That's it? Where is the character balance?
RYU
Hurtbox:
Adjusted hurtbox when changing direction while crouching
Forward throw: Increased recovery on-hit by 8F
Reduced stun damage from 170 to 120
Reduced CA gauge accrual
Increased distance from opponent after hit
Standing LP (Normal/V-Trigger): Shrunk hitbox in upwards direction
Increased horizontal knockback on-hit in the air
Expanded hitbox in forward direction
Standing LK:
Shrunk hitbox in forward direction
Standing MP (Normal/V-Trigger):
Changed advantage on-hit from +6F to +7F
Expanded hurtbox that appears during 3-12F of action in forward direction
Shrunk hitbox in forward direction
Standing HP (Normal/V-Trigger): Changed startup from 7F to 8F
o Increased overall animation by 1F
Only V-Trigger HP is cancellable
Standing HK:
Changed action recovery from 18F to 20F
o Recovery on-hit or block have not changed
Crouching LP (Normal/V-Trigger):
Increased duration of hitbox from 2F to 3F
Expanded distance of pushback on-hit and block
Fixed bug that when mash canceling into a normal Crouching LP, was not recognized as not
countered even when taking a hit before the first frame of attack startup
Crouching MP (Normal/V-Trigger): Changed startup from 5F to 6F
o Increased overall animation by 1F
Somewhat expanded hitbox in forward direction
Expanded hurtbox around hitbox in forward direction
Shrunk upper hitbox
Crouching MK:
Changed startup from 6F to 7F
o Increased overall animation by 1F
Changed duration of hitbox from 2F to 3F
Crouching HK:
Changed startup from 7F to 8F
Increased overall animation by 1F
Lowered damage from 100 to 90
Shrunk hitbox in forward direction
Jumping LK:
Expanded active hurtbox in downward direction
Shrunk hitbox in downward direction
Jumping MP (Normal/V-Trigger):
Changed damaged caused by normal version from 80(40+40) to 60(30+30)
Decreased damage caused by V-Trigger version from 80(40+40) to 60(30+30)
Block properties for 2nd hit changed from mid to high
Jumping MK:
Shrunk lower hitbox
Axe Kick: Changed recovery on-block from ±0F to -2F
First and 2nd hits can be cancelled into specials, CA, and V-Trigger
Collarbone Breaker (Normal/V-Trigger):
Changed startup from 20F to 22F
o Increased overall animation by 2F
Changed recovery on-hit from ±0F to +1F
Changed recovery on-block from -4F to -6F
Solar Plexus Strike (Normal/V-Trigger):
Increased stun damage (for normal: 100 to 150, for V-Trigger: 130 to 180)
Changed advantage on-hit from +6F to +8F
Jodan Sanrengeki:
Increased damage of second hit from 60 to 70
Increased stun damage of second hit (for normal: 70 to 100, for V-Trigger: 100 to 130)
Increased stun damage of third hit from 80 to 100
Second hit can be cancelled by V-Trigger
Shrunk hit back on second hit
Increased duration that damaged side is suspended in when third hit hits
V-Reversal Hashogeki:
Changed startup 15F to 17F
Changed distance and advantage on-hit
V-Skill Mind's Eye:
Changed animation recovery on whiff from 29F to 32F
Increase V-Gauge accrual from 25 to 50 when successful
Hadoken:
Changed overall animation (L: 46F to 47F, H: 48F to 47F)
Decreased amount of CA gauge accrued on activation
Increased amount of CA gauge accrued on-hit or block
Changed advantage on-block from -7F to -6F
Hadoken (V-Trigger):
Decreased amount of CA gauge accrued on activation
Increased amount of CA gauge accrued on-hit or block
Fixed bug that even when hit during 1-7F of animation, was not registered as a counter
EX Hadoken (Normal/V-Trigger):
Changed advantage on-block from -2F to +2F
Fixed bug that even when hit during 1-6F of animation during V-Trigger, was not registered as a
counter
L Shoryuken (Normal/V-Trigger):
Reduced damage from 120 to 110 during V-Trigger
Expanded hurtbox that appears during 1-3F in downward direction
Expanded hitbox on startup during V-Trigger in forward direction
M Shoryuken (Normal/V-Trigger):
Decreased damage during V-Trigger from 140 to 130
Added hurtbox and throwable box during 1-2F
Changed physical strike/projectile invincibility to 3-6F
Added collision box to lower body during 6F
Expanded hitbox on startup in upward direction
H Shoryuken (Normal/V-Trigger):
Decreased damage of normal version from 140 to 120
Decreased damage during V-Trigger from 160 to 130
Decreased stun damage of normal version from 200 to 150
Decreased stun damage during V-Trigger from 250 to 200
During 1-3F, removed invincibility and added hurtbox and throwable box
EX Shoryuken (Normal/V-Trigger):
Expanded hitbox on startup both in forward and downward directions
L Tatsumaki Senpukyaku:
Increased damage from 80 to 90
Decreased stun damage from 200 to 150
M Tatsumaki Senpukyaku:
Changed recovery when landing from 12F to 14F
Decreased chip damage on-block from 25×2 to 17×2
Decreased stun damage from 200 to 150
H Tatsumaki Senpukyaku:
Changed recovery when landing from 11F to 15F
Decreased damage from 120 to 110
Decreased chip damage on-block from 30×3 to 19×3
Decreased stun damage from 200 to 150
EX Tatsumaki Senpukyaku:
Decreased stun damage from 200 to 150
Airborne Tatsumaki Senpukyaku:
On-hit, can juggle with Shinku Hadoken or Denjin Hadoken
EX Airborne Tatsumaki Senpukyaku:
Increased damage from 160 to 170
Increased stun damage from 200 to 250
Shinku Hadoken:
Reduced pushback on-block