Party Wolf
Noob
Combos to consider when dealing with Summoner Quan Chi.
It's proximity-based. Reset your position, walk forward a little, and now try it.Can anyone instruct me on how to teleport cancel backwards? I can teleport cancel next to them consistently. I am aware it takes 2 bars of stamina. Thats not the issue im having. For some reason i hold forward after teleporting and it doesn't come out
Thank youIt's proximity-based. Reset your position, walk forward a little, and now try it.
My hero <3Inferno Scorpion online?
Mash demon drop and low demon, take advantage of the lag to spam all minions from full screen, mid and overhead demon recover faster than low demon, low demon catches people by surpries when they're techrolling.
214 overhead deamon and D4 overhead demon should be something to use in really laggy matches, mix up with telecancels from time to time.
punish bnb
214~tp, 21~ARISE!!, slight walk backwards, Ji2, 21~spear, Ji1, 21~TP (this setups up his vortex)
Lowstarter
B3~low Demon, 214~tp, 21~spear, walk backwards, Ji2, 21~mid demon (this sets up frame traps)
Vortex
After the last teleport to reset scorpion is at +18:
B3 to catch who blocks standing after it
F4 to catch who blocks low, but is rather slow, so rather to condition them with F2 to find an oportunity to catch them low.
Vortex Breaker
When you do the punish BnB after the spear, you can Ji1 F4, it doesn't link so if they block crouching, the F4 will start another combo so be sure to cancel with ex Spear (safe option), or low demon (who punishes online? lol) so you can loop it back everytime.
Ninjutsu guide
mash F2 or B4 on wakeups, it has double hitting proprieties, so it stuffs out most of the armor in the game when performed as a meaty attack, is -11 on block and hits mid, if you max range the reach to the tips of the blade it becomes a nightmare to punish, which will actually grant you a lot of punishes in return.
B2 is the best AA in the game assuming they're not too close, F2 too. Use teleport Cancel to escape the unavoidable jump ins and sudden runs that you cant B2 or F2 on prediction or reaction.
Hellfire
Offline friendly, requires a lot of fireballs run cancels so don't bother to use this one online, Ninjutsu is a gold mine against wakeup scrubs, Inferno is so dumb that most scrubs in general can't tell the difference between Kara demon and low Demon.
LOL
connection dependableMy hero <3
So I guess 114 tele 21 is too hard online compared to 214 tele 21 yeah?
If you play mkx like you play xiba were boned :vCombos to consider when dealing with Summoner Quan Chi.
I use it mainly because of the many options you have after the 214, if they block your 214, fire out a falling demon or the demon that attacks from behind straight after you input the 214, in my experience online, it leaves you with enough time to get out of there or continue with a 123 mix up.I've got a noob question here as MKX is really my first time at trying to get good at a fighting game. So why do a lot of combos for inferno start with the 214 string? The frame data says this is -14 on block so is pretty unsafe? What am I missing? are these mainly used as punish combos? Cheers for the help just trying to level up my game as I've been trying to avoid these unsafe options but not having much luck opening opponents up to get some combo's going.
Ok, this thing definitely keeps happening no matter what the settings if I put in 213 rapidly and then do db3. I have to do 213 very slowly and only after that transition into TP. It's so annoying and it's literally losing me games (not only do I not get full damage from the combo, it gives the enemy crapload of time to do whatever he wants if I start my combo with arise).Is it just me or does the game do ARISE even when you enter 214 db 3 correctly? It looks like you have to delay your interrupt on purpose for it to work. Everything in controls menu is set to off.
http://a.pomf.se/rxprpw.webm
Ok cheers. So its basically throw out 214 and if it hits continue with a combo but if blocked do a demon. It's this sort of thinking that I am missing,I use it mainly because of the many options you have after the 214, if they block your 214, fire out a falling demon or the demon that attacks from behind straight after you input the 214, in my experience online, it leaves you with enough time to get out of there or continue with a 123 mix up.
Online I find I get away with jip 214 demon fall d3 xx 123 demon grab into combo. I no it won't work against good players but it does the job against noobish players.
Minion Drop is actually around -11 frames on block and Minion Charge is around -7 frames so they're both definitely punishable in the right situation. No idea why frame data says they're -27 and -21 respectively thoughOk cheers. So its basically throw out 214 and if it hits continue with a combo but if blocked do a demon. It's this sort of thinking that I am missing,
The idea behind Vortex is you do a combo that puts the opponent in a situation where they're forced to guess and, if they guess wrong, you do another combo that puts the opponent in a situation where they're forced to guess and, if they guess wrong... etc. Like this:What's Vortex?
You can delete my old Inferno stuff from the OP, it's all obsoleted by the new stuff.snip
unless a patch came out that made the first combos not possible, then no.You can delete my old Inferno stuff from the OP, it's all obsoleted by the new stuff.
Well, no, but they're basically duplicates of the new combos with like, one different attack and 1-2% less damage.unless a patch came out that made the first combos not possible, then no.
Nope. Much better to save it to make your vortex combos safe, for breakers, or exTP as a wakeup option. Unless you really need that extra damage to kill. Also TP is a better ender than Minion Charge, gives you significantly more + frames .started to play Scorpion a bit.. and I have question. Is there any point using EX TP as combo extender in Bnb ? like this combo:
114 tp 21 MG jip 114 EX tp run 21 spear cross jip 21 Minion Charge ? (I can't make this combo yet, but I guess it's like 34% or so ? without EX TP is 30% ?
what's the damage % difference? without ex tp , combo should do 30%, and with Ex tp 34%?Nope. Much better to save it to make your vortex combos safe, for breakers, or exTP as a wakeup option. Unless you really need that extra damage to kill. Also TP is a better ender than Minion Charge, gives you significantly more + frames .