Grundy v Cyborg
This MU is changing pretty hardcore.
No longer is it the 2-8 and I'm really pushing for it to not be 3-7.
I'm actually shooting for a 6-4.
Grundy:
Pros:
Has WCC's
Decent Dash
5f AA
Can Swamphands inbetween ex IAGB.
DEFENSE TRAIT.
Defense Trait combos can go well above 60%
Cons:
Has to eat damage to get close
Is in a "8-2" MU state when defense isn't up
Certain stages will he will have to eat up throwables
Cyborg:
Pros:
IAGB
Locking Grundy in a "8-2" state
Builds large amount of meter
Regain health
great mobility
Stage interactions most likely in his favor
Cons:
When defense trait is up, IAGB becomes useless
Has to take risks for rushdown
Damage
Relaxedstate NY_Jailhouse