Didn't even know that was a thing in SF4. Are all the other leniency things intact though?
The response of all Cammy, Ken, Ryu, Necalli players everywhere. Nothing like missing a strong or jab DP and immediately doing another. Nah better yet EX that bitch for maximum "reads".
I think he's very viable. I'm having fun learning him. I think zoning will be just fine in this game. They did make it less effective but when you think about it, it was VERY effective in SF4. So zoning just looks bad when it gets toned down and this new SF is more offensive based. But projectiles still have their place and still do the thing they always did. Control space, chip, build meter and basically control the flow of the match. I think it was a really smart move to give Dhalsim and F.A.N.G non-traditional projectiles. I feel it allowed them the freedom to really make them good but not broken defensive characters.
@GAV I got survival figured out. I tried gaming the system but i just end up getting fucked up anyways. But I have this Hori FC and it has a turbo function. So I just tested it with R.Mika with HK set to rapid press and the computer just blocks/ gets hit/ jabs/ crush countered. When I get back from class I'm grinding out Mika's and Ken's stuff then on to my other mains. I'll put hell mode off till a really lazy day.