Lol, how's Laura? She's kinda a grappler. She's my second character after Ryu but not even sure if they became better or not.
I certainly cant speak from experience here, but looking at her changes, she got some nerfs. Where she'll land I have no idea..
st.mk is +4 now on hit.. That's a buff. I dont know what all it enables exactly, since she has a 3f normal I presume she could combo st.mk into st.lp already. I guess this allows cr.lk or cr.lp to combo after, both being 4f normals.. but Im not sure why you'd care. They are +4 OH, vs st.lp's +3, but since I dont know her combo route, I have no idea what this equates to - or if it enables something else entirely. Shrug.
Her sweep seems to have gotten 2f worse on whiff and block.. so a 'nerf'.. more time to whiff punish, or punish on block. FAT says -12 OB, but I dunno if its updated or not. -12 or -14 seems about the same to me in that you can punish with just about anything you're in range for either way. Shrug.
Linear Movement – Avante/Linear Movement – Esquiva/Linear Movement – Finta (Spark Show Version. - This can be CH now I guess? I dont know it means when it says its had it's collision boxes expanded upward when performed from thunder clap or somehting.. I have no idea.. But them being CHable now - if thats what it means - I would think is a noticeable nerf? Shrug.
Esquiva (Attack, Spark Show Version) - Startup increased from 34F to 32F. Not sure if this is a typo or what. Cause increasing from 34 to 32 doesnt make sense. So I dunno if they are saying they decreased it by 2f (a buff) or its supposed to read "Increased from 32 to 34". FAT online doesnt have startup frame data here, so I dunno.
Double slap - her vreversal - is 1f slower. Nerf.
EX Sunset Wheel - her command throw - expanded forward hitbox for second active throw frame... You'll need someone smarter than me to chime in here. No clue. Maybe its a small increase in range past its first active frame? Maybe it retracted a little after that or something. Dunno its range prior, so I cant try to eyeball test it.
Matsuda Sway - her vt2 ability, done w/ hp+hk when in VT2 - doesnt use V gauge any more. This would be a buff. I have no idea how big of one, or whatever. But you can use it to your hearts content now.
Shock choke - vt2 ability.. you do the sway w/ hp+hk, then you activate the choke by hitting hp+hk again when your close. You can also do the sway, and access your mp+mk command dash forward then hit hp+hk to activate it. Uses twice the vgauge now.. and had a "phenomenon" fixed where the move would have a hurtbox during its animation. So, sort of a nerf in that it uses twice the gauge, but Im guessing that since the gauge use of the Sway itself was removed, its probably the same? Im gonna GUESS and say before you could sway into choke twice... and now you can sway all you want, but you can still only choke twice. I read the hurtbox fix thing as a bug that was fixed.
Soooooooo, I have no idea why I typed all that. Im really bored. She seems like by and large she was nerfed, unless that st,mk buff amounts to more than I understand it to.. She's had some stuff made slower, and some things made a little more unsafe. etc.
Shruggles.