low hats: dodge with iaD when they're close, if you're not too far from KL, your dagger will still hit him before he recovers, if not, it will shut down his game.
Stay alert for F3, these are a bit fast, you can D3 to prevent it, or NJP on reads
Kung Lao teleport works in 2 different ways
The normal tele will always pop out on skarlet's back
the EX version will first come out in the back, then it will always come out in the front for the hit, if you character turn into a different direction is exactly where his tele will also come out.
When you learn to escape this pattern, there is no way to KL hits you from teleport.
Tele instant 3: DOWN SLASH, same as any tele fast move, except throw, the crouch stance will make the high moves whiff on skarlet. or step away from the tele and F4 punish
tele-delay 3: Step away from the tele, and F4 punish
Strings:
Standing 1: 10f true high, he won't be attacking with this
Standing 2: 7f, special mid, this attack will only reaches skarlet hitbox if she blocks it, if she D3 at the same time, it will whiff