: df2 to get more damage. ji1, b31, EXdf3, 4, df3, d2, 23, df1 (35% damage, 1 bar)

I don't think pyromancer is the best for combos, but there is still potential for them, especially with df2.

Just picked her up, and haven't tried the other variations yet. She definitely has lots of potential.
 

TakeAChance

TYM White Knight
Kobu

112 df2df1df2EX jump kick teleport forward j1 f2 db4 33 percent

You can end with b1 2+3 1+2 to switch sides or 34-db4 for max damage.
 

DevilMaySpy

Mama's Little Bumgorf
Pyromancer: df2 to get more damage. ji1, b31, EXdf3, 4, df3, d2, 23, df1 (35% damage, 1 bar)

I don't think pyromancer is the best for combos, but there is still potential for them, especially with df2.

Just picked her up, and haven't tried the other variations yet. She definitely has lots of potential.

Break her open MrAquary, and be sure to hit confirm! ;)
 

TakeAChance

TYM White Knight
More damage/room for more for Kobu.

112 Df2 Df1 Df2(mb) Jk3~teleport forward njp 34~flipkick =35% hardknockdown

B31 Df2 Df1 Df2(mb) Jk3~teleport forward njp 34~flipkick = 33% hard knockdown.
 

SaltShaker

In Zoning We Trust
For sure there looks like you can run cancel combo strings and extend them after a landed magic dust in Pyro. I'm on PSN so make it happen people!
 

Koor

Hot Gyahbage
Simple Kobu Jutsu Combos:
B12+4, EX DF1, 321,RC F2, Flipkick = 32%

B12+4, DF2, DF1,EXDF2, NJP, Slight walk forward, 34, Flipkick = 36%
 
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BloodyNights

"My kunai will find it's mark."
How are her combos without meter? lol looks like everyones getting just slightly over 30% with the cost of a bar.