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Sheeva Discussion Thread

Wigy

There it is...
Hot take: i dont think sheeva has any winning MU's. She has some that i would say go as far as being 7-3 in her opponents favour, like frost, but she has nothing that allows her to force her gameplan on the opponent. A 16f advancing mid is imo not answer to her range issues because every other character has faster ones. Even if you do get in, in most cases your opponent either needs to backdash or even just walk back to whiff punish pretty much anything you throw out.

her sweep/b3/throw blender would be better if the wakeup system wasn't a giant guessing game.
From what youve said i think you need to abuse her fireball more. Its really good at locking down the neutral a bit more, sheeva can straightup beat a number of characters in zoning and force them to come to you, or force them to do things that will get them telestomped. Ive not played any matchups that seems awful.

shes also very good at avoiding the mindgames other characters have with wakeups. After Db4mb you can legit just sit and wait and beat forward roll and u3/u2 with f1 whiff punish. Her multi hitting punches are good at checking wakeup buttons, stomp beats full delay wakeups, especially in the corner.

i cant see her having no winning matchups. I can also see why she has bad reach, she would be an actual potato if she could spank you miles away into staggers and endless 50/50s.

i will say i HATE the shao khan matchup, f34 is safe on sheeva. His d4 really dominates the matchup by itself WHY HAS IT GOT THAT MUCH PUSHBACK.
 

JJParker

Noob
From what youve said i think you need to abuse her fireball more. Its really good at locking down the neutral a bit more, sheeva can straightup beat a number of characters in zoning and force them to come to you, or force them to do things that will get them telestomped. Ive not played any matchups that seems awful.

shes also very good at avoiding the mindgames other characters have with wakeups. After Db4mb you can legit just sit and wait and beat forward roll and u3/u2 with f1 whiff punish. Her multi hitting punches are good at checking wakeup buttons, stomp beats full delay wakeups, especially in the corner.

i cant see her having no winning matchups. I can also see why she has bad reach, she would be an actual potato if she could spank you miles away into staggers and endless 50/50s.

i will say i HATE the shao khan matchup, f34 is safe on sheeva. His d4 really dominates the matchup by itself WHY HAS IT GOT THAT MUCH PUSHBACK.
Johnny Feels like the worst match up I have played with Sheeva. His projectiles are far too fast for her to zone against him or even try a random stomp. His poke range completely shuts her down also.
 

Blewdew

PSN: MaxKayX3
From what youve said i think you need to abuse her fireball more. Its really good at locking down the neutral a bit more, sheeva can straightup beat a number of characters in zoning and force them to come to you, or force them to do things that will get them telestomped. Ive not played any matchups that seems awful.

shes also very good at avoiding the mindgames other characters have with wakeups. After Db4mb you can legit just sit and wait and beat forward roll and u3/u2 with f1 whiff punish. Her multi hitting punches are good at checking wakeup buttons, stomp beats full delay wakeups, especially in the corner.

i cant see her having no winning matchups. I can also see why she has bad reach, she would be an actual potato if she could spank you miles away into staggers and endless 50/50s.

i will say i HATE the shao khan matchup, f34 is safe on sheeva. His d4 really dominates the matchup by itself WHY HAS IT GOT THAT MUCH PUSHBACK.
I don‘t have Sheeva to test this but is her reach really that bad that she can‘t punish Shao kahns f34 When flawless blocking?
 

Cobainevermind87

Mid-match beer sipper
I don‘t have Sheeva to test this but is her reach really that bad that she can‘t punish Shao kahns f34 When flawless blocking?
She is considerably stubby. Not Terminator stubby, but stubby. Not sure about the Shao thing. But against Kollectors, Spawns, Kotals, Noobs, etc you're fucked. Variation 2 at least gives you a long-reaching, 12 frame mid launcher in bf3 but it still feels like an uphill battle.
 

Espio

Kokomo
Lead Moderator
I haven't made one, but having played against the entire cast i dont think she has a distinct strength or advantage over any other character.

Who do you think she actually beats?
I'm asking because you stated she doesn't have any winning match ups so I was curious. I don't usually have strong match up opinions till the meta develops around most of my characters. I've been doing well with her but that doesn't mean she wins match ups or if I lose to certain characters it doesn't mean it's a total loss off her. I'm trying to learn how the character is perceived by others.
 
Anyone else really frustrated by their dumb decision to make her normal punches like she's taking short jabs with all 4 when she has such a clear advantage with her long ass arms?!!! It totally ruins her for me right now, when a character is not even that far away and I have to use a kick move when it's 4 arms that should be the advantage...if they one day manage to make a 4-armed character feel like one, just like with her fireballs stance which is a genius move, I'll be thrilled but since that's not the case overall and then also not even making her high and low punch effective is beyond me. It's like they wanted her to not be too strong or something. Take away that dumb shield and make her arms her strength would've made her much better in my opinion.
 

Wigy

There it is...
she can punish the f34 with micro dash 12 its very tight.

shes completely free to people jumping like idiots though unless you’re right next to them.
 

Wigy

There it is...
I think he means when you're trying to get in, she has a lot of recovery on her best options and her strings. up close yeah, air grab can help but outside of point blank range she gets jumped a lot
exactly this. She has no way to enforce shit if youre not on top of them. People realising this now and just jumping all the time.

F14 does no catch jumps very well
 
I cannot get over how bad and useless v2's shield twirl is. There's never a reason to use it in combos because you have bf4 grab, it's not good to use in neutral because of the flawless block gap... what is the purpose of this move even imagined to be?
 

Agilaz

It has begun
I cannot get over how bad and useless v2's shield twirl is. There's never a reason to use it in combos because you have bf4 grab, it's not good to use in neutral because of the flawless block gap... what is the purpose of this move even imagined to be?
Its +29 on hit and leaves grounded opponents standing. Hella frame trap
 
Are you kidding me. Another character in Mk11 losing to jumping!!!? NRS please...

It's +14. It's just weird to have a move whose highest merit is 'I guess you could use it if you have no meter to launch them'. If it was a restand or didn't have that flawless gap, I'd understand it.
This is exactly what I mean... I dont understand quite what variation 2 is supposed to do. Some combos leave your opponent way too far away to enforce anything outside of bf3... And then theres the shield restand. And dont get me started on the enhanced KB... This variation doesnt make gameplan sense unless theyre in the corner and you have all options available to do whatever you want.

Edit: someone pointed out earlier and I agree. It WOULD make more sense if she had the fireball here. Because at least then when you knocked them away you could do something...
 
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Zer0_h0ur

XBL tag: South of Zero
Are you kidding me. Another character in Mk11 losing to jumping!!!? NRS please...



This is exactly what I mean... I dont understand quite what variation 2 is supposed to do. Some combos leave your opponent way too far away to enforce anything outside of bf3... And then theres the shield restand. And dont get me started on the enhanced KB... This variation doesnt make gameplan sense unless theyre in the corner and you have all options available to do whatever you want.

Edit: someone pointed out earlier and I agree. It WOULD make more sense if she had the fireball here. Because at least then when you knocked them away you could do something...
V2 biggest weakness is the uselessness of Shield projectile. You can't zone bc the shield throw on hit does NOTHING.
I think people good at rushdown and pressure and staggers could succeed using shield twirl restand on hit and continuing Sheeva pressure / throw loop mind games.

Are people really FB'ing ya'lls meterburn that often? I figure it could be disguised somewhat
 

Agilaz

It has begun
V2 biggest weakness is the uselessness of Shield projectile. You can't zone bc the shield throw on hit does NOTHING.
I think people good at rushdown and pressure and staggers could succeed using shield twirl restand on hit and continuing Sheeva pressure / throw loop mind games.

Are people really FB'ing ya'lls meterburn that often? I figure it could be disguised somewhat
AFAIK there's no variable timing to amp the shield spin, but yeah, you can condition your opponent to some extent. I haven't had it punished nearly as much as it could have been because of the amp/no amp "mix up".
 

Cobainevermind87

Mid-match beer sipper
I cannot get over how bad and useless v2's shield twirl is. There's never a reason to use it in combos because you have bf4 grab, it's not good to use in neutral because of the flawless block gap... what is the purpose of this move even imagined to be?
It's actually far from useless. You should pretty much never end your BnBs with bf4 midscreen unless you're going for bleed on amp. You should instead be ending with db2, as it leaves you in perfect range to bait and punish wakeups, pressure, etc. The extra bit of damage you get from bf4 isn't worth sending them fullscreen.
 

Zer0_h0ur

XBL tag: South of Zero
Why are people calling it a restand? It does not restand. That is the whole issue. It would be great if it was a restand at +14.
If you connect non-meterburn shield twirl from a string that does not launch, it does restand with great + frames. Maybe you're using 21? It will continue the launch with 21
 
You should instead be ending with db2, as it leaves you in perfect range to bait and punish wakeups, pressure, etc. The extra bit of damage you get from bf4 isn't worth sending them fullscreen.
Fullscreen is quite hyperbolic. At complete ends of the tournament screen, there's 22 squares between you. Shield twirl sends them 6 squares away, grab 10.

Though, I'll admit, shield twirl distance is a lot more user-friendly, without needing to spend frames on dashing closer. Dmg difference goes from 20 with the short grounded combos, to 12 with the usual launcher... I'll give you this one.
 
If you connect non-meterburn shield twirl from a string that does not launch, it does restand with great + frames. Maybe you're using 21? It will continue the launch with 21
That is not what a restand means.

Restand prevents knockdown from a juggle state - it stands them back up, for continued pressure. Hence, REstand.
 

Marinjuana

Up rock incoming, ETA 5 minutes
For real though, can someone explain to me the logic behind Sheeva's V2 shield projectile? There's no advantage on hit. It's like a liability if it connects for you in close/mid range. What's the purpose?
I haven't labbed the move but projectiles have greater hit advantage the farther they travel. -1 at point blank may be plus at range. She also has the other shield move for grounded combos that leave the opponent standing.

It being a mid makes it a more powerful projectile and they probably didn't want her to be zoning people out with it.
 
After one thousand matches i've noticed that Sheeva (suddenly) posess no strong sides, or (even) any peevish hints of meaningful character design. Played with her most meaningful variation 2.

Behind Baraka, it's feel like use of сhinese designed devices after years of handling Apple.