usedcarsalesmang
Warrior
he needed itThe days were when Imposter Shinnok could do 46% damage all in pure chip because of +24...maybe one day again.
he needed itThe days were when Imposter Shinnok could do 46% damage all in pure chip because of +24...maybe one day again.
I've been away from MK for a few weeks so maybe I missed one, but I was talking the huge one. People were still calling him S tier even after he lost his pressure after MB Hell Sparks so I guess what I was asking was; did the Dark Beam nerf drop him a whole tier, or was he A+ before that and it was just upplay?What? Pre patch as in the recent one or the huge one that nerfed shinnok? most people still aren't playing the match right who are putting him in S tier. His damage, zoning, and pressure have been nerfed considerably since the last big patch
Quan Chi can definitely punish that with a standing 2, it reaches Shinnok and is only 8 fr start up.A list of characters who can't really punish F41D2xxDB because they suffer from
stubby limb syndrome or slowness. Good matchup knowledge to have.
Let me know if I'm wrong or missing anything.
Tempest Lao
Ermac
Balanced Kenshi
Mileena
Takeda (Shirai Ryu)
Quan Chi
Tremor
ok, updated.Quan Chi can definitely punish that with a standing 2, it reaches Shinnok and is only 8 fr start up.
Dash, NJP, f22, mimicry.What do you guys think is the easiest way to continue the vortex in imposter after a MB hellspark launch? I really struggle landing it during lag. What I usually do is run then jump punch 1 and as the opponent is falling I do f2 2 then db1.
You mean after raw MB hellsparks right? If so then yeah what True Grave said, dash, slightly delayed NJP, F22~DB1.What do you guys think is the easiest way to continue the vortex in imposter after a MB hellspark launch? I really struggle landing it during lag. What I usually do is run then jump punch 1 and as the opponent is falling I do f2 2 then db1.
wow that is ridiculously easy. Thank you so much lolDash, NJP, f22, mimicry.
Nope, Flick and Summoned Fiend are unbreakable So yup your combo works, if only the second and third hits of ex shoulder connect then that's completely unbreakableIn necro, can you break the flick or the summoned fiend? If not, you could pull out this clutch combo:
(On wake-up) EXbf3, EXdf4, RC, db2 EX3rd spark, df4 = 31%
It's a pretty cool look hail mary comeback combo
1. d4 when within distance works wonders too. also teleport/instant teleport.Hello guys, I'm getting into Shinnok Impostor and have some questions since I'm a lil'noobito.
What's the general gameplan in the neutral game with Shinnok. I know he can try to open from long distance with f224, harrass/poke/zone with db2 etc.
Also a little question about how to vortex or more as a doubt I have, let's say for example I do:
112-db2ex,dash,njp,f22-mimicry
when I have the guy with mimicry I have to tp right? Njp or f4 after it and then get him with his own special and restart the vortex with mimicry again? Is this correct?
Right, unless I do the Jip instead of njp in the "starter combo" and then to vortex I have the option to njp after tp. Thanks tho1. d4 when within distance works wonders too. also teleport/instant teleport.
2. you don't have to teleport after his mimicry. you have almost all the time in the world to do whatever you want. while you can use the njp as a vortex, you should use b3 overhead in the vortex instead of n.jp. reason being its easier to set up and more importantly, the second njp wont cause a ground bounce if you started your mimicry combo with the first njp.
Neutral game is pretty much spacing them with a mix of Hell Sparks, F22, D4, F4, and jump in/teleport mixups or even just teleporting to make up some space (although the amount of teleporting you'll be doing depends on the character you're facing). You can also use F3 and Mimicry (it has a lot of blockstun and it can keep people at bay, especially with the amount of pushback it has on block too) sometimes but they're not the greatest options.Hello guys, I'm getting into Shinnok Impostor and have some questions since I'm a lil'noobito.
What's the general gameplan in the neutral game with Shinnok. I know he can try to open from long distance with f224, harrass/poke/zone with db2 etc.
Also a little question about how to vortex or more as a doubt I have, let's say for example I do:
112-db2ex,dash,njp,f22-mimicry
when I have the guy with mimicry I have to tp right? Njp or f4 after it and then get him with his own special and restart the vortex with mimicry again? Is this correct?
You were never able to poke, but you could possibly armor before the patch though. Now at post patch, you're always guaranteed to armor Shinnok in that loop.So I went into training and put boneshaper to do f41d2xxhellsparks(ex 1st hit) loop on me. I was scorpion with a 6f d1 and I couldn't poke out. Is this still a thing ????? I thought the patch fixed this ?
Necro or Imposter imoWhat do you guys think are BS Shinnok's bad matchups?
I think Tanya is one of them because she doesn't care about Shinnok's zoning at all and its not like he beats her up close.
Do you think that Necromancer Shinnok has a better chance in that matchup because it worked when Woundcowboy used that variation in ESL?
Doesn't jail.Sorry for the dumb question, but does Shinnok's standing reset off Dark Beam jail?
I'm not sure if it's just that I can't get the timing right, but I've not once been able to do it once without it being armor-able or backdash-able even if the follow-up is F4
If you time it perfectly the opponent's only option is to armor. The F4 string will even catch backdashes.Sorry for the dumb question, but does Shinnok's standing reset off Dark Beam jail?
I'm not sure if it's just that I can't get the timing right, but I've not once been able to do it once without it being armor-able or backdash-able even if the follow-up is F4