G4S KT
Gaming4Satan Founder
f4 lottery up in this bitchMIXUP: End with f4 xx EX Bomb for one of the following: 2% scaled damage, 10% unscaled, or reset. The timings for each are extremely close together and strict, so attempt at your own risk!!
f4 lottery up in this bitchMIXUP: End with f4 xx EX Bomb for one of the following: 2% scaled damage, 10% unscaled, or reset. The timings for each are extremely close together and strict, so attempt at your own risk!!
Freaking nice! shitty he didnt die thoughPulled the full reset twice in a row against Shao Kahn yesterday. He still wasn't dead.
45% damage.What's the damage on that without xray and with a f4 ender, assuming no EX bomb right after?
Nice 1 blake! i attempted the very same thing with the delayed jumpkick into 3,2. good to see you got it to workSmoke's 52% Wall Combo with X-ray included:
I edited my post. I realized there are sweet spots where you can land it 100% of the time. So that combo I mentioned before works 100% of the time in that specific spot at the start of a match. Whereas if you move a bit closer to the corner, you'd have to condense it to B2+Smoke Bomb, 3 2, F4 reset for it to work perfectly. Timing is always specific. Have to hit the opponent's body perfectly in the middle, syncing your F4 kick with their body in a horizontal line. This changes if you're nowhere near a corner; if you want the EX Smoke Bomb to track them in the middle of the stage, you have to do an F4 kick on the top of their body, but this seriously isn't worth it since it's very hard to pull off. Wish I could make a video to explain, but basically, the speed at which the opponent falls to the ground always changes depending on the combo you're trying to end with the reset, and the area of the stage you're located in affects your timing. It's best to only try it when you're near the corner (don't have to be too close).Well, now I'm not sure. I tried recording your combo and the rerecording showed the reset happening 10 times out of 10. I still maintain that there's a height at which the reset is random, which is where the opponent's ragdoll is below parallel with the f4. But I guess it is in fact possible to get it every time, which just makes it more all the more frustrating when I don't get it.
I really appreciate the help/reply. I will work on the BNBs you have listed in your sig! I am REALLY liking smoke so far btw, I am a sub zero player who uses ermac and noob (and occasionally Liu Kang) for alternates but I was really itching for a new character and smoke has so many great tools! Thanks again man!Just need to learn the timing better. There's no dash after the last 3d12. It's very height-dependent, so it will probably remain difficult for you until you better understand Smoke's other juggles. I recommend learning all his other ones (conveniently located in my sig ) first so you really understand how Smoke carries somebody around the screen, then you'll get a feel for how long it takes that f4 to come out and when to time it properly. There is no magic timing, it's just an on-the-fly sightread sort of thing as to when to do it.
For example, my BnB is jip > 3d12 > dash > 32 > dash > standing 4 xx smoke bomb > 3d12 > jk xx airthrow OR f4 depending on where I want to leave my enemy on the screen. that 32 > dash > standing 4 is awkward, because the timing at which you hit the 32 is slightly different every time, so it changes how high they're gonna be after the 32 connects. Sometimes you have to half-dash to get the standing 4 to connect, sometimes you have to full dash and wait a split second to get it to hit. It's all height-based.
TL;DR Learn Smoke's other combos first to understand how *exactly* his strings juggle. Then go back and try to hit a f4 ender some more. It'll be way easier.