It's fdf4 mid rangeAnyone got his second fatality? Some says fdf others say bdb 4 mid range but neither seems to work.
S1 and S2 work and are stupid fast for anti airs. S1/2, b2 xx ice ball, ji2, b143 xx slide. Raw b2 xx ice ball is pretty good as well.Any good antiair besides d2?
A Tekken player? That’s the good life dude, what sins did you commit that brought to an NRS game.must be my timing being way off. I'm no stranger to poking after hundreds of hours of Tekken, I just had a hard time getting even jabs out. didn't even get to the mixup part, lol.
Agreed, this matchup is super annoying along with Cetrion. I don't know the best way to combat zoners besides change to the other variation where the ex ice ball can eat their projectilesSkarlet giving me problems smh
Cold Shoulder is Hot (ironically) Garbage, there is no possible defense. Reach is crap, doesn't low profile highs, equally punishable on block, isn't a low, is much slower and only slightly increases the damage. Even if it didn't cost 1 slot I wouldn't replace Slide with it.Honestly, I think his deep freeze + shoulder variation is better than his 2nd variation. Air axe is great, but the other two seem bad. Both are easily reacted to. Icicles seem gimmicky, and are punishable at anything except max distance. And I also feel like time spent throwing out frigid storm could be spent tossing iceball for a full combo instead, which is a faster projectile anyways.
Meanwhile, in his other variation, shoulder not only gives you better combo dmg on average, but has no side switch on amplify, so you can keep pushing your opponent to the corner where your 124 KB combos will be more effective. Yes, you lose the slide KB after 3 amped slides, but the average damage you gain across 3 combos with amped shoulder make up for it. Hell, if you really need to, you can even squeeze out another 2-3% in a combo with amped iceball if you have 2 bars to burn.
Speaking of amped iceball, it makes up for not being able to low profile high projectiles with slide, because you can just blow through them with iceball instead for a full combo. And finally, it even lets you full combo off of f2 so you can get full damage 50/50s. I just feel like this variation not only grants higher combo damage, but more opportunities for big damage as well.
Its main strength imo is as a combo ender that doesn't switch sides. However, I wouldn't pick it in a custom variation either, because I'd rather have rising ice or creeping ice (or both). My point is though, as far as the tourney variations are concerned, you don't really need to be throwing out random slides to close distance under projectiles because you have amped iceball instead. Deep Freeze is what largely makes that variation better than the alternative imo.Cold Shoulder is Hot (ironically) Garbage, there is no possible defense. Reach is crap, doesn't low profile highs, equally punishable on block, isn't a low, is much slower and only slightly increases the damage. Even if it didn't cost 1 slot I wouldn't replace Slide with it.
[the side switch isn't really a problem https://streamable.com/iefzmIts main strength imo is as a combo ender that doesn't switch sides. However, I wouldn't pick it in a custom variation either, because I'd rather have rising ice or creeping ice (or both). My point is though, as far as the tourney variations are concerned, you don't really need to be throwing out random slides to close distance under projectiles because you have amped iceball instead. Deep Freeze is what largely makes that variation better than the alternative imo.
Same side, but with only about a sweep's distance of corner carry. The same combo with shoulder corner carries for over half the stage.[the side switch isn't really a problem https://streamable.com/iefzm
it sucks because i think he needs both ex iceball, and slide. As of right now, im using both on depending match up. against zone heavy characters im using DOW. The extra moves he gets in TI are useless, and the ex ice ball is too valuable. Everything else i use TI, because i think slide is very good.
has anyone checked if this one works across the cast? could do it consistently enough on kano in practice, but I have a hunch it could be sensitive to weird hitboxes. I get a tingling feeling thinking about gender specific GM corner combos. aah good times[the side switch isn't really a problem https://streamable.com/iefzm
Yeah, this is more or less the bnb. You can add a s2 after the jik for more damage, or ji2 after freeze to make it easier.has anyone checked if this one works across the cast? could do it consistently enough on kano in practice, but I have a hunch it could be sensitive to weird hitboxes. I get a tingling feeling thinking about gender specific GM corner combos. aah good times