Braindead
I want Kronika to step on my face
No one because he's a trash character and no one wants to bother with himWho picked up Sub among good players? I want to watch some high level streams.
No one because he's a trash character and no one wants to bother with himWho picked up Sub among good players? I want to watch some high level streams.
Ok I've been testing it and at the point where they can it's a bit stupid to use the resources. Sure, you ignore around 4.3% damage, but sub doesn't get into the animation so no advantage and if sub wasn't going to use meter the defensive bars are wasted for nothing. Let them do it.The opponent can break away between slide and amplified slide -___-
Watch out for that when you think you're closing out the match with inescapable combos. Some people I play against already started catching onto that.
Subzero can waste the bar on amplifying the slide and they drop out of it. And again you should keep your eye on that when you think you're closing out the match with an inescapable combo.Ok I've been testing it and at the point where they can it's a bit stupid to use the resources. Sure, you ignore around 4.3% damage, but sub doesn't get into the animation so no advantage and if sub wasn't going to use meter the defensive bars are wasted for nothing. Let them do it.
Anything to move away from this pre-release thread tbhWhen’s “Match Up” thread?
To be honest with you I've kind of checked out on Sub-Zero, and I'm not like a super good player. I figured one of the pros would make the matchup thread. You, braindead and Glue seem like the most competitive minded people here. I always defer to you guys.When’s “Match Up” thread?
I’m just here for the memes. I had a couple sets vs NerdJosh Cetrion that I’m looking to post for MU study. That and maybe a video thread for notable SZ players and TYM member highlights, stuff like that.To be honest with you I've kind of checked out on Sub-Zero, and I'm not like a super good player. I figured one of the pros would make the matchup thread. You, braindead and Glue seem like the most competitive minded people here. I always defer to you guys.
I also need to update the other thread today.
In the corner, s4 xx ice ball scales the best? Like if you were to read a wake up u3 or something.Anyone find any use for s4 s3 and 33? Anything at all? lol
Check out Noob’s tutorial. It sheds light on what makes him tick and only takes a couple seconds. Anyway, seems like a battle of reactions. If you react to his zoning with ex ice ball, you’ll win. If he reacts to your ice ball with teleslam, he’ll win. Stay grounded/ neutral and react to what /he/ does.does anyone play dead of winter much? i ran dead of winter against a heavy zoning saibot and that shit was uphill all the way. ex iceball gave me no mileage whatsoever
Hey fellow Lin Kuei, check out sikander555 stream videos and combo videos in his youtube channel for some spicy Sub-Zero gameplay. Not tournament variations though, but just to give you a glimpse of the potential that Sub-Zero could have if his tournament variations are changed in future (hopefully).Who picked up Sub among good players? I want to watch some high level streams.
I'll use 33 once in a blue moon if I conditioned the opponent to block. If Sub-Zero had faster 1s, it'd be a bit nicer to have for frame traps. It's an okay tool for the wrong character.Anyone find any use for s4 s3 and 33? Anything at all? lol
you can definitely get it to a consistent level. there are ways to make it easier: you want to be a short step away from the opponent when you jump so the j3 lands deep. this lets you land quicker and so the s2 comes out faster and the opponent is lifted higher making the followup timing after s2 much more lenienthow consistent you are with the ice ball, cross up jump 3, s2, 124/b143 slide combo?
Yeah I've been testing ground freeze and arctic trap and they got potential.
Insightful guide on how to use Ground Ice. It does not allow Sub-Zero to kombo from Ground Ice, but rather its an unblockable ability that restands the opponent and gives Sub-Zero the advantage of starting kombo strings ahead of its enemy (whether to go LOW or OVERHEAD), complimenting his 50/50 utility.
Example, B2 (knocks opponent up and into the ground) into Ground Ice. While the opponent is trapped from Ground Ice and you predict he/she is going to block HIGH, go with B32 into IceBall / Amp Rising Ice, and you get a full damage kombo. Predict the opponent would block low, go with F2 into Amp Ice Ball / Amp Rising Ice, and you get a full damage kombo. It is all about keeping the opponent guessing. You keep guessing right, you will keep getting free damage onto the enemy.
Also, the opponent is unable to roll out of Ground Ice or wakeup with Up+1/Up+2. However, the opponent CAN wakeup with Up+3/Up+4, so it would not be wise to use Ground ice to trap opponents at the corner, unless the opponent does not have the bars of meter to do so. At midscreen however, opponent's Up+3/Up+4 wakeup attack may allow him/her to escape Ground Ice, but will not hit Sub-Zero as he is out of reach. Watch the video and you will understand.
After a freeze, crossover kick, 2, B143Slide (or ground freeze if equipped to go vortex).What’s the notation for these crossover kick combos?