Thanks very much! So are we thinking ground freeze might actually be superior to ice clone-lite if we got either in a tournament variation?
It's looking like midscreen it might be because it doesn't have much negatives. You have to sacrifice damage (and with further testing I'm seeing that sometimes after the crossover combo they're punished for using a get up, but avoid the puddle if they don't do anything because they're right in the limit so maybe the string has to be ended at B14GroundFreeze rather than B143).
Midscreen Artic Trap sort of stops straight melee opponents, but it doesn't stop projectiles or teleports so it's not like you build a fort to start throwing iceballs. In the corner though the setup is safe against wakeup U3 unlike ground freeze, so they're forced to wake up blocking. I need a lot more testing with both moves to be honest, but they're looking like they got potential.
Once you start experimenting with some of his kustom moves, this is actually a fun character, the problem is that they got the worst and most boring moves for his tournament variations so playing "official Subbie" is boring AF.
So far I'm also seeing that compared with the rest of the cast, he actually has very good neutral and wakeup options (as long as they fix the low profiling under U3) and it's overal hard to punish if he hit confirms properly, after the initial impressions I think the character can be good, but he needs different tourney variations.