Notations:
TP = Teleport
Spear = Spear
TD = Takedown
FS = Flame Spear (Meter Burned Ex Spear)
TPC = Teleport Cancel
FBC = Fireball Cancel with Run (Hellfire Specific, B3, or 21 into DB Hold 1, RC string)
MG = Minion Grab (Inferno)
MD = Minion Drop (Inferno)
MC = Minion Charge (Inferno)
FA = Flame Aura (Hellfire)
HB = Hell Ball (Hellfire)
DF = Demon Fire
R = Run
Dash = Dash
Ji = Jump in
NJP = Neutral Jump Punch
Ex = Enhanced Attack (Consumes a Bar)
MB = Meterburn (uses meter as or before the move hits)
~ or xx = Canceled into
Advise: Avoid Jump in starters as much as possible
::: Universal Through All Variations :::
214~TP, 21~Spear, Ji2, 21~TP
214~TP, 4~exTP, Dash, 21~spear, Ji2, 21~TP
123~Spear, NJP, JK~TP, 214~TP
214~TP, 214~exTP, Dash, 21~Spear, Ji2, 21~TP
123~TP, JK, exTP, Dash, 21~Spear, Ji2, 21~TP
NJP, Dash, 214~TP, 21~Spear, Ji2, 21~X-Ray
214~TP, 4~exTP, Dash, 21~spear, Ji2, 21~TD (38% 1-meter)
Anti-Airs
1, jk~TP, 4~exTP, dash, 21~Spear, Ji21~TP
1, 214~exTP, 4~TP, 21~Spear, Ji21~TP