John Grizzly
The axe that clears the forest
If NRS refuses to rework the worst mechanic in the game, at least give every god damn character a move that ignores breakaway like Spawn has.
I'm sure the face of the community saying "if you dont play the game like I do then dont bother" wont be motivating to newer players that MK11 desperately needsI think they kinda like to talk shit in a harmless way.
They'll probably just do this if they do anything. It's probably the easiest "fix" for them to doIf NRS refuses to rework the worst mechanic in the game, at least give every god damn character a move that ignores breakaway like Spawn has.
Easiest fix would just be to make the knockdown off breakers insanely long so no one could possibly punish anything.They'll probably just do this if they do anything. It's probably the easiest "fix" for them to do
Right, but then you have the other side of the issue. Who's going to spend two bars to deal with crazy oki setups? At that point, you might as well just delete breakaway altogether.Easiest fix would just be to make the knockdown off breakers insanely long so no one could possibly punish anything.
I mean, that's what breakaway was pitched as, so I have no problem with that. I also have no problem with it being removed entirely and everyone just having to hold damage.Right, but then you have the other side of the issue. Who's going to spend two bars to deal with crazy oki setups? At that point, you might as well just delete breakaway altogether.
I would prefer this option. You fucked up, you eat damage. It'll teach you to not fuck up and try not to suck.I mean, that's what breakaway was pitched as, so I have no problem with that. I also have no problem with it being removed entirely and everyone just having to hold damage.
NRS does not have good track of copying shit they understand, the last thing we want is them copying more shit and making it worse.Regarding breakaways literally all they have to do is copy Guilty Gear's Burst mechanic.
Breakaway is more inherently flawed than breaker was before. The core issue with breakers in 9/X was a symptom of the overall meter system, not so much breakers themselves. At their core, breakers were a desperate defensive play to interrupt the opponent's offense and reset neutral. There was no real mind game involved between the players. Offensive player got damage in and forced the opponent to lose their meter, thus giving them a potential advantage at the cost of losing their combo. Defensive player lost their meter, but also avoided damage and forced everything back to neutral to give themselves a chance again.To play devil's advocate, is breakaway really as bad as people claim? Obviously, scenarios for which you get punished for trying to do combos are unacceptable. However, the implication that breakaway benefits bad players is nonsensical. You have access to the same tool that your opponent does. Breakaway favors a player no more than flawless blocking does. Another argument is that in previous Mortal Kombat games the top tier characters took advantage of combo breakers on a consistent basis because they built meter quickly. The option has been universalized in Mortal Kombat 11 so that the whole roster can properly exploit it.
It does not matter, some characters will be better at it than others, cassie, jacqui, cage are among the archtype that will delete most chars who need a decent launch to even do the damage some of these characters do without getting you off the ground and some even do it from a 7f normal.To play devil's advocate, is breakaway really as bad as people claim? Obviously, scenarios for which you get punished for trying to do combos are unacceptable. However, the implication that breakaway benefits bad players is nonsensical. You have access to the same tool that your opponent does. Breakaway favors a player no more than flawless blocking does. Another argument is that in previous Mortal Kombat games the top tier characters took advantage of combo breakers on a consistent basis because they built meter quickly. The option has been universalized in Mortal Kombat 11 so that the whole roster can properly exploit it.
what game u playin bro? At most they will have to guess strike/throw. If that is scary then I reccomend u guys never leave the land of mk11.Right, but then you have the other side of the issue. Who's going to spend two bars to deal with crazy oki setups? At that point, you might as well just delete breakaway altogether.
As a Buzzed D'Vorah player, I'd LOVE if breakaways completely fucked the defensive player while also giving me plenty of time to set up strepsiptera. Shit would be so dopewhat game u playin bro? At most they will have to guess strike/throw. If that is scary then I reccomend u guys never leave the land of mk11.
You get meatied, thrown or eat an overhead. Big deal.Right, but then you have the other side of the issue. Who's going to spend two bars to deal with crazy oki setups? At that point, you might as well just delete breakaway altogether.
Not the worst thing in the world either. The damage scaling those bugs cause hardly results in any reward.As a Buzzed D'Vorah player, I'd LOVE if breakaways completely fucked the defensive player while also giving me plenty of time to set up strepsiptera. Shit would be so dope