You are mostly addressing a point that I never argued. I agree that scenarios for which you get punished for trying to do combos are not acceptable. Sonic Fox lists Cetrion as an example, but honestly how many times does a player like Dragon get punished because of breakaways? Rarely. The best players understand when to adjust their combos.
You can also argue that combo breakers are superior to breakaways, at least in some aspects.
- Combo breakers can be used to escape grounded combos.
- Combo breakers reset the neutral game whereas breakaways usually favor the offensive player.
- If my memory serves me correctly, combo breakers cannot be "punished", but breakaways take reduced damage during armor.
I am also aware that certain characters ignore breakaways while certain others are more susceptible to them. This issue is inevitable in fighting games.
The reality is that the breakaway problem has been massively exacerbated. Nobody is placing top 8 at Koloseum because they are fraudulently breaking away from combos, but I guess many people have convinced themselves that this is so.