EntropicByDesign
It's all so very confusing.
Ibuki got better or nah
- Decreased vitality from 950 to 925
- Standing LP:
- Decreased advantage on hit from +3F to +2F
- Decreased advantage on block from +2F to +1F
- Can no longer rapid cancel
- Changed the collision boxes during the move
- Standing LK, Standing HP: Changed the collision boxes during the move
- Standing HK: Increased the advantage on hit form +1F to +3F
- Crouching LP, Crouching HP, Jumping HP, Jumping HK: Changed the hurtbox
- Crouching MP:
- Recovery increased from 12F to 16F
- Changed the hurtbox
- Crouching MK:
- Increased the advantage on hit from 0 to +3F
- Decreased the disadvantage on block from -3F to -2F
- Jumping MP: Changed the combo restrictions
- Agemen:
- Changed the hitbox and hurtbox
- Can no longer special move cancel the second hit
- Tobikura (Jumping LP > MK): Increased knockback distance on hit
- Shakunage (2MP > 6HP): Increased the advantage on hit from 0F to +2F
- EX Kunai:
- Increased the recovery by 4F
- Increased the knock back distance for the explosion on hit
- Tenrai (V-Skill): Decreased the amount of V-Gauge meter gain on hit
- Rokushaku Horokudama (V-Trigger)L
- Decreased the stun from 100 to 80
- Changed the combo restrictions on hit
- Increased amount of EX meter gain on hit
- Kunai Ikkinage: Can be special move canceled
St.hk will combo into a st.lp now that it's +3, and that gives you a lp x dp/raida combo.
Cr.mk being +3 OH and -2 OB seems like it would be nice as well. It's safe now.. the pushback on hit isn't enough to get anything guaranteed - a jab wont reach even at point blank - but on CH, you can get a st.lk if you aren't too far back. You don't have to be point blank or anything, but closer to it's max range and the st.lk will whiff. I dont know if this worked previously or not, bu she can get cr.mk x VT2 and it combos. Again, I dont know if this worked before or not.. but it does now. On reg hit as well. I dont know her neutral well enough to know what this will really mean, but my instincts tell me, it's going give her some good shit. Even if it's not a combo on normal hit, being +3 will likely enable quite a lot of followup pressure/frametrap/etc stuff.
cr.mp x f.hp is +2 OH now. So.. yay? I dunno.
Kunai Ikkinage - this is the charged kunai throw. No clue. i assume it's meant to give her a big cash-out combo potential? It's always nice to be able to do extra stuff.