lslick
Stole this pic from Doombawkz :P
I don't think there is a single counter/parry in this game that covers that option outside of her xrayi wish her parry would cover njp
I don't think there is a single counter/parry in this game that covers that option outside of her xrayi wish her parry would cover njp
It doesnt make since to be mid does it? Sure it gives Demo a hard to block mixup but why isnt Jacqui's low rocket (db3?) a mid?You aren't the only one that thinks that..I believe on the first page of this thread, there was someone hoping that grenades hit low =[
Well think of it like this, would it make sense for her grenades mid air be considered a low? If they were considered high in the air, the opponent can duck under them if they aren't blocking. They could have done something similar to it like they did with jumping attacks. Where on the way up, it hits one area(mid) and on the way down it hits another(overhead). So for grenades, it could have been mid while airborne and low if they are touching the ground at the moment of explosion. But at this moment, there isn't much we can do about that =[It doesnt make since to be mid does it? Sure it gives Demo a hard to block mixup but why isnt Jacqui's low rocket (db3?) a mid?
there isn't but i would love for that to happen since people jump around like retarded kangaroos.I don't think there is a single counter/parry in this game that covers that option outside of her xray
I didnt mean that the mid air granade should be low. I just wanted the ground one to be low. But i do agree on that it would be nice if they did it somthing like jumping attacks. That would make senseWell think of it like this, would it make sense for her grenades mid air be considered a low? If they were considered high in the air, the opponent can duck under them if they aren't blocking. They could have done something similar to it like they did with jumping attacks. Where on the way up, it hits one area(mid) and on the way down it hits another(overhead). So for grenades, it could have been mid while airborne and low if they are touching the ground at the moment of explosion. But at this moment, there isn't much we can do about that =[
Quan's NJP is godlike, its no wounder people use it ;PNJP is so annoying, and everybody is doing it online! especially Shinnoks and Quan chi's, use her 3 or arc kick but not guaranteed, if desperate xray!
check the command list? <_<;How on earth do you play special forces sonya like lol the drone is not shooting it's just sitting there chilling. I don't even know where to start with her bnb's. lol someone help me.
Yeah, Quan's nj.p is probably one of the best. If you want to contest it, at best you can trade with a D2 if you're close, or you can try to read the jump and beat them out with a j.1, but it's risky either way. (Especially against Quan Chi since it comes out in 5 frames)NJP is so annoying, and everybody is doing it online! especially Shinnoks and Quan chi's, use her 3 or arc kick but not guaranteed, if desperate xray!
Just started with the Dronya, but you basically sent the low Kamakazi drone instead of cancelling to MS, then use that Stance specific B2 I think it is to follow up.How on earth do you play special forces sonya like lol the drone is not shooting it's just sitting there chilling. I don't even know where to start with her bnb's. lol someone help me.
I find it hard as well but you really gotta learn how to block her strings because she's negative on most of them. Also you can parry, EX parry or X-ray her b124 before the last hit. Thus you're able to shut down one of her best tools.Any tips on dealing with Cassie Cage? Always feel like I'm missing opportunities to punish her, or she pokes me out of everything with down 1??
Any ideas
dive kickis the b124 the string that ends with her front kick that's pushes you almost full screen? The one that is safe on block?
I'm sure my friend spams out D1 a lot which I find hard to deal with online..... he D1 then either throws, or goes for her D/F1 low/OH starter which I can't react to
I find when ever I D/K with Sonya I go over crouching players heads :S am I not D/K low enough in the air? How would I achieve this ?dive kick
the minute you know he's going to d+1, jump back dive kick and make him eat a 30% combo
tk motionI find when ever I D/K with Sonya I go over crouching players heads :S am I not D/K low enough in the air? How would I achieve this ?
When do you like to use it?f4 is really good.
I utilize it more for mobility baits more than anything, especially if I'm fullscreen. Two quickly inputted dive kicks will put you in their face, bonus points if you can get over a projectile.ub dive kick is a very important tool not just for comboing dive kicks, but also baiting them with fake whiffed dive kicks and then punishing them.
I don't think she is easy to use at allSo anyone else feeling Sonya is bit easy to use and yet is very difficult to fight? Rarely do I ever actually have to try with her online unless I'm fighting another Sonya.
I'm not the only person this happens to . Usually it doesn't happen but for some reason I got arc kick alot yesterdayARC kick coming out when going for a b14 makes me want to smash my controller. Shit is so dumb.