Somebody explain to me what v2 sheeva is good for? I’ve played this variation exclusively and it just feels like trash tier:
Shield toss, tho a mid, is too slow to compete with most projectiles and forget about the crushing blow- holding that move takes way too long to destroy projectiles.... like under what circumstances is that ever going to work?
Her teleport is basically useless in this variation except for hard reads.
Spinning dragon is a great move but it’s so hard to open people up with her.
I mean how do you compete with this variation? Am I missing something? If her damage made up for all of this, that would be something but she has garbage damage too. The only thing going for her are a few good kbs. Like I literally have to count on landing these in order to beat people. Feels like every match is dependent on landing b4s and b3s.
any tips or should I just be playing a diff variation?
While I agree on shield toss being next to useless (aside from maybe full screen chip out scenarios), I do consider v2, to be her most solid variation.
Shield spin leaving opponents standing is great + the easy KB and shield charge is a godsend in some MUs. Amp shield spin is safe, and because of the FB gap you can often get away with a regular one cause they'll be trying to FB the amp.
It's not the variation you'd play to open people up easily, it's the one you play if you want to double down on hit advantage and strike/throw. Once she tags you with a spin she has the momentum, and with a loopable throw she can make this game plan work.
If you want mix for easier openings go with v3.
As a side note, while her stomp is obviously better in v1, i wouldn't consider it useless outside of that. You'd be surprised how many people still can't deal with the delay.