StarvingGamer
Noob
Can't test that specific example but yeah, it usually works out to ~4% extra damage.what's the damage % difference? without ex tp , combo should do 30%, and with Ex tp 34%?
Can't test that specific example but yeah, it usually works out to ~4% extra damage.what's the damage % difference? without ex tp , combo should do 30%, and with Ex tp 34%?
it does, but MC gives more damage ? and u are still enough + frames in both options...Also TP is a better ender than Minion Charge, gives you significantly more + frames .
There's no easy answer for this. Depending on the attack you're doing after Flame Aura, you have about a 3-frame window to properly combo the next hit. That's 1/20th of a second you have to work with. All I can say is practice, practice, practice.Ok so Im trying to learn Hellfire Scorpion as a sub, but I cant seem to get the timing down after flame aura to pick up combos, when Im I supposed to do the string to pick up the combo? Can someone help me out?
Hm actually I may be wrong. I was basing my opinion on frame-data which says that MC is +4 and TP is +18 but in testing they seem to be much closer.it does, but MC gives more damage ? and u are still enough + frames in both options...
If you just do FF you do a dash which means you can't do anything until the animation completes. FF+Block puts you into a run state which allows you to attack again (or whatever you want) immediately.guys I am learning Hellfire, and I have one question. Why do I have to use forward forward block to FBC ? I can do it just with forward forward (without block)? why is block needed?
Ending a combo with minion, they can EX special their way out of your vortex. From teleport, b3 is a frametrap so they are forced to block it, which is what makes his vortex good.it does, but MC gives more damage ? and u are still enough + frames in both options...
b3 is guaranteed out of Minion Charge as wellEnding a combo with minion, they can EX special their way out of your vortex. From teleport, b3 is a frametrap so they are forced to block it, which is what makes his vortex good.
I use 123 MG jip 214 tp 214 EXtp rc 123 bf4, it does 38%. Or instead of the rc 123, just bf1 into vortex.started to play Scorpion a bit.. and I have question. Is there any point using EX TP as combo extender in Bnb ? like this combo:
114 tp 21 MG jip 114 EX tp run 21 spear cross jip 21 Minion Charge ? (I can't make this combo yet, but I guess it's like 34% or so ? without EX TP is 30% ?
I'm probably a noob but I don't even now what a 3 frame window is;/ I'm having troubles with 214tp after f4 flame aura ....one time it works, the other time it won'tThere's no easy answer for this. Depending on the attack you're doing after Flame Aura, you have about a 3-frame window to properly combo the next hit. That's 1/20th of a second you have to work with. All I can say is practice, practice, practice.
3-frame window basically means you have 3 frames to input the move or else it won't combo. It means that it's a bit more strict. If it was something like a 10-frame window or 20-frame window.. it means that it's a lot easier to link. 3 frame link isn't too bad though.. just takes practice.I'm probably a noob but I don't even now what a 3 frame window is;/ I'm having troubles with 214tp after f4 flame aura ....one time it works, the other time it won't
Spear JP2 F4 11/4 xx DB3Not sure if its posted. Mind is spinning here.
But what are his spear starters.?
Inferno has the beauty of two restands in its variation.
But ive been catching a lot of characters with raw spears. And no way back into vortex.
Thanx for explaining , so how many seconds would 3 frames be? Thing is if I input 214 after flame aura too fast the game doesn't read the first input and only 1 will come out...God I hate that3-frame window basically means you have 3 frames to input the move or else it won't combo. It means that it's a bit more strict. If it was something like a 10-frame window or 20-frame window.. it means that it's a lot easier to link. 3 frame link isn't too bad though.. just takes practice.
if my math is right.. 3/60th of a second is 3 framesThanx for explaining , so how many seconds would 3 frames be? Thing is if I input 214 after flame aura too fast the game doesn't read the first input and only 1 will come out...God I hate that
If you're in Ninjitsu all you can do is Spear, fj2, 4~TP afaik.Not sure if its posted. Mind is spinning here.
But what are his spear starters.?
Inferno has the beauty of two restands in its variation.
But ive been catching a lot of characters with raw spears. And no way back into vortex.
The game runs at 60 frames-per-second, making 3 frames 1/20th of a second.Thanx for explaining , so how many seconds would 3 frames be? Thing is if I input 214 after flame aura too fast the game doesn't read the first input and only 1 will come out...God I hate that
Thanks for the correction!.
The game runs at 60 frames-per-second, making 3 frames 1/20th of a second.
Spear JP2 F4 11/4 xx DB3
Also Scorpion doesn't have a true vortex in any variation.
Yea it whiffs quite sometimes for me as well. And then im sitting there getting crouch attack mashed into a mixup.Any advice on consistently landing the JIP2? I feel like i have no method to doing it, sometimes i jump in and I'm 100% sure it's exactly how ive always jumped in and it will miss.
http://testyourmight.com/threads/scorpion-official-combo-thread-post-all-scorpion-combos-here.50018/page-7#post-1717181Can we please manage to mash all the Hellfire tech and combos and etc findings into one damn thread..
Please. I have Oreos
Im just asking because theres so many seperat threads on Hellfire. Quite annoying lol.http://testyourmight.com/threads/scorpion-official-combo-thread-post-all-scorpion-combos-here.50018/page-7#post-1717181
I just started messing with Hellfire last week. I'm going to go back and figure out different BnBs based on FA cooldown and stamina. There's a lot of shit to keep track of as Hellfire Scorp. Definitely top 5 most difficult characters in the game execution-wise imo. I had to take a few days off from playing him because my thumbs were freaking out.
There's a minimum height you have to reach in your jump before you can do any attack. That said, doing a run into 214~TP does more damage.I have some noob question about exTP combo. Rather "exTP, ji3~TP" part. How it is right to input ji3? I try to mash 3 just after jump and it comes every time different, at different height. And when try to press 3 only once I just miss with this kick and fly over.