Yes. No more "pressure" with tele cancel.Yeah they could just mash d1/d3 as soon as they see the teleport startup in pressure with no risk because cancel or not they will hit scorpion out of it. Or duck and kb d2...
And no more mixup between regular and cancel tele.
Of course people want to see this as probably this is the most annoying thing about Scorpion right now (besides "teleport amp 50/50" looool).
I think the high tele hitbox issue would be bigger problem as you will not be able to whiff punish certain moves. E.g. Kitanas B231 / Cassie's low gun shot. Or just a D1/4 masher lol.
I do not think NRS would hit that but let's see how they think. I dont want to theorycraft more.
