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Guide Smoke Combos!

Great video Altsa. Thanks for putting it together. What editing software are you using?

One thing I do in my tutorials is put the combo inputs on the screen while the combo is going. I slow the video down a little, so people don't have to rewind too often. I play Smoke and I enjoyed this vid. If anyone asks about him, I'll direct to this vid.
 

PeeJaeys

Sabi
I'm dropping smoke, but on another note. There's some stuff I just wouldn't do in that video. Oh btw, don't try these combos online guys. For some reason or another my JIP does not register online anytime I use smoke... Awesomeness. Lol.

Edit: Invisability is very, very slow. Very.
 

JrK

Probably Drunk
Good video thank you!

I'm dropping smoke, but on another note. There's some stuff I just wouldn't do in that video. Oh btw, don't try these combos online guys. For some reason or another my JIP does not register online anytime I use smoke... Awesomeness. Lol.

Edit: Invisability is very, very slow. Very.
:violin:
 

Altsa

I'm dropping smoke, but on another note. There's some stuff I just wouldn't do in that video. Oh btw, don't try these combos online guys. For some reason or another my JIP does not register online anytime I use smoke... Awesomeness. Lol.

Edit: Invisability is very, very slow. Very.
Sad to hear..who are you switching to? And to be honest, these combos really can be used consistently online. The only exception being the final combo that I did completely invisible, the NJP after the 3d12..dont try it online.

Also if you find the b+2,3 smokebomb 3,2 3,2 jk.airthrow hard online, replace the 3,2 3,2 with 3d12 it deals 2% less but you will never drop it.

And yes, the invisibilty is slow. Against certain characters its too slow. Its not something to rely on. Still, its an option and might fool your opponent once or twice.
 

hardwire

Apprentice
I'm dropping smoke, but on another note. There's some stuff I just wouldn't do in that video. Oh btw, don't try these combos online guys. For some reason or another my JIP does not register online anytime I use smoke... Awesomeness. Lol.

Edit: Invisability is very, very slow. Very.
the hell you are

why dude
 

fleshmasher

i got the poison
Online makes me want to drop Smoke too. lol.
Sorry for being off topic but i think lag is Smoke's Kryptonite, he lives from reacting, shaking and punishing. Lag hinders him more than most kharacters..
 

TheJaquio

Kombatant
I find that after the last official patch, JIPs often fail for me online regardless of what character I play. Most of the time, they just go right through my opponent.

Then again, there are all sorts of shenanigans that happen online with moves whiffing or hitting when they clearly shouldn't.
 

PPJ

()
Elder God
NetherRealm Studios
corner shenanigans combo:

3,d+1,2, NJP, delayed diagonal jump kick, 3,d+1,2, 3,d+1,2, 2,1~smokebomb, jumpkick~airthrow 43%
 

G4S KT

Gaming4Satan Founder
I got 55% once with a corner combo. I'm pretty sure it was

jip > 3d12 > njp > 3,2 > 3,2 > 3,2 > 2,1 smoke bomb > jkick/airthrow > EX smoke bomb

It was tricky to pull off so it's not really practical and I let it fall by the wayside. Plus, I don't think it's a good idea to give up corner advantage unless it'll win you the match.
 

PeeJaeys

Sabi
The 1 in the 2,1 can be omitied. It will still connect regardless. Sometimes keeping the 1 wiffs the bomb and creates a really bad situation.
 
You guys are both better than I am, wannna see if you can do something with this?

corner: jip, 3d12, njp, 2, 32, 2, d4 bomb, 32, 214

It doesn't do as much as I think it can, maybe one of you guys can figure out something I couldn't?
 

Altsa

^Well Im impressed. Just wondering if the use of the combo is limited to a certain range from the corner...
 
Is that Sheeva exclusive due to her hitbox? or is it anyone with a big leg hitbox (i think reptile is one?) that is susceptible? or everyone O_O
 

G4S KT

Gaming4Satan Founder
I think it's everyone. You have to be slightly outside the corner when the uppercut connects or else it will catapult them out.

Some extra meter thrown in just for show, but you can do it with one meter for probably 60%.
 
About that 64% Combo. It seems EXTREMELY situational. Like, to the point it's not worth attempting. Your opponent must be almost exactly 3.5 dashes away from the corner. If you hit with 3d12, you have to dash and after just a couple milliseconds you uppercut so that first launch goes much higher, giving you enough time to recover and hit the three 32 strings into d1 bomb.

If after the d1 bomb you do xray, the whole combo does 57% with jip. let me note that out of 50 tries I landed it once, it's very difficult. So if you're gonna waste 3 meters, you may as well just use the EX bombs for guaranteed 64% damage with the chance of your opponent not blocking and resetting him with the last bomb that nobody would expect to come out anyways :p

TLDR I think this combo is useless after lab work
 

G4S KT

Gaming4Satan Founder
About that 64% Combo. It seems EXTREMELY situational. Like, to the point it's not worth attempting. Your opponent must be almost exactly 3.5 dashes away from the corner. If you hit with 3d12, you have to dash and after just a couple milliseconds you uppercut so that first launch goes much higher, giving you enough time to recover and hit the three 32 strings into d1 bomb.

If after the d1 bomb you do xray, the whole combo does 57% with jip. let me note that out of 50 tries I landed it once, it's very difficult. So if you're gonna waste 3 meters, you may as well just use the EX bombs for guaranteed 64% damage with the chance of your opponent not blocking and resetting him with the last bomb that nobody would expect to come out anyways :p

TLDR I think this combo is useless after lab work
yea the combo is totally impractical. I tried it maybe 5 times before saying "fuck this" lol.

Its just totally sweet that check is coming up with new stuff like this.
 

TrickyNick

Weather Man
Corner Combo:

JP-3,d1,2- NJP- 3,2-3,2-3,2-2,1 smoke bomb, 2,1,4 45% Add EX smoke bomb for extra 10%

Midscreen BnB:

JP-3,d1,2-3,2-smoke bomb-3,d1,2-jump kick/air throw 39%

Overhead starter:

b2,3-smoke bomb- 3,d1,2- 3,2 jump kick/air throw (35% I think)

Is this about the limit combo wise? Without the uppercut in a corner. Or is there something i should improve on for more damage

Edit: Never mind just found some cool combos you guys posted on different pages.
 
nick, on your midscreen BnB add a dash > standing 4 between the 32 and bomb. Adds a couple more percent. Also THANK YOU for the corner combo, I was unaware of that one :)
 

Lyuben

Sinestro's might!
Can someone help me out. I am still unsure of what the true midscreen BnB is.

As I stated before my BnB currently is.

3d12,3d12,32, smoke bomb, jump kick for 35%
 
Yeah that corner combo is wicked. Tack the EX smoke bomb on the end and if it connects you get 55%! :)

Can someone help me out. I am still unsure of what the true midscreen BnB is.

As I stated before my BnB currently is.

3d12,3d12,32, smoke bomb, jump kick for 35%
3d12, dash, 32, dash, 4, smoke cloud, 3d12, jk, air throw. I forget how much you get out of it.
Also b23, smoke cloud, 3d12, dash, 3d12, dash 32, teleport punch. A little trickier, you can sub a jk, air throw instead of the second 3d12 if you want.
 

shoshinsha

Apprentice
I'll just throw in what I typically use. I've developed these based on what seems like the best damage that I can hit reliably any time I happen to land a combo starter:

3d12, dash, 32, dash, 4~smoke cloud, dash, 3d12, jk, air throw = 38%
b23~smoke cloud, dash, 32, 3d12, jk, air throw = 36%
smoke cloud, dash, 3d12, 3d12, jk, air throw = 29%

On any of them, you can end with f4 into smoke toward or teleport punch (whiffed) for a different kind of oki game at 1% less damage. And, of course, you can follow up any option with an ex smoke cloud if you want to spend the meter.