ApocaLips
Kombatant
Out of how many matches per stage?We did a set on Wayne Manor great hall, a somewhat neutral stage, and then another on rooftop. It was a 6 game difference.
Out of how many matches per stage?We did a set on Wayne Manor great hall, a somewhat neutral stage, and then another on rooftop. It was a 6 game difference.
I can't remember. 20 or something. A decent amount. This was after the first normalization too.
Yeah, I think this new patch will help to level that out a bit. I am optimistic about every stage change and especially the change that involves a bigger reward for armoring through and punishing an interactable. With KF that is going to be a welcome change to put it lightly.I can't remember. 20 or something. A decent amount. This was after the first normalization too.
Which is why it was so dumb people could pick any stage they wanted or do a 50/50. Just imagine how dumb Nightmare and Lizardman would be if they could get constant access to Swamp or Cage.jesus the stages are a huge variable
That statement could probably be argued for most characters in this gameSo are we now saying that she has no bad matchups only even and good ones.
What are you talking about? I have had basically the same MU chart since the game came out.So are we now saying that she has no bad matchups only even and good ones.
We'll have to see. MMH is definitely a character to keep an eye on now and is potentially problematic for KF. Also, as the concentration of Superman and Black Adam players switch to other characters due to nerfs, they'll be able to test our current evaluations to see if we were really right. Current ratings might change despite lack of changes between KF and the opposing character simply because more people are playing other characters and can come up with new ideas for the matchup.So are we now saying that she has no bad matchups only even and good ones.
I think he means post patch.What are you talking about? I have had basically the same MU chart since the game came out.
I get what you are trying to say, but I don't agree that just because it doesn't change does not mean you are not learning anything. I have learned plenty in this game and my MU chart has been more or less the same in terms of advantage/disadvantage MU's. Have I re-thought MU's over time? Of course I have.I think he means post patch.
Also, the MU chart should be changing. If it isn't, then that means we aren't learning anything, which is a problem.
What are her most damaging combos off of B3?KF B3 is really good in specific situations. It's her most damaging starter... but has absolutely NO range or use as a bounce cancel lol
What are her most damaging combos off of B3?
Reach for the stars, honey.You bastards... interactibles were my best friend against this whore. Hopefully B12 will help me out in this MU lol.
Yeah it will definitely stop me mashing out d2 after I see b1 come out like a scrubbbbbbbb.You bastards... interactibles were my best friend against this whore. Hopefully B12 will help me out in this MU lol.
Are you saying that you can't do the other reset... oh Mr. King of Damage? <3B3, j3, u3, f112 mb grab, j2 2 is the strongest PRACTICAL reset I've found. 36%
Hmm that is strange my swag alarm just went off...B3, j3, u3, MB Iceberg, Trait Activation (TA), 11b2~Slide, u3 (x7), 22~MB Grab, NJ2~2 = 54% 2-meter reset
Wait, when did I say I was King of damage? Or do you you mean Miss Khaotik?RunwayMafia
Are you saying that you can't do the other reset... oh Mr. King of Damage? <3
B3, j3, u3, 11b2~Slide, 2~MB Grab, NJ2~2 = 39% 1-meter reset
B3, j3, u3, u3, 11b2~Slide, u3 = 41% meterless reset
B2, j3, u3, f113~Slide, 2~MB Grab, NJ2~2 = 41% 1-meter reset
B3, j3, u3, u3, 11b2~Slide, 2~MB Grab, NJ2~2 = 43% 1-meter reset
B3, j3, u3, u3, 11b2~Slide, 22~Iceberg = 44% meterless
The one you posted first is the best one for keeping them on the same side for wall carry and damage:
B3, j3, u3, u3, 2~Slide, u3, 1~Iceberg = 43% meterless
But you should really get that 1% more bro! ^_^
B3, j3, u3, Slide, f112~MB Grab, NJ2~2 = 37% 1-meter reset
And last but not least ^_^
B3, j3, u3, MB Iceberg, Trait Activation (TA), 11b2~Slide, u3 (x7), 22~MB Grab, NJ2~2 = 54% 2-meter reset
B3, j3, u3, MB Iceberg, Trait Activation (TA), 11b2~Slide, u3 (x8) = 53% 1-meter reset
Khao of course!Wait, when did I say I was King of damage? Or do you you mean Miss Khaotik?
7-3 sinestro lol...6-4 maybe
2 MB grab is hard lolKhao of course!
Granted, I do it on pad easier than stick ^_^ ... also, I do it easier from P1 side which I rarely miss now.2 MB grab is hard lol