SakuraMadoi
Noob
Can someone teach me how to do that weird Pogo jump setup for Dragon Naginata? like I understand the inputs and simply practicing it over and over isn't helping. I need someone to explain it to me
As soon as you are done the teleport hold down, then after you see her start to fall press 2 or 1Can you give me a tip on getting the njp to come out consistently? It seems I can only get it to come out randomly
You can't combo off of df2. I just put it in there to show that you have to do it prior to get max damage. If you want take a step back after df2 and it will workI can't do any ji2's after df2. It always goes over them
probably alot, im kinda turd at this game. My main problem is trying to open someone up in the pogo stick variation, again probably just me sucking but she feels like she has the same problem as kung lao.What are you missing?
We thought Kung Lao had problems. Till he started winning Tournaments.probably alot, im kinda turd at this game. My main problem is trying to open someone up in the pogo stick variation, again probably just me sucking but she feels like she has the same problem as kung lao.
Panic mode has the second post down pact. Literally scroll past the not updated first post and you'll find a wonderful color cordinated post with lots of nice info.Can someone do an old man with no time a favor and update the original post with a neat orderly list?
Also......
If you are not going to maintain a neat orderly list don't make the original post.
Panic mode has the second post down pact. Literally scroll past the not updated first post and you'll find a wonderful color cordinated post with lots of nice info.
After 2 pogo hits you will always get a Jp instead of a pogo on the 3rd try.So is there a limit to how many pogo attacks connect after a teleport?
To better clarify how many times can one do teleport reps?
Are you talking about me? Because the other guy took over. It is the second post. If you want I could update my original post but It could be redundant with the second post. Let me know.Can someone do an old man with no time a favor and update the original post with a neat orderly list?
Also......
If you are not going to maintain a neat orderly list don't make the original post.
Its hard to cancel JI3 into DF3 consistent after EX DF2 for the kobo jutsu. Im using ps4 dpad anytipsI will update this post with combos as I/others discover them to save searching through the thread.
Notation
ATTACKS
1 – front punch (fp): square on PS4, X on Xbone
2 – back punch (bp): triangle on PS4, Y on Xbone
3 – front kick (fk): X on PS3, A on Xbone
4 – back kick (bk): Circle on PS4, B on Xbone
DIRECTIONS
u - UP
d - DOWN
b – BACK (away from opponent)
f - FORWARD (towards opponent)
JUMPS
j - jump
ji – jump in (Jump towards opponent)
nj - neutral jump (Jump directly up)
njp – neutral jump punch (neutral jump + 1/2)
OTHERS
~ - cancel
xx – cancel
(ex) – indicates EX version of a special
(MB) - indicates a MB version of a special/move
RUN – indicates a run (ff+block)
THRW - indicates a throw (L1 on PS4, Left Bumper on Xbone)
, - end of string/normal/special
> - end of string/normal/special
+ - indicates button pressed at same time
Color Key:
Green=Kobo Jutsu
Red=Pyromancer
Blue=Dragon Naginata
MIDSCREEN
KOBO JUTSU
METERLESS
xxxxxx
METER
112~df2~df1~df2(ex), ji3~df3, njp, 34~db4 (35%)
f2~df2~df1~df2(ex), ji3~df3, njp, 34~db4 (35%)
b12+4~df2~df1~df2(ex), ji3~df3, njp, 34~db4 (37%)
b31~df2~df1~df2(ex), ji3~df3, njp, 34~db4 (33%)
PYROMANCER
METERLESS
xxxxxx
METER
xxxxxx
DRAGON NAGINATA
METERLESS
112~df3, d2~f2, d2~f2, ji2, 2u4, RUN~34~db4 (35%)
f2~df3, d2~f2, d2~f2, ji2, 2u4, RUN~34~db4 (35%)
(against Goro/Ferra)
112~df3, d2~f2, d2~2, njp, ji2, RUN~34~db4 (32%)
f2~df3, d2~f2, d2~2, njp, ji2, RUN~34~db4 (32%)
METER
xxxxxx
CORNER
KOBO JUTSU
METERLESS
xxxxxx
METER
xxxxxx
PYROMANCER
METERLESS
xxxxxxx
METER
xxxxxxx
DRAGON NAGINATA
METERLESS
xxxxxxx
METER
xxxxxxx
that is an awesome combo, helps alot... i havent had much time to practice and this did me justiceThis combo is a little more practical I think but she's still going to be execution heavy if you want bigger damage.
JiP > 4 > DF3 > D2 > D2 > JiP > 2U3 > (Run Cancel) > 4 > EXDF3 > 4 > DF3 > NJP > 34 > BF2 (44% Midscreen Corner Carry)
You can replace the beginning of the combo with f2 at the expense of 2%
SHIT now I have to check out Naginata againDN b32 Teleport Cancel 33% 1-Meter:
You can opt to use no meter and do b32~TC, 112~db4 for 22%, maybe you can do b31 then RC a 112~db4 for more damage? It's hard enough already lol