ApocaLips
Kombatant
It helps that our community is like 5 people, lol.Awesome write up man. I really love our community forum and the contributions from everyone in it.
It helps that our community is like 5 people, lol.Awesome write up man. I really love our community forum and the contributions from everyone in it.
5 dedicated peopleIt helps that our community is like 5 people, lol.
Probably better that wayIt helps that our community is like 5 people, lol.
Much like 2,1+2 did in MK9.Pardon me, I don't have the character: What does 2 U3 look like?
Yeah, it's been nice. Allows for some very deep discussion.Probably better that way
Hawkgirl: Unsure - I haven't looked into her changes
Not necessarily. There are general system changes here that benefit KF. Power character interactable nerfs, and us loving to use MB f3 to stuff hawkgirl's wakeups.Hawkgirl match up won't change as Hawkgirl only got a fix, no buffs or other notable changes .
Not necessarily. There are general system changes here that benefit KF. Power character interactable nerfs, and us loving to use MB f3 to stuff hawkgirl's wakeups.
I don't have a lot of HG experience, but why would you wakeup slide against her? I don't see a reason to do that offhand.This also goes for blowing up Killer Frost's slide on wake up too since it was a universal buff to MB forward/back 3. I also can't really comment on interactables being that big of a deal because I don't really rely on them and most of my Killer Frost experience comes from Ribbz and we usually play on Batcave lol.
I agree interactables nerfs help her a ton. I still think it will be 5-5 though.
Yeah I agree it will stay 5-5. HG will always be an annoying match for Frost just because of the way it forces her to play. Just don't get hit!This also goes for blowing up Killer Frost's slide on wake up too since it was a universal buff to MB forward/back 3. I also can't really comment on interactables being that big of a deal because I don't really rely on them and most of my Killer Frost experience comes from Ribbz and we usually play on Batcave lol.
I agree interactables nerfs help her a ton. I still think it will be 5-5 though.
I don't know what the hell you think I meant, but I was saying you can punish black magic on reaction with iceberg. You have the entire startup and animation to react and 7 frames of leniency in the recovery, so it's gonna happen consistently. One wrong BM call from anywhere but the very edge of the screen means it's vortex time.The write up by ApocaLips about BA is COMPLETELY wrong.
You can't react to black magic. It's humanly impossible. 22F startup with a hitbox designed to catch jumps, add in you watching BA moving his hands in any way waiting to jump like a spastic along with pre jump frames and you're dead. It also can't be punished on whiff unless you jump way too prematurely.
Lightning can be jumped on reaction but not punished in any way.
The black Adam MU is the exact same thing. The only difference is the fact that she can punish his lightning now on reaction. That'sactually huge, but other than that, it still feels the same.
This is my source for that info, take it up with them.MB Lightning - You can jump forward on reaction and land safely then punish with MB Iceberg for full combo
I never said it can be punished. I said you have to guess at a 50/50 now that divekick to backdash doesn't work so well. That's a very big difference from the previous version of the matchup.Divekick is still safe when done properly vs 2-3 characters, KF is one of them, not to mention no BA will ever do more than 1 divekick per round if it's not MB.
Because according to what I just quoted from Khaotik, BA's zoning is now ineffectual.And how the hell can he not outzone her? Black Magic was greatly buffed, Lightning is the exact same with only one change, he can no longer check you with a MB divekick if you were foolish enough to think you could dash forward.
Agreed on BM then. Are you sure it's doable fullscreen?I don't know what the hell you think I meant, but I was saying you can punish black magic on reaction with iceberg. You have the entire startup and animation to react and 7 frames of leniency in the recovery, so it's gonna happen consistently. One wrong BM call from anywhere but the very edge of the screen means it's vortex time.
This is my source for that info, take it up with him.
I never said it can be punished. I said you have to guess at a 50/50 now that divekick to backdash doesn't work so well. That's a very big difference from the previous version of the matchup.
Stopping Adam from divekicking altogether is just as good.
Because according to what I just quoted from Khaotik, BA's zoning is now ineffectual.
Lightning - jump forward on reaction apparently. If you disagree with that, take it up with Khaotik.
Otherwise block/chuck daggers. If BA black magics, iceberg punish.
Looks like there's no more need to try to move in on BA unless KF is seriously behind on life.
Not sure what you mean, the BM punish? Distance doesn't matter for landing the iceberg, it's only relevant to whether you can slide after a MB iceberg.Agreed on BM then. Are you sure it's doable fullscreen?
This is a big change because before, you couldn't jump it, and it was BA's primary tool for recovering the life lead by doing a ton of chip and recovering decent meter in the process. Since KF couldn't MB her daggers in the same way, she lost the zoning war due to that move. Now it's a nonissue - even if BA never uses it in the zoning war, it's a huge win for her.MB lightning is the only thing that can be punished with iceberg if it's jumped, no BA will ever throw it out unless you whiff something or are in an animation that forces you to block it.
Black magic was punishable before patch. It is after.Agreed on BM then. Are you sure it's doable fullscreen?
Normal divekick will still not be used much over MB one, you could do a 50/50 to punish him for backdashing even prepatch.
MB lightning is the only thing that can be punished with iceberg if it's jumped, no BA will ever throw it out unless you whiff something or are in an animation that forces you to block it.
Yeah, the way his zoning works now kind of reminds me of how Superman's zoning works in the KF matchup where he can't really hurt you full screen and lock you down anymore. Much less annoying.Also, I don't understand what's going on here about BA.
I had no idea BM could be jumped, can it? Either way, why jump it? Its punishable anywhere on the screen.
Lightning and MB lightning can be jumped. I'm pretty sure iaDash would recover fast enough to punish lightning with spike or even a jump attack, but I KNOW it works against mb lightning .
DK is still annoying. I had my hopes up thinking she can punish it now, but its still height dependent. She always had the 50/50 setup after a blocked DK so nothing hasreally changed here.
The zoning is pretty much not a problem now. Lightnings aren't a problem and BM gets punished anywhere. She can actually sit on a life lead now.
The MU is kinda still the same tho. Nothing changed really about his upclose game or his wakeup, and his core game play wasn't touched.
MB Lightning CAN be punished once you land from jumping over it with MB Iceberg into full combo.Lightning can be jumped on reaction but not punished in any way.
Let me make something clear
MB lightning is indeed punishable, very easily so
BM should not be jumped on direction, I misread Apocalipses post.
Regular lightning will not be punished. Training mode, on a read and in a real game are completely different things, BAs zoning should only be zoned vs when your opp whiffs something or you make a read. Hope that clears things up.
Will explain why Joker is even soon.