Qwark28
Joker waiting room
iadash or normal jump?I'm jumping regular lightning on reaction and punishing with spike ONLINE lol. Its possible man
iadash or normal jump?I'm jumping regular lightning on reaction and punishing with spike ONLINE lol. Its possible man
iadash or normal jump?
must be that air dead zone where normal lightning normally used to hit, good shit.Normal jump. I haven't tried the iadash online yet.
must be that air dead zone where normal lightning normally used to hit, good shit.
i still have it dead even, its all a matter of lifelead, both punish each others zoning and both are formidable up close.
if BA didnt have his trait id have it 6 4 kf.
joker writeup coming
anti air crossup lightnings yoYea I agree with 5-5 as well. Like I said, the MU hasn't changed that much. His core gameplay is still the same and a Black Adam who knows how to fight KF correctly will still be tough.
Also, idk if its worth mentioning, but lightning still has an aerial hitbox behind BA. I just happened to jump over him while he was doing regular lightning and before I could land a jump attack, lightning still hit me. I don't think that matters too much tho.
Try holding down AS you fall and finish the input for iceberg.iadash or normal jump?
Qwark28Let me make something clear
Regular lightning will not be punished. Training mode, on a read and in a real game are completely different things.
That was before I took into account the easier jump window due to lightning losing its hitboxTry holding down AS you fall and finish the input for iceberg.
Qwark28
You know someone accused me of abusing 'lag tactics' by punishing and parrying things with a tight window with consistency. Whether or not something is hard to punish online vs offline, we cannot lump the difficult to punish ones into the phrase 'unpunishable'. It is, and whether or not the player is able to do so is another story.
The player then went on to verbally abuse me and we have never played since. Qwark, I hope you do not fall into this category. I had once admired you....loved you even. This, of course, was before I found out that you were just another man to punish.
Ah I see. I figured as much. Very well. Glad we cleared that up. Yes, there is indeed no hostility between us. And we are cordially discussing the match up in a friendly manner.That was before I took into account the easier jump window due to lightning losing its hitbox
and don't worry, Jill will always look after me.
Frame data on whiffed projectiles is mostly wrong.Barely know anything about the MU even though I have faced Cheezeburger or what not....he was at EVO no?
Anyway in the 2 minutes I just put in in practice, I notice his j2 can be ducked almost like Wonder Woman's Mileena tech by sweeping. If you aren't careful with your j2 it will be swept for a free untechable knockdown for us.
Crowbar out side of a combo is hella punishable.
J3 can be uppercutted, and MBB3'd for a 1 bar 45%. 45%/ ~40% into vortex.
You're right about backdashing Joker's b1. It's a good move all around. Joker has no real reason to use his gun. If the -167 recovery frames in the start menu wasn't discouraging enough against a character with a tracking move, stay tuned.
All in all I think Joker is pretty cool character and so I might actually lab him up. I know for a fact people have been sleeping on him, even though I've played Joker many times online. Decent ones. Still didn't consider myself to know the MU, though, as it's possible to get by pre-patch Joker without knowledge of his setups.Ultimately, though, I have faith in our fair maiden.
Also, wanna hear a joke?
-"How many Black Adams does it take to screw in a lightbulb?"
-"Pre patch or post patch?"
LOLOLOL!*
*It's funny because nerf
I know crow bar is now safe....but that's on block no? Not on whiff. That's why I said outside of combos. Even Frost's slide is unsafe on whiff. You can whiff punish crowbar from full screen, though no idiot Joker player would ever do that. Slide does the trick at mid screenFrame data on whiffed projectiles is mostly wrong.
Crowbar is now safe.
J2 is only used for close jump ins and crossups. Sweep will make it whiff, not punish it. And while you whiff a whole sweep we merely deal with 3-4 landing frames
J3 can not be uppercut when done properly, this is why I said properly spaced +10 J3s. This is a J3 at barely max height, the J3 you're anti airing is a deeper one which is about +15.
I know it's not anti airable because I abuse this vs Doomsday and Grundy offline and it is ridiculously rare that it ever gets caught.
It's punishable by iceberg which was my point but it in no way is -167 on whiffI know crow bar is now safe....but that's on block no? Not on whiff. That's why I said outside of combos. Even Frost's slide is unsafe on whiff. You can whiff punish crowbar from full screen, though no idiot Joker player would ever do that. Slide does the trick at mid screen
Frame data was wrong. Haven't heard of it still being wrong post patch, but I haven't been looking into both the data and the community. Hector refreshingly mentioned how bad wrong frame data is counterproductive on the NRS stream, and they said major frame data fixes would be included. But really, triple digit negativity gives you the idea: Punishable by ducking and iceberg.
I never said j2 was punishable. You don't need a punish to put the opponent in an unfavorable/neutral position. Good footsies can cause the opponent to be weary of J3 ing. A good Joker can make the opponent respect the J3. Touche.
Also, Grundy has a great AA. However he also had a large hitbox. Even a character like Zatanna with a meh anti air (albeit buffed this patch) can show that two sets of testing need apply, because while Grundy has a great AA, he's big enough that his arm is near his body when he does so. Zatanna can low profile some moves like Catwoman, and while she doesn't have the best AA, her body is by default lower to the ground when she attempts to D2. What usually happens is that the d2 whiffs, the j3 whiffs but you land behind them, or it inadvertently crosses up. Best scenario this is in is with Batman's j2. I'm sure the j3 will still hit Frost even though she's got a low hitbox, but I thought it was universally recommended to do all tests on Flash, Frost, Catwoman, Batgirl and Zatanna to see whether what you're doing is universal or character specific, or will whiff against the aforementioned low hitbox characters. Women characters mostly. Hence Flash being among them; he's a bitch.It's punishable by iceberg which was my point but it in no way is -167 on whiff
Yes. This isn't your little brother's yomi.1.07 patch? huh?
Yeah before the 1.08 update. I don't care if other people are calling it 1.06 the update on my screen said 1.08 and I am stubborn.1.07 patch? huh?
KF's zoning is effective against Grundy. WC has hella armor but it is beat by KF's b2, b23, and MB F3. Iceberg catches Grundy trying to dash in and leads to vortex. The damage for both characters are pretty similar when you factor in the vortex, and WC is great at stuffing wakeup slide but KF has ways to get around it. KF really just has to make sure she doesn't get caught by swamp hands. I really don't think KF has a huge advantage, but I definitely think she has a slight edge just because it is much more of a frustrating fight for him IMO.Why does KF has any advantage over Grundy?
I guess it depends on where you are when you react to it really. I will usually block the normal one and go into 50-50.What do you guys use to deal with Black Adam's divekick --> jump back 2? All i see right now is daggers.